The biggest problem I have with this game is the texts that disappear on their own. Most especially, the texts that state the changes to stats as the results of an action. They disappear so fast that there is just no way to read them. There should never be an instance in a VN type game where the user does not have complete control over how long text remains on screen to be read. In this game, those stat modification notifications should remain up with the next dialog text until the user clicks to advance to the following dialog text.
Is there a solution for notifications disappearing too fast? Some actions result in 4-5 stat changes including otherwise "invisible" stats like mood, style and luck, so it is often impossible to read all of them.
AfaIk high Luck helps to look at the girls a little bit longer without getting caught.
-----------------------------
Edit :
A workaround is to do a screenshot with the PrintScreen-Key everytime you do an action and then paste the screenshot into Paint or a similar program to view it.
I collected the stat changes for various basic actions available on the 5th day Friday 8 AM (= day after the Intro) :
Drink a Coffee -> +1h, +10 Energy
Have a Snack -> +1h, +5 Energy, +100 Satiety
Breakfast 10AM -> 1h, +5 Energy, +100 Satiety, (+50 Mood), Christina Rel 0 -> 5
Take a Nap -> +3h, +30 Energy, -30 Satiety, (-10 Mood)
Read a book -> +1h, -5 Energy, -10 Satiety, (-10 Mood,) +1 Education
Mirror -> +1h, -5 Energy, -10 Satiety, (-20 Mood), +1 Charisma
TV Show -> +1h, -10 Satiety, (+10 Mood)
TV Fantastic -> +2h, -20 Satiety, (+25 Mood), +1 Imagination
TV Fashion -> +1h, -10 Satiety, (+10 Mood), +2 Style
(Note : effect of style was "removed" in v11, so no reason to watch Fashion TV or buy the style course.)
Wash up -> +1h, -5 Energy, -10 Satiety, (+5 Mood)), +15 Clean
Hydromassage -> +2h, -10 Energy, -20 Satiety, (+35 Mood), +100 Clean
Workout -> +2h, -50 Satiety, (-20 Mood), -70 Clean, -60 Energy (Based on Fitness), Fitness 20 -> 25
Work -> +2h, -20 Energy, -20 Satiety, + 30 Lines of Code (Based on Skill and Mood)
Work -> +4h, -30 Energy, -40 Satiety, + 75 Lines of Code (Based on Skill and Mood), +1 Programming
Work -> +6h, -40 Energy, -60 Satiety, +150 Lines of Code (Based on Skill and Mood), +2 Programming
(Notes :
- Programming skill at start is 20. A higher skill will yield more Lines of Code .
- 2h = 100%, 4h = 250%, 6h = 500% Lines of Code
- Missing Mood modifies the output : Lines of Code = Mood/100 x Lines of Code(Skill, Duration),
so if mc looses 10 Mood before work, the output is reduced by 10%.)
Course : Progr. -> +2h, -20 Energy, -20 Satiety, (-20 Mood), +1 Programming
Course : Hacking-> +2h, -20 Energy, -20 Satiety, (-30 Mood), +1 Hacking
Watch Porn (req 10 Hacking) -> +1h, -5 Energy, -10 Satiety, (+75 Mood), +1 Lust
Play Game -> +3h, -15 Energy, -20 Satiety, (+50 Mood)
------------------------
Note :
"v11.0
...
9. Removed the parameters STYLE and MOOD. Their role in communication, quality of work, sympathy of characters (as a result of voting) was also removed."
-> Despite the patch notes Mood (still) has an effect in the game! For example if mc uses the Mirror several times in a row, each time mood is lowered by 20. Finally mc will say "I'm not in the mood!" and will refuse to do most actions.
-> Mood directly affects the work output (Lines of Code). For every 10 Mood missing the output is reduced by 10%.
-> Style has no effect on Sympathy or Attractiveness. (MC can watch Fashion TV for a whole day and both values do not change.)