- Nov 30, 2020
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- 589
Definitely Enhanced for me, it makes the model look more natural and realistic.
So... Which one do you prefer ?
Definitely Enhanced for me, it makes the model look more natural and realistic.
So... Which one do you prefer ?
enhanced looks better imoYou must be registered to see the links
Developer's Diary #79
Hi folks!
This week I spent some time working on the character model an animation framework.
First, I managed to make all current characters use the new Unity rigging system, allowing me to use cool stuff like real time inverse kinematic animations. It's taking a fair amount of work to convert the animations I already had, but my workflow will be a lot easier as I won't need to convert animations made in Blender anymore! This will not only boost content creation speed, but more importantly, help with "that" kind of animation where... stuff has to properly... "align".
Second, I managed to add "Illusion" style physics to flexible parts of the models that I needed to animate manually before. Bounciness still needs some adjustments !
Finally, I'm also "tuning" the geometries. If you played my previous games, you probably know I'm not a fan of the "huge knockers" aesthetics. But most of these models enter the Flat Earth category sometimes in uncomfortable levels. The cool of real time 3D is that you'll be able to choose in game settings if you want the original or "enhanced" looks.
So... Which one do you prefer ?
I hope I can get back to making new content in a couple of days when these new features are completely integrated.
See you soon,
Peace!
enhanced, I assume that was most ppl on patreon agree with as wellYou must be registered to see the links
Developer's Diary #79
Hi folks!
This week I spent some time working on the character model an animation framework.
First, I managed to make all current characters use the new Unity rigging system, allowing me to use cool stuff like real time inverse kinematic animations. It's taking a fair amount of work to convert the animations I already had, but my workflow will be a lot easier as I won't need to convert animations made in Blender anymore! This will not only boost content creation speed, but more importantly, help with "that" kind of animation where... stuff has to properly... "align".
Second, I managed to add "Illusion" style physics to flexible parts of the models that I needed to animate manually before. Bounciness still needs some adjustments !
Finally, I'm also "tuning" the geometries. If you played my previous games, you probably know I'm not a fan of the "huge knockers" aesthetics. But most of these models enter the Flat Earth category sometimes in uncomfortable levels. The cool of real time 3D is that you'll be able to choose in game settings if you want the original or "enhanced" looks.
So... Which one do you prefer ?
I hope I can get back to making new content in a couple of days when these new features are completely integrated.
See you soon,
Peace!
I like ellipses. Make for well-rounded dialogue ...My only current suggestion is that the author likes to use ellipses in almost every sentence for every single character in the game; he should definitely cut down on that.
Stolen assets? You realise this is a parody game don't you? If the characters didn't look the same as they do in the original game it's based on, I'd be quite disappointed. It's taken the dev a lot of time and effort to make this look as good as it does so far. And it will last long, even if bitter people like you don't want it to. It has a lot of support right now, and that will only grow.Will never stop being funny how people in this forum complain about someone improving some of the quite poorly made art in Summertime Saga or Good Girl Gone Bad (even "uploaders" seem to get mad at games that merely emulate and improve such art), but here you have straight up stolen assets and nobody seems to complain. The double standards are quite amazing. Also zero chance of this lasting long.