Under another perspective, we have thousands of players running the game without any problems in their native systems, while the very few running on virtual machines have specific officially known issues tied to the engine input system:Nope to either as I can play h264/h265 even AV1 just fine, and literally out of nearly 1400 games here in F95 (and about 1300 other games from GOG that I have) NONE have the same problem. So nearly 3000 games and the *only* one I've seen with an issue is this one, I'll bet take the odds that it's, umm, the game.
As for your comment on 'Tears of the Kingdom' which I am inferring that you're talking about Legend of Zelda Tears of the kingdom? That's for nintendo swtich, not a PC game. If that runs poorly for you on switch hardware then yes. I am *NOT* using an emulator I am using a virtual machine they are different. i.e. I am NOT translating any cpu commands, that is not how vmware works.
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(they're still working on regression fixes to intermediate versions)VMs work over Hypervisors and/or a Host OS layer. Issues are not about CPU instructions, but middleware bridges for complex core APIs like DirectX.
Anyways, I don't have resources to play test on virtual machines. Maybe a native Linux build later.