cleanfeel

Active Member
Jun 16, 2017
683
1,909
I don't think "improving" skin texture will make you like more the game. That's okay !

These characters were carefully design by people taking as much care as possible to not sexualize them.
And it also reflects the art style, which if not of one's taste then it's impossible to improve. There's no good/bad taste. Like, there is a post a few pages back where a user said that I shouldn't have modified the models to make them more curvy, because they like the original)
Also, this is realtime 3D, not as nearly as simple as the setup of realistic lightning and material of CG3D with direct impact in the game performance.

However, that zoom shot was really a little out of place... It's just me playing director (another unfulfilled dream :KEK:)

I agree. You can make the models a little cuter, and a little whiter, animations a bit more natural, etc. But IMO good quality writing and element of choice (gameplay, rather than VN) trumps all of that. There are PLENTY of 2d games that have received huge acclaim. Games that have a cartoony art style makes 10k+ from Patreons here. Games with pixels make plenty of money in dlsite over in Japan.

I would focus on writing and making the game world feel influential by the player's action. One example of this would be the game Rogue-Like, which has a lot of programmed paths with the girls that it makes it seem like they "remember" you. Hence, the game is very highly rated and has fans who invest their time to mod the game because of how good it is.
 
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000000

Active Member
Oct 9, 2017
823
823
You play the game, there's lots of cute girls. You want to fuck them but you can't!
that not what I'm talking about its the characters and this theme I think this is the 5th game I see this at this site with the same face and characters xD!!
 

grunt_pepper

Member
Aug 8, 2017
189
623
I've gotta hand it to the author, the game, even in its current state looks incredibly ambitious and head and shoulders above most games here.

The art direction is superb, the whole thing looks very, very close to the source material, except the obvious improvements to the character models that are very much welcome - because, let's be frank, the original game only had planks.

Mechanically, the game is also pretty interesting and refreshing - a mix of adventure game and RPG, with stats, dialogue options (with plenty of skill checks even!), moral choices etc.

Even what little there is currently is a good indication of where the game is going.

In a way, it reminds me of Bethesda games with the first-person perspective, the open world and the mini-games.

That being said, there's a few issues that I want to point out:

1. Clunky controls - I think it would make far more sense to have a contextual interactive button that defaults to the most logical action for any given object - i.e. open a door, pick up an item, search through a trash can - while another button can be used to choose further actions (examine, look through door lock). That way having to click and then choose a menu option and click then click again to perform all actions (and especially opening doors and picking up items) can be avoided, thus making the gameplay more fluid.

EDIT: One more thing, I feel like there's no need for the game to pan the camera and zoom it onto every object that can be interacted with. Having to go through the same camera animation every time a piece of trash is selected, and then having to click to pick it up is needlessly convoluted. Ideally, the default action would be bound to the left mouse button, while further options would be bound to the right mouse button, and they would bring up a "quickloot" menu ala Fallout 4 with options, and then, depending on the chose option, the camera would pan and zoom towards the object.

2. Minigames - nothing really against the minigames, they're fine and are likely to be a nice change of pace. Only issue is the controls, since the controls seems to be more suited for a controller with two analog sticks. Additionally, the lockpicking game has a weird sound effect, which I assume is a placeholder. Also, would it be possible to increase the price of the lockpick a bit, but make it multi-use (durability dependent on relative skill)?

3. Lack of music and sound effects - not really an issue as I imagine this is just a symptom of the game being still early in development. Still, it would be nice to have more ambient noise and music - though I'd really like if the game could avoid the pitfall of featuring really weird music for the lewd scenes.

4. Writing - this really is very, very subjective on my part so it shouldn't be taken too seriously - I felt that the dialogue with Max in the bathroom was a tad weird - she's awfully quick to spill the beans (which, taking into account the MC's circumstances, is somewhat logical), I just feel that she should need a little more coaxing, or at least express a little more embarrassment.

As for everything else, it's all pretty top notch. Maybe the only thing that I would like to comment on is that hopefully the game doesn't suffer from a lack of content (as many of the "proper" porn games tend to do) and that the corruption is paced well enough to not rob the player of the sense of accomplishment. Ideally, I'd wish for MFF+ content, a harem ending and possibly even multiple solutions to various quests, though I don't know how viable the last one may be, or even if it is worth the bother.

Lastly, the only thing remaining that I am interested in seeing is how the game will handle sex scenes, and how interactive they may be.

I genuinely like what this project is trying to accomplish and where it is going, and wish you all the best of luck.
 
Last edited:

grunt_pepper

Member
Aug 8, 2017
189
623
I would focus on writing and making the game world feel influential by the player's action. One example of this would be the game Rogue-Like, which has a lot of programmed paths with the girls that it makes it seem like they "remember" you. Hence, the game is very highly rated and has fans who invest their time to mod the game because of how good it is.
Also, this too. I don't know how viable it would be to implement something akin to Rougelike, but it would be most welcome.

On the one hand, the characters being 3D would make it much easier to design new clothes for them, as well as implement animations (at least I assume it's easier, relatively speaking, to make 3D animations compared to 2D ones).

At its most basic Rougelike tracks three separate stats, with different reached threshold giving you increased options, this already tracks two (affection and corruption, and has a system in place to uncover their personalities). All that's really needed is a system that would allow players a little bit more control over the girls - which in Rougelike boils down to choosing what they call you, what clothes they wear and a reasonably interactive sex system. In the context of this game, and with the already existing touching minigame, that could also become something that could be done as often as the player wants if certain conditions are met - just add an additional control to move the hands from one area to the next (face, torso, lower body, hands/legs etc.).

Other than that, and if you wanted to go the extra mile, different girls would give you access to not only different content, but also additional abilities and/or access to even more girls.

As for the artstyle itself, I like it, especially the improved character models that don't go overboard, not because I'm against sexualizing the characters themselves, but because it's so different from most of the stuff out there. While discussing realism is really pointless in this context, I like that their body proportions and clothing are of real people.

I really don't see anything wrong with the models themselves, other than maybe the protagonist's thumb during the handsy scenes, that finger looks fucked up.
 
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LooLoo Baloo

Member
Mar 15, 2021
298
1,318
I've gotta hand it to the author, the game, even in its current state looks incredibly ambitious and head and shoulders above most games here.

The art direction is superb, the whole thing looks very, very close to the source material, except the obvious improvements to the character models that are very much welcome - because, let's be frank, the original game only had planks.

Mechanically, the game is also pretty interesting and refreshing - a mix of adventure game and RPG, with stats, dialogue options (with plenty of skill checks even!), moral choices etc.

Even what little there is currently is a good indication of where the game is going.

In a way, it reminds me of Bethesda games with the first-person perspective, the open world and the mini-games.

That being said, there's a few issues that I want to point out:

1. Clunky controls - I think it would make far more sense to have a contextual interactive button that defaults to the most logical action for any given object - i.e. open a door, pick up an item, search through a trash can - while another button can be used to choose further actions (examine, look through door lock). That way having to click and then choose a menu option and click then click again to perform all actions (and especially opening doors and picking up items) can be avoided, thus making the gameplay more fluid.

2. Minigames - nothing really against the minigames, they're fine and are likely to be a nice change of pace. Only issue is the controls, since the controls seems to be more suited for a controller with two analog sticks. Additionally, the lockpicking game has a weird sound effect, which I assume is a placeholder. Also, would it be possible to increase the price of the lockpick a bit, but make it multi-use (durability dependent on relative skill)?

3. Lack of music and sound effects - not really an issue as I imagine this is just a symptom of the game being still early in development. Still, it would be nice to have more ambient noise and music - though I'd really like if the game could avoid the pitfall of featuring really weird music for the lewd scenes.

4. Writing - this really is very, very subjective on my part so it shouldn't be taken too seriously - I felt that the dialogue with Max in the bathroom was a tad weird - she's awfully quick to spill the beans (which, taking into account the MC's circumstances, is somewhat logical), I just feel that she should need a little more coaxing, or at least express a little more embarrassment.

As for everything else, it's all pretty top notch. Maybe the only thing that I would like to comment on is that hopefully the game doesn't suffer from a lack of content (as many of the "proper" porn games tend to do) and that the corruption is paced well enough to not rob the player of the sense of accomplishment. Ideally, I'd wish for MFF+ content, a harem ending and possibly even multiple solutions to various quests, though I don't know how viable the last one may be, or even if it is worth the bother.

Lastly, the only thing remaining that I am interested in seeing is how the game will handle sex scenes, and how interactive they may be.

I genuinely like what this project is trying to accomplish and where it is going, and wish you all the best of luck.
Aye, a harem ending would be pretty nice. And yeah I found the minigames were a slight bit too fast, which made it more difficult, but it was a bit of a gamble whenever I clicked on anything. And I agree with all the other points too, some more sound effects would definitely make the game seem less quiet and echo-y. They recently added some music though and I think it was a great improvement
 
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J0hns0n123

Member
Dec 28, 2017
153
61
that not what I'm talking about its the characters and this theme I think this is the 5th game I see this at this site with the same face and characters xD!!
These characters are from a console/PC game called life is strange. It was really big like ~3-4 years ago. It was really popular, and had a ton of memorable characters. So naturally, fans of the game want to make porn games about it.
 

000000

Active Member
Oct 9, 2017
823
823
These characters are from a console/PC game called life is strange. It was really big like ~3-4 years ago. It was really popular, and had a ton of memorable characters. So naturally, fans of the game want to make porn games about it.
yeah, I know that game but it's just that whenever someone creates that they parody and make it better than the one who made it 1st -_- it just kinda makes you say "why did you never create this before after someone made and made it a parody xD!!" :sneaky::sneaky:
 

YubiYubi

Member
Mar 9, 2018
184
155
oh damnn, Max how i missed you.. xd and i can fuck her in the near future ahh!! fantastic. God Speed~~
 

Snowie

Newbie
May 27, 2019
31
17
Yay, another Architect project .. looks good so far :love:

Dunno why but my mouse does not work in game .. in main menu, no problem, in game pause menu, no problem .. when moving in game, does not work .. huh, wonder why :unsure:
 

cooperdk

Engaged Member
Jul 23, 2017
3,377
4,921
Might want to add "no sexual content" to the tags. I tried the last versions and there's still nothing.
Usually, with an adult game, you will have at least something in the first or second version.
 
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grunt_pepper

Member
Aug 8, 2017
189
623
I just don't seem to understand the lockpicking minigame.
It's really easy, let's say this is a lock in the game:

0 0 0 0 0
1 2 3 4 5

The numbers represent the five pins you need to raise to open the lock, while the zeros are empty spaces. By pushing against the pins 1, 2 and 3 you find that pin 3 can be raised, so the lock now looks like this:

0 0 3 0 0
1 2 0 4 5

Now, your goal is to figure out which of the adjacent pins (2 or 4) is the next in the sequence. The rule is that the next pin is always going to be the one adjacent to an already raised pin.
 

walkingdale

Newbie
Mar 12, 2018
42
23
I just found this game and I'm so positively surprised that a Life is Strange parody is The Architect's next project.
 
4.50 star(s) 91 Votes