You still need to earn 200.000 in a year.Actually not, it affects all unity developer tiers(especially the free tier[Personal Tier]). Here is unity's ownYou must be registered to see the linksand theYou must be registered to see the links. From the site:
"Only games that meet the following thresholds qualify for the Unity Runtime Fee:
EDIT1: Might be considered less egregious but still, I love Unity but even unreal only costs
- Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
- Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs."
You must be registered to see the links. Why Unity...
Edit2: I guess most small unity developers will go to Godot after this though, since unreal engine is very difficult to optimize for small projects...
Anyways, I'm using Unity 2020.3 and don't intend to upgrade for this game.
I'm still not sure about next projects.I already tried several engines and to me Unity is still by far the best one when it comes to ease of use/optimization/flexibility balance.