When you beat the game, there is no such thing as "buy the thing that unlock all scenes" in some post-game shop?
There should be. Looking in the
items.json there is an item named
"Another Memory", Id 448. It's description states it will unlock all events in the recollection room. Probably achieved on beating the game, or you can use mv save file editor to add the item to your list of items. Sadly RPGmakersaveedit can't load the list of items, as it's gui makes it a lot easier to do in most rpgmaker games.
If you haven't used the MVsavefile editor before, you tell it to open a save, and it opens the save as a json file.
- From there you can search for _gold, and should take you to the spot where it mentions how much gold/money you have exactly. edit the number to add money if you want.
- Scroll a little past it, and you'll see the items statement ( "_items":{" ), and the id of each item in your inventory, :, and then how many. Id's are listed numerically in order, and you can compare it to items.json in www/data folder to see which item is what.
- Adding items is as easy as changing an existing number amount for an item (if you already have it) or, in the right spot numerically, add it in. For example, early in the game, and want some aphrodisiacs? Add in, "70":99,"71":99,"72":99, and it will give you the 3 aphrodisiacs in the game, 99 of each. Enter it in where it makes sense numerically (after 68 or next highest, and before 73 or next highest). Same with "Another Memory", id 448. Add "448":1, and you'll be good to go. Only need 1.
- Once done, hit save and close the json file, and in the command window that appeared to edit it, just hit enter. It should write back successfully your save, and just need to load it in game again.
When adding items, you need to reference the numbers in items.json if adding new, so you know what you're adding or you can cause serious issues (like items that don't exist, and they do skip numbers a lot).