Hi! I appreciate the feedback. It's not everyday I get a reply from a fellow dev. Though, I can tell we have a different style of doing things. I have a more story-oriented approach for this game I guess you could say.
The point of the prologue is to get to know the characters, which also includes daily routine. It's there to simulate how it feels to be a college student in this situation. School, job, food, it's all part of the process. On top of all that, you also have to maintain your calm and not arouse suspicion. It's all there to enforce the feeling of pressure. I have to keep a girl from escaping, work, buy food for 2 people, and stay calm when I know everything has gone to shit? Like, what the fuck, right? Yes, I can take all of this away, but all we're left with is just walking, and that's not enough. Make the gameplay connect with the story. That's my goal.
The nightmare scenes are there to give the main character a little backstory. It's there to let the players know he's not doing this with the purpose of getting his dick wet. He's been through some hard times and he's just trying to make things work despite everything. While it's only in the trust route, you can talk to the girls and get their backstory.
Project Stockholm has the theme of Stockholm Syndrome. In the Suzy suspicion scene, the reason why Morgan doesn't escape is because at that point, she's already been corrupted. There's a path where she can escape if your lust or trust points are too low though. I have considered putting blackmail in the game, but one of the users pointed out that it was very cliche which I agree. That's not to say it's bad, it's just overused these days. Now that I looked back at your reply, I thought you were talking about the Suzy suspicion scene. Morgan's tied to the pipes by the sink. It's only visible in the sex scenes though so I get why you're confused.
So there's my thought process, and please, don't take this the wrong way. I want players to step into the main character's shoes and those are the methods I chose to do it, with the limited resources and skills that I have. Thanks again for the feedback!