pasunna

Member
Game Developer
Feb 11, 2019
284
298
113
Auto-updater is not really hard to make
many years ago i have few mmorpg games-servers
and learned myself programming to make loaders for games
loaders was able to:
- check version
- autodownload wished patch and install
- finally, check if cheat exists and block cheating client/user
and i wasn't professional programmer, im a lawyer in real life...
Make a game and update a game other already make is in another level
they already make a working patch version before you got that patch
and you had no Idea how much time consume on that process
Like I never know how much time you put on find and learn the law to use in an hour on court
 

zielony2

Active Member
Dec 16, 2017
600
307
269
Im n
Make a game and update a game other already make is in another level
they already make a working patch version before you got that patch
and you had no Idea how much time consume on that process
Like I never know how much time you put on find and learn the law to use in an hour on court
Im not criticizing,
what i can say? I was parsing every client file with uniuque control sum, then loader was chcecking control sums file on server comparying with created locally, then downloading proper patch,

this is some idea, maybe usefull maybe not
 
Sep 27, 2019
342
848
113
Auto-updater is not really hard to make
many years ago i have few mmorpg games-servers
and learned myself programming to make loaders for games
loaders was able to:
- check version
- autodownload wished patch and install
- finally, check if cheat exists and block cheating client/user
and i wasn't professional programmer, im a lawyer in real life...
That's true with Windows definitely and if NLT used versioning software he/she/them could change/extend the game and be able to track which new files had been added and which old files had been changed. This would enable him/her/them to package every file that needed to be added to a previous version of the game, to bring it up to date, as service packs for Windows/Linux/Mac which users could download and install locally to bring their games up to date. I would much rather download 150 MB of new/changed files, say, as a service pack to update a game than a whole new version of a 3 GB game from scratch, most files of which would already be on my PC and not require replacing.

This really isn't all that difficult to do.

I wouldn't mind paying for this but won't be subscribing if I have to download multiple versions of the whole game repeatedly when the game is several gigabytes in size. Others won't mind this but for me personally it's a deal breaker and I will simply wait until games are completed and download them at that point rather than sequentially and episodically bit by bit.
 

cold_arctus

Devoted Member
Sep 25, 2018
8,953
10,870
897
I would much rather download 150 MB of new/changed files, say, as a service pack to update a game than a whole new version of a 3 GB game from scratch
I don't understand why you make such a big deal out of it. As said a few post before, a few hours after the initial release of an update someone shares the (update-only) link here. If you can make it time you can download the new content (~350 MB). However, you need to copy them manually. The future auto-updater is for non-tech-savvy people.

Even if you miss the right time to download the update only content you could look for a torrent file and select the new files you miss in your game. Of course this takes more time - and tbh it is faster do download <5 GB (~15 min with a 25.000 kBit/s internet connection) as to go through the files and compare which are old and which files are new.
I will simply wait until games are completed and download them at that point rather than sequentially and episodically bit by bit.
This is exactly what I did after my first test run, back when I was testing Wine. Then I tried it on an old HP EliteBook 8440p with 2GB RAM - damn, it was so laggy! Now I use the native client on Linux and it runs flawless.
 

cold_arctus

Devoted Member
Sep 25, 2018
8,953
10,870
897
Doesnt the Mac port work anymore?
Copied the files as stated in the spoiler, but the game doesnt even start.
You can't update the Mac version (86082) from OP with the patcher (also on OP) to latest version (94101).
Either you download the latest Windows build and use the RPG MV Mac Launcher or you wait until next week and download the complete game.
 

PPanGames

Developer of Forbidden Passion and RttC
Game Developer
May 8, 2019
318
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4.40 star(s) 276 Votes