I stand by what I wrote because the game keeps jumping from a light fun romp to something deadly serious which is why I call it horror. Consider, the MC is trapped in a room with his roommate and the leader. He is armed, she is armed yet you have no control over the situation at all. It just happens to you. To me this was a third strike not a first.First and most important: Dev, you're doing a great job with this game. It's entertaining and creative.
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Looking forward to future updates.
The same problem occurs at the college. To save Liz you have to kill her roommate. Although before hand you get to play with her setting the scene as not serious yet it suddenly is. The game even suggests finding medicine which doesn't exist so you have to do a trial and error. That is why I quit this time. The dev keeps jumping back and forth which is why I said oil and water. Either keep it light forming a harem or stay serious not try for both. It doesn't work.
Incidentally when he saves Lucy at the club the MC expresses no remorse that he didn't save Liz's roommate but instead killed her. (So why woudl he hestitate killing the leader or threatening to in that room? He is already a remorsless killer.) You could argue he didn't know at that time but when Kayle reveals it he just accepts it without feedback that he could have saved that other girl the same way. Which is why I said remorsless. (I know its not a finished product yet but these questions come to mind and only can be really overlooked if the game remained a light romp with comic elements. Once it get serious it makes those questions stand out even more)
As for the Delia scene how I read it, even if he made a choice Delia would still be the one killed since there is no further game killing the roommate. So as i stated early, no choice of the MC just railroad to what the dev wanted for the scene. Not fun. Especially since the results are so serious.