Well, God of War isn't a sandbox game, it's a single player action adventure game. Garry's mod is a good example of a sandbox. What defines sandbox games is creative freedom. Which this game doesn't really have since there isn't really anything for the player to do in the world. I would say it plays more like a kinetic novel that's broken up into pieces because of that.Because sandbox allows other things, such as secret images, repeatable scenes, optional side story scenes etc. that break up the story. It gets boring just clicking through a story without breaks imo.
Sandbox doesn't always mean choice in story. Take the new God of War games for example. They're huge open world games, but they have a linear story. The open world just allows for extra things for the player to do instead of constantly chasing the story.
Anyway, I'm not really here to argue, I just think that stories built with a sandbox architecture promise a certain degree of adventure, independence, and freedom to the player, either by a branching narrative or by being able to pursue a particular character's route. As it stands, I can't just choose to interact with Claire I have to interact with other characters to continue her route which can be frustrating. The point being, that the player doesn't really have any control over the story because the developer wants the player to experience the story in a certain way. Which is fine, I just don't think that sandbox is the right vehicle. KN or VN imo are superior for that.
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