Marou

Newbie
Aug 9, 2017
52
43
If someone wants to stop being a slut for "Nameless", then use one of these codes in the console (I don't know which one helped):
persistent.ld_purpose[game_id]["nameless_slut"] = None
persistent.ld_purpose[game_id]["nameless_fuck"] = None
persistent.ld_purpose[game_id]["nameless_sex"] = None
 
Last edited:
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Reactions: fat_fingers_ma_gee
May 6, 2019
418
1,229
If someone wants to stop being a slut for "Nameless", then use one of these codes in the console (I don't know which one helped):
persistent.ld_purpose[game_id]["nameless_slut"] = None
persistent.ld_purpose[game_id]["nameless_fuck"] = None
persistent.ld_purpose[game_id]["nameless_sex"] = None
is it a repayable scene? or just something that shows as a passive thing? that would be cool if it was a recurring thing

But thank you for the non sluttiness. :)
 

4rn4ld0

Newbie
Jul 6, 2019
96
77
It's missing pictures too? Not just the plot and anything else substatial? :ROFLMAO:

Doesn't surprise me though.

I used rpatool to unpack the game files, on the file 'image.rpy' there is a shit ton of lines like these:

image ic brown essence = "icon_item/essence_brown.png"
image ic graple = "icon_item/unknown.png"
image ic glowshroom = "icon_item/unknown.png"
image ic coffee seed = "icon_item/unknown.png"
image ic tea leaves = "icon_item/unknown.png"
image ic aconitum = "icon_item/unknown.png"
image ic misty snowdrop = "icon_item/unknown.png"
image ic groulb = "icon_item/unknown.png"
image ic seaweed = "icon_item/seaweed.png"
image ic glossy algae = "icon_item/unknown.png"
image ic seashell = "icon_item/seashell.png"
image ic mungus = "icon_item/mungus.png"
image ic pomenge = "icon_item/unknown.png"
image ic drionda bulb = "icon_item/unknown.png"
image ic bat fang = "icon_item/bat_fang.png"
image ic beast bone = "icon_item/unknown.png"
image ic beast cum = "icon_item/beast_cum.png"
image ic poison extract = "icon_item/unknown.png"
image ic silver powder = "icon_item/unknown.png"
image ic vine of swamp = "icon_item/unknown.png"
image ic marsh breath = "icon_item/unknown.png"
image ic emerald sea wave = "icon_item/unknown.png"
image ic corrupted water = "icon_item/unknown.png"
image ic alpha male fluids = "icon_item/unknown.png"
image ic wolf bane = "icon_item/unknown.png"
image ic bat fang powdered = "icon_item/unknown.png"
image ic heat occisia = "icon_item/unknown.png"
image ic binding powder = "icon_item/unknown.png"
image ic gel = "icon_item/gel.png"
image ic nut mash = "icon_item/nut_mash.png"

The itens have images is just that rather than for some reason the developer decide to use the "unknown.png" as the image for a lot of them, for enemies is a bit worse, the lizardman huter for example don't have any picture at all.


The enemies are stored in the file 'monster.py' , the artwork seems to be called as the monster name(without spaces) dot art. I create an image for the lizard man hunter (and horny version) and edit the line lizardhunter.art to be lizardhunter.art = "lizard hunter normal" (is the name of the image), I also added the horny version on the place where I figured it would be called by looking at the lizard warrior entries. It did worked but there is no way I will be doing that to every enemy, if someone wanna do it, feel free to try.

If you wanna, these are the images or the lizard hunter I made, they are slightly edits of the lizard warrior but hey, it fits.
 

PaleAngel_90

Active Member
Mar 16, 2021
735
495
I used rpatool to unpack the game files, on the file 'image.rpy' there is a shit ton of lines like these:

image ic brown essence = "icon_item/essence_brown.png"
image ic graple = "icon_item/unknown.png"
image ic glowshroom = "icon_item/unknown.png"
image ic coffee seed = "icon_item/unknown.png"
image ic tea leaves = "icon_item/unknown.png"
image ic aconitum = "icon_item/unknown.png"
image ic misty snowdrop = "icon_item/unknown.png"
image ic groulb = "icon_item/unknown.png"
image ic seaweed = "icon_item/seaweed.png"
image ic glossy algae = "icon_item/unknown.png"
image ic seashell = "icon_item/seashell.png"
image ic mungus = "icon_item/mungus.png"
image ic pomenge = "icon_item/unknown.png"
image ic drionda bulb = "icon_item/unknown.png"
image ic bat fang = "icon_item/bat_fang.png"
image ic beast bone = "icon_item/unknown.png"
image ic beast cum = "icon_item/beast_cum.png"
image ic poison extract = "icon_item/unknown.png"
image ic silver powder = "icon_item/unknown.png"
image ic vine of swamp = "icon_item/unknown.png"
image ic marsh breath = "icon_item/unknown.png"
image ic emerald sea wave = "icon_item/unknown.png"
image ic corrupted water = "icon_item/unknown.png"
image ic alpha male fluids = "icon_item/unknown.png"
image ic wolf bane = "icon_item/unknown.png"
image ic bat fang powdered = "icon_item/unknown.png"
image ic heat occisia = "icon_item/unknown.png"
image ic binding powder = "icon_item/unknown.png"
image ic gel = "icon_item/gel.png"
image ic nut mash = "icon_item/nut_mash.png"

The itens have images is just that rather than for some reason the developer decide to use the "unknown.png" as the image for a lot of them, for enemies is a bit worse, the lizardman huter for example don't have any picture at all.


The enemies are stored in the file 'monster.py' , the artwork seems to be called as the monster name(without spaces) dot art. I create an image for the lizard man hunter (and horny version) and edit the line lizardhunter.art to be lizardhunter.art = "lizard hunter normal" (is the name of the image), I also added the horny version on the place where I figured it would be called by looking at the lizard warrior entries. It did worked but there is no way I will be doing that to every enemy, if someone wanna do it, feel free to try.

If you wanna, these are the images or the lizard hunter I made, they are slightly edits of the lizard warrior but hey, it fits.
You're quite talented! It looks amazing! :)
 

nackedsnake

Engaged Member
Jan 29, 2019
2,374
3,135
I used rpatool to unpack the game files, on the file 'image.rpy' there is a shit ton of lines like these:

image ic brown essence = "icon_item/essence_brown.png"
image ic graple = "icon_item/unknown.png"
image ic glowshroom = "icon_item/unknown.png"
image ic coffee seed = "icon_item/unknown.png"
image ic tea leaves = "icon_item/unknown.png"
image ic aconitum = "icon_item/unknown.png"
image ic misty snowdrop = "icon_item/unknown.png"
image ic groulb = "icon_item/unknown.png"
image ic seaweed = "icon_item/seaweed.png"
image ic glossy algae = "icon_item/unknown.png"
image ic seashell = "icon_item/seashell.png"
image ic mungus = "icon_item/mungus.png"
image ic pomenge = "icon_item/unknown.png"
image ic drionda bulb = "icon_item/unknown.png"
image ic bat fang = "icon_item/bat_fang.png"
image ic beast bone = "icon_item/unknown.png"
image ic beast cum = "icon_item/beast_cum.png"
image ic poison extract = "icon_item/unknown.png"
image ic silver powder = "icon_item/unknown.png"
image ic vine of swamp = "icon_item/unknown.png"
image ic marsh breath = "icon_item/unknown.png"
image ic emerald sea wave = "icon_item/unknown.png"
image ic corrupted water = "icon_item/unknown.png"
image ic alpha male fluids = "icon_item/unknown.png"
image ic wolf bane = "icon_item/unknown.png"
image ic bat fang powdered = "icon_item/unknown.png"
image ic heat occisia = "icon_item/unknown.png"
image ic binding powder = "icon_item/unknown.png"
image ic gel = "icon_item/gel.png"
image ic nut mash = "icon_item/nut_mash.png"

The itens have images is just that rather than for some reason the developer decide to use the "unknown.png" as the image for a lot of them, for enemies is a bit worse, the lizardman huter for example don't have any picture at all.


The enemies are stored in the file 'monster.py' , the artwork seems to be called as the monster name(without spaces) dot art. I create an image for the lizard man hunter (and horny version) and edit the line lizardhunter.art to be lizardhunter.art = "lizard hunter normal" (is the name of the image), I also added the horny version on the place where I figured it would be called by looking at the lizard warrior entries. It did worked but there is no way I will be doing that to every enemy, if someone wanna do it, feel free to try.

If you wanna, these are the images or the lizard hunter I made, they are slightly edits of the lizard warrior but hey, it fits.
Nice lizard hunter you made!

There're so many missing pics cuz they've not been made yet, lots of placeholder there. Few versions back we didn't even hv a single image for items.
Hyao hired a second artist (Narram) to filling the gaps, but he's arts in LD are generally unpopular.
 
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shinyboy64

Member
Jan 19, 2019
158
89
I used rpatool to unpack the game files, on the file 'image.rpy' there is a shit ton of lines like these:

image ic brown essence = "icon_item/essence_brown.png"
image ic graple = "icon_item/unknown.png"
image ic glowshroom = "icon_item/unknown.png"
image ic coffee seed = "icon_item/unknown.png"
image ic tea leaves = "icon_item/unknown.png"
image ic aconitum = "icon_item/unknown.png"
image ic misty snowdrop = "icon_item/unknown.png"
image ic groulb = "icon_item/unknown.png"
image ic seaweed = "icon_item/seaweed.png"
image ic glossy algae = "icon_item/unknown.png"
image ic seashell = "icon_item/seashell.png"
image ic mungus = "icon_item/mungus.png"
image ic pomenge = "icon_item/unknown.png"
image ic drionda bulb = "icon_item/unknown.png"
image ic bat fang = "icon_item/bat_fang.png"
image ic beast bone = "icon_item/unknown.png"
image ic beast cum = "icon_item/beast_cum.png"
image ic poison extract = "icon_item/unknown.png"
image ic silver powder = "icon_item/unknown.png"
image ic vine of swamp = "icon_item/unknown.png"
image ic marsh breath = "icon_item/unknown.png"
image ic emerald sea wave = "icon_item/unknown.png"
image ic corrupted water = "icon_item/unknown.png"
image ic alpha male fluids = "icon_item/unknown.png"
image ic wolf bane = "icon_item/unknown.png"
image ic bat fang powdered = "icon_item/unknown.png"
image ic heat occisia = "icon_item/unknown.png"
image ic binding powder = "icon_item/unknown.png"
image ic gel = "icon_item/gel.png"
image ic nut mash = "icon_item/nut_mash.png"

The itens have images is just that rather than for some reason the developer decide to use the "unknown.png" as the image for a lot of them, for enemies is a bit worse, the lizardman huter for example don't have any picture at all.


The enemies are stored in the file 'monster.py' , the artwork seems to be called as the monster name(without spaces) dot art. I create an image for the lizard man hunter (and horny version) and edit the line lizardhunter.art to be lizardhunter.art = "lizard hunter normal" (is the name of the image), I also added the horny version on the place where I figured it would be called by looking at the lizard warrior entries. It did worked but there is no way I will be doing that to every enemy, if someone wanna do it, feel free to try.

If you wanna, these are the images or the lizard hunter I made, they are slightly edits of the lizard warrior but hey, it fits.
I wonder if the future one could edit the game data. Could be cool for example put Logan always shirtless. Or use his older version art of him (that I prefer more than the new one)
 
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PaleAngel_90

Active Member
Mar 16, 2021
735
495
I wonder if the future one could edit the game data. Could be cool for example put Logan always shirtless. Or use his older version art of him (that I prefer more than the new one)
Could you please share pictures of the old and new Logan to see the difference?
 
4.00 star(s) 25 Votes