Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
472
Huli Did you really put an asmongold reference in the game with those detectives? If not where did that "its me ya boi" thing come from?
lol That's more of a general youtuber, content creator reference. You know how a lot of them say "what's up guys," "hey guys," or in this case, "it's me ya boi" at the beginning of their videos or streams.
 

meh65

Member
Aug 8, 2016
383
406
lol That's more of a general youtuber, content creator reference. You know how a lot of them say "what's up guys," "hey guys," or in this case, "it's me ya boi" at the beginning of their videos or streams.
Oh, ive never heard the its ya boi thing a lot then
 

Ribbit-Rabbit

Newbie
Aug 1, 2018
89
32
lol That's more of a general youtuber, content creator reference. You know how a lot of them say "what's up guys," "hey guys," or in this case, "it's me ya boi" at the beginning of their videos or streams.
I thought it was a reference to Guzuma. I usually tune out CCs unless I'm bored.
 

yihman1

Knockout Master
May 11, 2017
3,109
10,782
I have noticed some comments that say the art sucks, but I like it anyways. Not everything has to be a daz3d render. It's nice when people mix it up sometimes. I also like the premise of the game.

Where I find it lacking on the other hand...

1) It can be a bit redundant. School, work, feed, fuck repeat. Not even a weekend breaks this dreaded cycle. 7 days a week school... Also you make just enough money to keep this cycle going as you make $10 per day and food costs $10. You may miss 3 days, but remember you gotta pay $2 per day for the bus so I think after a couple of weeks even if you play perfectly you are going to hit that day 3 missed school.

2) After most of the sex scenes I noticed it goes into some sort of flashback mode about your mom / family usually. I mean I could get it if they did it once or twice but every time? The guy has more pressing issues at hand! namely the person he kidnapped. That should be more a focus than these flashbacks I believe. More interactions needed there.

3) It doesn't make any sense why Morgan won't attempt an escape. She isn't bound, and could easily escape during the day. She should be caged up or something during the day. Simply "in the bathroom" is too easy an escape without her being in a cage or some other form of blackmail to keep her prisoner. Here, I'll give an example of a possible form of blackmail. It has been established she has a daughter. Perhaps she also has a husband, and she cheated on her husband near the start of the game with who cares could be the Janitor at the school doesn't matter... Then you take a pic of her sucking Janitors cock then you got at least some form of leverage over her. Currently, she has no reason to not run away at the first possible chance because you are not tying her up, caging her, or blackmailing her in any way at all. It's basically just "wait here I'm going to get some food then we are gonna fuck" and she is like "Okay"

With a bit of effort to patch these plotholes, and possible curb that monotony with possible weekend events this game could be great. Keep working at it.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
472
I have noticed some comments that say the art sucks, but I like it anyways. Not everything has to be a daz3d render. It's nice when people mix it up sometimes. I also like the premise of the game.

Where I find it lacking on the other hand...

1) It can be a bit redundant. School, work, feed, fuck repeat. Not even a weekend breaks this dreaded cycle. 7 days a week school... Also you make just enough money to keep this cycle going as you make $10 per day and food costs $10. You may miss 3 days, but remember you gotta pay $2 per day for the bus so I think after a couple of weeks even if you play perfectly you are going to hit that day 3 missed school.

2) After most of the sex scenes I noticed it goes into some sort of flashback mode about your mom / family usually. I mean I could get it if they did it once or twice but every time? The guy has more pressing issues at hand! namely the person he kidnapped. That should be more a focus than these flashbacks I believe. More interactions needed there.

3) It doesn't make any sense why Morgan won't attempt an escape. She isn't bound, and could easily escape during the day. She should be caged up or something during the day. Simply "in the bathroom" is too easy an escape without her being in a cage or some other form of blackmail to keep her prisoner. Here, I'll give an example of a possible form of blackmail. It has been established she has a daughter. Perhaps she also has a husband, and she cheated on her husband near the start of the game with who cares could be the Janitor at the school doesn't matter... Then you take a pic of her sucking Janitors cock then you got at least some form of leverage over her. Currently, she has no reason to not run away at the first possible chance because you are not tying her up, caging her, or blackmailing her in any way at all. It's basically just "wait here I'm going to get some food then we are gonna fuck" and she is like "Okay"

With a bit of effort to patch these plotholes, and possible curb that monotony with possible weekend events this game could be great. Keep working at it.
Hi! I appreciate the feedback. It's not everyday I get a reply from a fellow dev. Though, I can tell we have a different style of doing things. I have a more story-oriented approach for this game I guess you could say.

The point of the prologue is to get to know the characters, which also includes daily routine. It's there to simulate how it feels to be a college student in this situation. School, job, food, it's all part of the process. On top of all that, you also have to maintain your calm and not arouse suspicion. It's all there to enforce the feeling of pressure. I have to keep a girl from escaping, work, buy food for 2 people, and stay calm when I know everything has gone to shit? Like, what the fuck, right? Yes, I can take all of this away, but all we're left with is just walking, and that's not enough. Make the gameplay connect with the story. That's my goal.

The nightmare scenes are there to give the main character a little backstory. It's there to let the players know he's not doing this with the purpose of getting his dick wet. He's been through some hard times and he's just trying to make things work despite everything. While it's only in the trust route, you can talk to the girls and get their backstory.

Project Stockholm has the theme of Stockholm Syndrome. In the Suzy suspicion scene, the reason why Morgan doesn't escape is because at that point, she's already been corrupted. There's a path where she can escape if your lust or trust points are too low though. I have considered putting blackmail in the game, but one of the users pointed out that it was very cliche which I agree. That's not to say it's bad, it's just overused these days. Now that I looked back at your reply, I thought you were talking about the Suzy suspicion scene. Morgan's tied to the pipes by the sink. It's only visible in the sex scenes though so I get why you're confused.

So there's my thought process, and please, don't take this the wrong way. I want players to step into the main character's shoes and those are the methods I chose to do it, with the limited resources and skills that I have. Thanks again for the feedback!
 
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yihman1

Knockout Master
May 11, 2017
3,109
10,782
Hi! I appreciate the feedback. It's not everyday I get a reply from a fellow dev. Though, I can tell we have a different style of doing things. I have a more story-oriented approach for this game I guess you could say.

The point of the prologue is to get to know the characters, which also includes daily routine. It's there to simulate how it feels to be a college student in this situation. School, job, food, it's all part of the process. On top of all that, you also have to maintain your calm and not arouse suspicion. It's all there to enforce the feeling of pressure. I have to keep a girl from escaping, work, buy food for 2 people, and stay calm when I know everything has gone to shit? Like, what the fuck, right? Yes, I can take all of this away, but all we're left with is just walking, and that's not enough. Make the gameplay connect with the story. That's my goal.

The nightmare scenes are there to give the main character a little backstory. It's there to let the players know he's not doing this with the purpose of getting his dick wet. He's been through some hard times and he's just trying to make things work despite everything. While it's only in the trust route, you can talk to the girls and get their backstory.

Project Stockholm has the theme of Stockholm Syndrome. In the Suzy suspicion scene, the reason why Morgan doesn't escape is because at that point, she's already been corrupted. There's a path where she can escape if your lust or trust points are too low though. I have considered putting blackmail in the game, but one of the users pointed out that it was very cliche which I agree. That's not to say it's bad, it's just overused these days. Now that I looked back at your reply, I thought you were talking about the Suzy suspicion scene. Morgan's tied to the pipes by the sink. It's only visible in the sex scenes though so I get why you're confused.

So there's my thought process, and please, don't take this the wrong way. I want players to step into the main character's shoes and those are the methods I chose to do it, with the limited resources and skills that I have. Thanks again for the feedback!
It's your game, you can make it however you want to.

This "Stockholm Syndrom" you claim she gets you would have you have to get her to be sympathetic towards you. Just because you are molesting / raping her and not letting her starve to death it should NOT cut you off from talking to her. A person who locks you up and sexually abuses you, but never talks to you would not be able to establish "Stockholm Syndrome". By cutting that line of communication with "she no longer trusts you" you are no longer a sympathetic character to her psychologically, and thus she would make escape efforts.

Here are some ways you could possibly "gain sympathy points".
-Bring her a blanket / pillow in the morning after you notice she looks cold/uncomfy.
-Talk with her about your nightmares
-Perhaps expand the game a tiny bit, and increase wages at the job, and offer other things for sale. Such as flowers to bring her.
-Gain a minor injury, and have her nurse you back to health (although this is the florence nightingale effect it could still apply)
-Let her call her daughter to let her know she is safe, but has left town on an emergancy or something
-Let her call in sick to work
-Play some sort of game with her or watch a movie
-Dance with her
-In the morning while she is "asleep" you could pet her head softly and say a thing or two to her but she isn't really asleep

The protagonist isn't doing enough to establish this stockholm syndrome. Lust alone is unlikely to establish such a thing. What you have so far is good, and doesn't need to change. You see what I mean?
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
472
It's your game, you can make it however you want to.

This "Stockholm Syndrom" you claim she gets you would have you have to get her to be sympathetic towards you. Just because you are molesting / raping her and not letting her starve to death it should NOT cut you off from talking to her. A person who locks you up and sexually abuses you, but never talks to you would not be able to establish "Stockholm Syndrome". By cutting that line of communication with "she no longer trusts you" you are no longer a sympathetic character to her psychologically, and thus she would make escape efforts.

Here are some ways you could possibly "gain sympathy points".
-Bring her a blanket / pillow in the morning after you notice she looks cold/uncomfy.
-Talk with her about your nightmares
-Perhaps expand the game a tiny bit, and increase wages at the job, and offer other things for sale. Such as flowers to bring her.
-Gain a minor injury, and have her nurse you back to health (although this is the florence nightingale effect it could still apply)
-Let her call her daughter to let her know she is safe, but has left town on an emergancy or something
-Let her call in sick to work
-Play some sort of game with her or watch a movie
-Dance with her
-In the morning while she is "asleep" you could pet her head softly and say a thing or two to her but she isn't really asleep

The protagonist isn't doing enough to establish this stockholm syndrome. Lust alone is unlikely to establish such a thing. What you have so far is good, and doesn't need to change. You see what I mean?
You got some good points and suggestions there! I see what you mean.

I guess I was just too focused on making lust route the route with the forced sex and left behind very little of the Stockholm syndrome aspect. The thing is, the prologue is not supposed to represent to entire game. The trust route is supposed to be the main game that will be expanded, with the lust route being a quick way to the sex scenes. I find it a bit difficult for the full extent of the Stockholm syndrome to happen in the lust route because of the forced sex. From what I've read, in real life cases, harm is rarely caused to the victim with Stockholm syndrome. It's the fear of harm that gets them.
 
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Nov 23, 2017
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I actually quite liked the art as well. Maybe it's because I'm a bit old school and the art reminds me of the zone-tan games from way back. I get so sick of every single game being daz 3D with the exact same characters that something unique like what your game currently has is super refreshing.
 

Ribbit-Rabbit

Newbie
Aug 1, 2018
89
32
You got some good points and suggestions there! I see what you mean.

I guess I was just too focused on making lust route the route with the forced sex and left behind very little of the Stockholm syndrome aspect. The thing is, the prologue is not supposed to represent to entire game. The trust route is supposed to be the main game that will be expanded, with the lust route being a quick way to the sex scenes. I find it a bit difficult for the full extent of the Stockholm syndrome to happen in the lust route because of the forced sex. From what I've read, in real life cases, harm is rarely caused to the victim with Stockholm syndrome. It's the fear of harm that gets them.
Less is usually more when it comes to making a story and is usually the reason attempts at realism come off as unrealistic,
Human motivation 90% of the time is simple. Modern realism explains too much too fast rather than too simply letting things unfold. This story has a good balance of porn and realism, so I think the currently slow pace is best.

But speaking of realism some prisons offer trades for prisoners. Considering the MC is getting would his prison offer one?
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
472
Less is usually more when it comes to making a story and is usually the reason attempts at realism come off as unrealistic,
Human motivation 90% of the time is simple. Modern realism explains too much too fast rather than too simply letting things unfold. This story has a good balance of porn and realism, so I think the currently slow pace is best.

But speaking of realism some prisons offer trades for prisoners. Considering the MC is getting would his prison offer one?
Thanks! I try to keep it simple but effective.

As for the prison sentence, I think I'll just give it a simple time skip. I don't wanna overthink it too much.
 

Ribbit-Rabbit

Newbie
Aug 1, 2018
89
32
lol Well, thank goodness for that innocent man being at the right place and time if that's true.
I meant like a clearly guilty man was on the loose and police used Her testimony to puy him awny no questions asked. I suppose be a funny "How did I get this right" gag.

Like a man goes to jail because his grandmother sells drugs in his car and gets released when she gets caught.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
472
I meant like a clearly guilty man was on the loose and police used Her testimony to puy him awny no questions asked. I suppose be a funny "How did I get this right" gag.

Like a man goes to jail because his grandmother sells drugs in his car and gets released when she gets caught.
Either way, somebody's gonna get blamed.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
472
any info/link for android port v.0.13 ?
sorry, maybe i miss it....
I don't have an official android version. They're not from me so I don't know what's going on.
So how many parts will the game have, and will we see the joker NPC again in part 2
There are Suzy and Morgan's trust routes left, each with their own rival. So 2 more. The Joker will never leave.
 
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