Does personality actually have a gameplay effect besides compatibility between npc and response to player's action? Since I have two different 100 people villages setup where one with all the villagers with good natured and liked good natured people, while the other village had churlish people who liked churlish people. And I'm getting very different outcomes in moral over time.
I also started out maxing their moral and having all of them hate mean people. Both villages had all the amenities with of wells, food, beds, houses, and even showers though I don't think it does anything. Even made sure all the villagers could reach all of these and had the same amount of farmland and pens to maintain, basically everything is the same besides personality. The result is that the good natured villagers are all at high or max moral while the churlish village basically hate each other.
Is there an in-depth chart on what personality does what? I know the there was one for reactions to player actions like dance or threaten but not if there was one where a certain personality type village just goes to hell.
I also started out maxing their moral and having all of them hate mean people. Both villages had all the amenities with of wells, food, beds, houses, and even showers though I don't think it does anything. Even made sure all the villagers could reach all of these and had the same amount of farmland and pens to maintain, basically everything is the same besides personality. The result is that the good natured villagers are all at high or max moral while the churlish village basically hate each other.
Is there an in-depth chart on what personality does what? I know the there was one for reactions to player actions like dance or threaten but not if there was one where a certain personality type village just goes to hell.