- Sep 12, 2016
- 297
- 459
Fully agreed on this. I feel like both the 50% and 100% endings just feel fundamentally out of place. The 50% one just ends out of the blue without giving any kind of closure to the characters, where Geminis finally gets captured but then gets her comeuppance with what feels like a background event and the rest of the girls are brought back to just stand around. And the 100% ending is honestly an okay sequel tease if Vosmug's intention is to reuse these characters at some point for another game in the future... but not a good ending to THIS game on its own because of the tonal whiplash where you go from playing as the villain and rooting for them to fail to the game suddenly wanting you to feel sorry for them.This game got a lot of strong points, but the fact that beating it fully actually robs you of an emotional high you feel you deserve for going though it is nuts.
Maybe if the 100% "escape" path had more actual content, or did a surprise late-game protagonist swap for one last level, of Kaari sneaking around the alien base to rescue everyone else while also showcasing a few more sex scenes of them in captivity, I think it might've landed a little better, of easing the player into that new perspective. But just one extra cutscene of them talking in their prison cell really isn't enough to sell it.