I'd have to check the original files. But one of the pains of TLing this game was the fact that the devs used variables for literally everything. I replaced as many instances as I could find before translating everything but I probably missed a few.
What likely happened is that there used to be a name before the sentence but it was a variable (mob[en1] for example). GPT doesn't play nice with vars usually and will often omit them completely in its output. So most likely the issue is with the translation itself.
If I had known beforehand all the vars I could have avoided it by replacing them, but hindsight and all that. After this game I learned to aggressively remove all vars in dialogue text, so future translations should hopefully avoid this issue.
Ah, damn, that sounds like a bitch to fix... which probably means that the odds of it getting fixed are pretty low.
It's not a huge problems when there's just two people in the scene since you can generally tell who's saying what... But if it's scenes like the bandit defeat one where you have the bandit boss, random bandits, Lunaria and the warrior wife all talking sometimes one after the other, it can get really confusing to tell who's talking.
I suspect that all of the group scenes will be a pain in the ass to read through if they were missed.
I've been seeing these for a while, and it seems like there are various points where lines are just randomly cut off. This scene in particular seems to be the worst off with multiple lines just ending after a few words in ways that make it clear that there's supposed to be more text there that's missing for whatever reason.
I'm too lazy to make a full list, I simply don't care about this game THAT much, for all that it's an impressive game... but figured I might as well point it out. Maybe someone else will do the github thing and do something about it.
I've been seeing these for a while, and it seems like there are various points where lines are just randomly cut off. This scene in particular seems to be the worst off with multiple lines just ending after a few words in ways that make it clear that there's supposed to be more text there that's missing for whatever reason.
I'm too lazy to make a full list, I simply don't care about this game THAT much, for all that it's an impressive game... but figured I might as well point it out. Maybe someone else will do the github thing and do something about it.
Well I don't think there is text that got cut off, it might just be translation shenanigans. I'm not even really sure what the line is supposed to mean.
Well I don't think there is text that got cut off, it might just be translation shenanigans. I'm not even really sure what the line is supposed to mean.
That's interesting... There's a possibility that the JP text itself is incomplete and we're looking at the result of a bug from the original game. It would explain some things... But I'd need to find someone who actually knows JP to ask some stuff to be sure... and I definitely can't be assed.
Either way, that line, and some others, are inconsistent with how the rest of the scene(s) are written. Super short lines tend to only show up in dialogue, and even there they're rare from what I've seen. The narration is generally more detailed, likely to cover for the relatively low CG variants per scene. That and the circle primarily worked on CG sets before making this game, and I think the way their scenes are structured reflects that. (If you look up their works, this tendency to show two ejaculations in every scene, for example, dates back all the way to their earliest sets, as one specific example.)
Google (ha!) says this translates literally to, "I ran up the stairs to the top". Given the context of the accompanying image, I can only presume that the line would read colloquially to something like, "I quickly ascended to climax" or "I was quickly ascending to the peak of climax"?
I am now 100% convinced that, if there aren't any translation issues, then there might be something wrong with the original game files anon used for the translation, because I keep finding stuff like this. I'm not gonna sit around screen-shotting every instance of a sentence or phrase that's been cut off in an event or otherwise, since there's more than a few... but at this point there's definitely something fucked happening.
The best example, which I haven't screenshotted though, is the talk between the demon good and the freshly resurrected queen succubus, where the line where she states her condition for submission is clearly cut off, and the condition only becomes apparent later in the scene in a way that shows that it was already said.
Honestly... it's super annoying... doubly so when a game this complex has near zero odds of getting a real translation with a proper editing pass that would catch this sort of stuff... Unless of course it gets an official one, and who knows what the odds are for that...
i'm missing a few scenes in the gallery from this "Nawate" town. but im about to enter the final dungeon to fight the final boss and i still haven't come across it. is it post-ending content? or did i miss the town on the map?
I am now 100% convinced that, if there aren't any translation issues, then there might be something wrong with the original game files anon used for the translation, because I keep finding stuff like this. I'm not gonna sit around screen-shotting every instance of a sentence or phrase that's been cut off in an event or otherwise, since there's more than a few... but at this point there's definitely something fucked happening.
The best example, which I haven't screenshotted though, is the talk between the demon good and the freshly resurrected queen succubus, where the line where she states her condition for submission is clearly cut off, and the condition only becomes apparent later in the scene in a way that shows that it was already said.
Honestly... it's super annoying... doubly so when a game this complex has near zero odds of getting a real translation with a proper editing pass that would catch this sort of stuff... Unless of course it gets an official one, and who knows what the odds are for that...
Went back to double check and you are right. Actually I remember a few weeks back I fixed a critical bug in my tool that would randomly cause some lines of dialogue to not properly translate. This was probably caused by that issue now that I think about it which would explain why it happens so randomly.
Fixing it might be difficult at the moment. I'll have to go back and do all the dialogue from scratch at least. I'll put it on my TODO list though.
Went back to double check and you are right. Actually I remember a few weeks back I fixed a critical bug in my tool that would randomly cause some lines of dialogue to not properly translate. This was probably caused by that issue now that I think about it which would explain why it happens so randomly.
Fixing it might be difficult at the moment. I'll have to go back and do all the dialogue from scratch at least. I'll put it on my TODO list though.
Well, it's your time and money. I honestly wouldn't blame you if you didn't bother. I'm apparently the only idiot in this thread who noticed or cares about this problem. XD Same with all the missing variables for names and stuff. (Though honestly, the scenes that have 2 girls and a bunch of guys in them are a lot less hot when you don't know who's saying what and to whom... Like the scene with Lunaria and Anemone getting fucked together on stage.)
Now that I think about it... it does feel like the scenes that got b0rked the most often are the bigger group scenes that likely have less used variables... Basically scenes that have generic speakers that don't show up again outside of that one single scene might be a problem for some reason. The aforementioned scene, the bandit defeat scene... some others, are unique and have no follow-ups.
I'm also probably noticing it more because I'm in the Purity Route atm and that one has more such scenes than the Normal Route.
Well, it's your time and money. I honestly wouldn't blame you if you didn't bother. I'm apparently the only idiot in this thread who noticed or cares about this problem. XD Same with all the missing variables for names and stuff. (Though honestly, the scenes that have 2 girls and a bunch of guys in them are a lot less hot when you don't know who's saying what and to whom... Like the scene with Lunaria and Anemone getting fucked together on stage.)
Now that I think about it... it does feel like the scenes that got b0rked the most often are the bigger group scenes that likely have less used variables... Basically scenes that have generic speakers that don't show up again outside of that one single scene might be a problem for some reason. The aforementioned scene, the bandit defeat scene... some others, are unique and have no follow-ups.
I'm also probably noticing it more because I'm in the Purity Route atm and that one has more such scenes than the Normal Route.
Well its a major enough problem that it does warrant a fix, its just a hard fix. Either way it would be a good chance for me to fix all the variable issues that cropped up in the dialogue as well since I know exactly how to find them now. It will be worth it since like you said a game like this getting a manual TL is a pipe dream.
Well, I finally finished this. I collected all the scenes saw all the endings, did my two playthroughs. One lewd and the other not so lewd, as the game is clearly intended to be played. You can technically do a Virgin run on the first playthrough... but... uh... you kind of have to be a masochist to do that because you'll be missing a bunch of useful stuff that you can only gain via the lewd path.
ANYway, this is a pretty impressive game. If I were to bother with the annoying rating system, I'd likely rate it 4 star easy, which is rare for me. It has, however, a number of flaws that keep it from reaching a 5 star status. One of them is the extremely outdated RPGM version. I don't take points for this sort of thing if the game is old enough, but this game is pretty recent and even got an update this January. No one should be using this RPGM engine anymore...
Beyond that, I take points away because the game has an unfinished air about it, like the dev(s) wanted to add more content but couldn't for whatever reason. For example, the massive world-map which is for the most part extremely empty. You only have ONE explorable location that you can reach on your own without any side-quests taking you there. One. And there's so much pointless empty space that just makes you wonder where the hell is everyone and everything. Luckily, this isn't as bad as it could have been, on account of the fact that the Dev(s) added very convenient teleportation options and a number of options to reduce random encounters, so running around all over the place isn't as terrible as it is in some other games that have similar problems.
However, there's more to it than that which makes me say that this game has an unfinished air. The other thing is the fact that the game has surprisingly few H-events in some areas, while it has a lot in others. On top of that, there are hints in some of these places that there should be more H-events either for Lunaria, her possible companions or other side-characters. For example, there's a perverted noble in Tokiwa that has hints about potential H-events. There's that merchant in Cactus that we're warned about but nothing ever comes of it. There's the fact that the beach resort actually has NO real H-events at all... There's a lot of stuff, big and small that make me think that this game was going to have even more scenes than the admittedly already impressive amount it currently has.
Also disappointing is the fact that it has no repeatable H-scenes, which seems weird given the whole power of the succubus thing. Even if it gives diminishing returns, Lunaria eventually reaches the point where she sluts it out because she wants too. Then there's the whole prostitution angle where she fucks around for money. It just feels weird that a game that has a lot of set-up that'd make it easy to have repeatable events... actually has none of them.
Moving on... the gameplay is genuinely very solid. This is a rare thing for RPGM games. While some of the things in this game have been done in other games, they're rarely this well executed. Damage types and damage resistances are a thing that plenty of games have done, for example, but it's rare that they actually have a real impact and more often than not they end up being completely ignored early on. Not in this game. Using the right damage type easily makes the difference between each fight lasting 1-2 turns or each fight lasting forever, even in the super-late-game. On top of that, you get a large variety of skills and spells to mess around with, and unlike in a lot of RPGM games, they have good progression and also good utility.
It's not perfect though. Lunaria, the MC of this game, essentially has two play-styles. The magic focused play-style and the warrior-hybrid play-style, which is determined by which weapon she's using at the time. The former primarily relies on mana, and the second primarily relies on SP (The TP from other games). Unfortunately, from my experimenting, the second play-style is SEVERELY underpowered. You lack the sheer damage of the magic focused style and don't really gain enough survivability to make up for the fact that battles will take longer.
The summon system in theory should allow for more flexibility, but in practice, there's no particular reason to go with the whip weapon over the staff, when you can just blast things to hell easily. This becomes even more ridiculously convenient when the staff passives unlock a MP regen passive, while equipped with a staff, which, combined with increased MP in general, means that there's no reason why you can't obliterate most random encounters in 1-2 spells and just take one encounter now and then more slowly to regen MP.
I almost never used consumables tbh. I only had to use some very rarely due to certain shenanigans that the story puts you through. (Like fight against that Snow Queen with Anemone, which took away my dedicated healer(s) and tank.)
I also beat the Final Boss with Lunaria being 94, Mana being 91 and Sonia being 90 btw, on Normal. Hilariously enough, that fight, both parts of it, were way easier than fighting Asmolian, the succubus Queen. She's absolutely the hardest boss in the game. She has high regen. And once she's under 40% HP or so, I think, she starts to constantly remove your stat buffs every 2 turns or so, making it impossible to effectively use them. At no point did the game feel like it was too hard, but it did make me think much more than these games usually do. So I can honestly say that the gameplay was fun, if only because the mechanics are interesting.
Moving on, I'll talk a bit about the Summons. Dunno about other people... but I honestly didn't get much use out of a lot of them. The Defender Summon rarely left my party, because it's the ONLY unit that gets taunt and having the enemy focus most of their damage in one place makes it much easier to manage heals. Even in the super-late-game of 75+ levels, it's still the best tank on account of the fact that it has several skills that allow it to mitigate damage for the party and draw aggro. This makes Sonia's build, with the shield utterly pointless, because she only has ONE skill that she can learn that lets her tank for the party, and it has limited uses.
Beyond that, the thief summon sees use to make the grind for materials faster because it doubles drop-rates and it can steal too. On top of that, the thing has some useful passives that make it worth keeping around in a lot of sections of the game, like Float, which lets you ignore terrain damage. The other summon I used a lot was the elemental mage. For a good chunk of the game, that was my mook wiper, on account of the fact that summons regen after every battle, which made it very easy to have her spam her strongest spells regularly to wipe entire enemy groups, or at least weaken them enough that Lunaria could wipe them with her own spell.
For boss fights, I swapped the thief for the healer summon, and everything was always smooth sailing.
The others? I tried to experiment with them a bit, but I didn't get much use out of them. The Jewel summons feel underpowered tbh. The one special summon (you'll know when you get it) is decent I guess, but she's not really flexible enough to be useful when grinding, and doesn't add anything unique to the party like the others I mentioned did. The only other summon I started to use, and only in boss fights in the super-late game at that, was the Bachelor summon, because it has four unique skills that no one else has. (Magic and physical damage reduction buffs that last 8 turns, the ability to remove buffs from an entire enemy group and later the ability to buff all stats with a single spell, allowing you to full buff the entire party in just 2 turns.)
Of course, part of the problem is the runes. Summons only have 3 equipment slots, and they don't get as many skills as Lunaria, Mana and Sonia do. Because of that, they always fall behind when it comes to things that depend on pure stats, like damage, which means that the most valuable summons are the ones that bring the most utility to the party even without stats.
Still, even with these flaws, the game stands head and shoulders above most H-games in terms of combat system. If it had a better story and better pacing, I'd have said that it could easily fly as a normal RPG without the H stuff.
Sadly, the story is EXTREMELY generic, even with the H-additions, but more on that under spoilers. Suffice to say though that if you've played a lot of these types of games, you'll have seen pretty much all of the story beats for this one, including the H stuff and its progression. I'll also add that the story is one of the reasons why I don't consider this game good enough to hit 5-stars.