Gen Urobuchi

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Nov 19, 2020
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This says it's complete - however?
Untitled.jpg
I started the quest during the spring, after finishing the Roich Accord.
And right after the first cult meeting.
The town had the bonfire event going on at the time. (Not sure if that matters)?
Tried going back to the village, but it was already marked complete.
Did I miss anything???
 

hreserves

The Mithril Hourglass
Game Developer
Sep 15, 2018
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This says it's complete - however?

I started the quest during the spring, after finishing the Roich Accord.
And right after the first cult meeting.
The town had the bonfire event going on at the time. (Not sure if that matters)?
Tried going back to the village, but it was already marked complete.
Did I miss anything???
It's highly unlikely you missed anything. The Grow festival in Cumhaill (and tbh the Grow in general) was initially meant to be much shorter, but I goofed the scripting on turning it off.
That led to Phoebe's affection quest needing to be re-done to include an alternate version so you can still complete it while the Grow is active.
That looks like you completed it correctly, and I missed a line of code meant to also mark that objective as complete (or, more accurately, leave it hidden since you don't need to go back outside if you do it during the Grow).
 
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Kirjack

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Feb 8, 2020
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Are the objectives in the war disabled? i defeated every single maid squad inside Beauregard's state but i can't rest, i get a message that better focus in making the state secure, but i feel like something is bugged
 

hreserves

The Mithril Hourglass
Game Developer
Sep 15, 2018
769
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Are the objectives in the war disabled? i defeated every single maid squad inside Beauregard's state but i can't rest, i get a message that better focus in making the state secure, but i feel like something is bugged
There's certainly a non-zero chance that something is bugged, but the beds don't open up to rest in while you're there unless you've "saved" the location. The Estates also have a "destroyed" condition that can be met based on various other factors (they're all different for each Estate depending on what was done earlier in the game), so it's possible that's what's triggered and is stopping you from resting.

The Beauregard Estate is particularly complicated, because there's all sorts of extra conditions for how long it took you to get there, whether or not the Folk from Ventire moved there, and whether or not you destroyed the headstone, as well as whether you cleared out the enemy Maids.
If you remember what you did for all of that, letting me know all those outcomes and what the Estate was like when you got there during the war helps a lot when it comes to pinpointing any potential bugs.
 

Kirjack

New Member
Feb 8, 2020
4
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There's certainly a non-zero chance that something is bugged, but the beds don't open up to rest in while you're there unless you've "saved" the location. The Estates also have a "destroyed" condition that can be met based on various other factors (they're all different for each Estate depending on what was done earlier in the game), so it's possible that's what's triggered and is stopping you from resting.

The Beauregard Estate is particularly complicated, because there's all sorts of extra conditions for how long it took you to get there, whether or not the Folk from Ventire moved there, and whether or not you destroyed the headstone, as well as whether you cleared out the enemy Maids.
If you remember what you did for all of that, letting me know all those outcomes and what the Estate was like when you got there during the war helps a lot when it comes to pinpointing any potential bugs.
Thanks, sry about not providing more info.

How long it took me to get there: i don't remember exactly but i like to do everything, so, i'm going to say "asap"
folk moved there
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repaired the headstone
got the message that i cleared all maids
state status when i got there during the war: visually nothing changed, the head maid was at the door like normal.

One thing i find strange is the music, in the right and left wing it is more ominous, but in the central/main wing, its normal, like the music in the protagonist state, don't know if that helps
 
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Lilifox

New Member
Dec 16, 2020
6
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62
I'm sorry but I'm playing on joiplay, already fixed the Fossil bug, but can't get out of this screen no matter what, tried changing the keyboard config to cancel, menu or next.. but still nothing, any help?! 1000368944.jpg
 

hreserves

The Mithril Hourglass
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Sep 15, 2018
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Thanks, sry about not providing more info.

How long it took me to get there: i don't remember exactly but i like to do everything, so, i'm going to say "asap"
folk moved there repaired the headstone
got the message that i cleared all maids
state status when i got there during the war: visually nothing changed, the head maid was at the door like normal.

One thing i find strange is the music, in the right and left wing it is more ominous, but in the central/main wing, its normal, like the music in the protagonist state, don't know if that helps
No need to apologize, it's hard to know what information is relevant without knowing how the game is put together. I've seen saves in excess of 100 hours that still haven't reached the war. That's a lot of game to try and think back on.

The additional information is extremely helpful, though. In particular the spoiler bit that for some reason doesn't show up in your actual post.
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It'll take some investigating to narrow it down, but it's in my notes to find and fix whatever is happening.

I'm sorry but I'm playing on joiplay, already fixed the Fossil bug, but can't get out of this screen no matter what, tried changing the keyboard config to cancel, menu or next.. but still nothing, any help?!
You don't need to apologize either. =P
Playing through joiplay just means it's a lot harder for me to help, because the game wasn't meant to run through an emulator and hasn't been tested on mobile devices. That said, I'm still happy to help where I can.

It looks like what's happening is you're triggering the README being opened at the age gate. You might have to close the app and restart it to get that screen to go away, because the README is just a .txt file that the game is being told to open. In a PC environment, you can just close the extra window, but if you can't open your app list and close the extra window through that (or it isn't listed as an extra window and everything is being opened in-app) you'll have to close the whole thing.

But while it's up, make sure you read it (and make sure mobile controls are active). The game uses a "cancel" mechanic, which you can read about in the README, but can be difficult to activate on mobile depending on your specific touch controls.
 
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hreserves

The Mithril Hourglass
Game Developer
Sep 15, 2018
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Hello there
Right after this dialogue I'm getting a game over, um.. i don't understand, I thought the game had more in it? Can anyone help me out.
Yeah, that's really early in the game. Sorry for the trouble.
I think what's happening is characters are being removed from the party there, and you're ending up with a party exclusively made up of characters with zero HP.
There should be somewhere you can go to rest and heal your party to stop that from happening.
If there's nowhere to rest, feel free to share your save (I need both the numbered save and the 'global.rmmzsave' files) and I can fix it manually for you.
 

robtbo

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Jan 4, 2019
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hresereves
Sorry to bug you if you're already aware, but I'm on a fresh playthrough with v0.20 and I'm seeing that it can result in sequence-breaking bugs.
With no cheats or edits, just some completionist-style metagaming, here's things I've noticed:
1: Setri's storyline can be advanced MUCH faster than I recall in earlier builds. (In earlier builds, Deirlinn's pregnancy routinely manifests prior to the 1st freeze and given some wonky contextual clues based on her brother first confronting me during the 1st freeze, I'm guessing the pregnancy isn't meant to be revealed until the 1st freeze, but I saw no in-game consequences other than wonky text, so I never mentioned it. I only mention it now as it MAYBE may relate, but it's likely some specific variable was allowed to be overwritten in this build resulting in the bugs.)
2: already reported a few pages back, was the inclusion of Katarina's text when I FIRST entered Edgerton Mansion during the 1st Haunt (I had already convinced Quinn to allow me to escort her there.)
3: Seemingly depending on the sequence of paths taken, after Bianca abd Willow kidnap you and you're finding a way out of the Amaira Mansion catacombs, the event that forces you back when you move from the Catacombs to Mansion 1F may not trigger (not sure if the stairway event not triggering the correct map or specific Griselda Maid events on a multi-purpose map not triggering.) MC can emerge from the Catacombs with no maids barring his path This allows MC to move into Mansion West Wing 1F and being unable to re-enter the catacombs and exit through the Guest House trapdoor stairway as intended, since re-entering the Mansion 1F map from the Mansion West Wing 1F map results in the correct map and events, including the maid which blocks you from the Catacombs enttrance, were one to try to get there prior to the firsat escape The intended scene still triggers upon entering Guest House 1F, so it's just super-weird but not game-breaking. I linked to a save (file 32) in the hallway to Beverly and Bianca's bedrooms in Mansion West Wing 1F if you need it. MC's icon is Melissa's icon for some reason.
4: This was the big one. Just finished Dominating Griselda and decided to go through all the Wilds on my way back to my Estate to farm XP from any respawning beasties I could find. When I get to Ventire through the Wilds, the population of which I had already escorted to Beauregard Mansion, there's Assassin Maids and Cursewielder Maids there. If I skip the wilds and enter straignt from the East Swamp, they're NOT there. Save is File 31.
5: Now that I'm writing it, I also ran into the mob of an Assassin Maid and 2 Cursewielder Maids when I first got to the Mansion Ruins 2F at the Ruined Estate in the North Forest. I was like "Wow, dev must have wanted to up the difficulty if he added THEM. Gonna have to level up, grab that Trowel and come back if I wanna beat them before the Freeze."


 
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hreserves

The Mithril Hourglass
Game Developer
Sep 15, 2018
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Sorry to bug you if you're already aware, but I'm on a fresh playthrough with v0.20 and I'm seeing that it can result in sequence-breaking bugs.
No trouble at all. I'd rather have someone report a bug just to say "yup, already fixed for <version number>" rather than have someone be worried they're being annoying and a bug stays in the game for longer than it should.

With no cheats or edits, just some completionist-style metagaming, here's things I've noticed:
1: Setri's storyline can be advanced MUCH faster than I recall in earlier builds. (In earlier builds, Deirlinn's pregnancy routinely manifests prior to the 1st freeze and given some wonky contextual clues based on her brother first confronting me during the 1st freeze, I'm guessing the pregnancy isn't meant to be revealed until the 1st freeze, but I saw no in-game consequences other than wonky text, so I never mentioned it. I only mention it now as it MAYBE may relate, but it's likely some specific variable was allowed to be overwritten in this build resulting in the bugs.)
Setri's storyline was bugged before in a way that prevented it from progressing while the Grow was active (with the Grow itself being active for way longer than initially intended). I don't see any errors in her scripting taking a look at it again, so that should be fine. Unless you're saying you're able to make progress more than once per game phase with Setri or that doing everything as early as possible results in Setri getting pregnant before Deirlinn. Those would definitely be bugs that I'd need to look further into.

Torgill's dialogue being wonky I've known about for a while. I keep checking the math and it looks correct, then it still ends up wonky. I might have to completely break him down and rebuild him to get it fixed properly, but it's in my notes.

2: already reported a few pages back, was the inclusion of Katarina's text when I FIRST entered Edgerton Mansion during the 1st Haunt (I had already convinced Quinn to allow me to escort her there.)
Yup, I had a couple reports on that. It should be fixed for v0.21.

3: Seemingly depending on the sequence of paths taken, after Bianca abd Willow kidnap you and you're finding a way out of the Amaira Mansion catacombs, the event that forces you back when you move from the Catacombs to Mansion 1F may not trigger (not sure if the stairway event not triggering the correct map or specific Griselda Maid events on a multi-purpose map not triggering.) MC can emerge from the Catacombs with no maids barring his path This allows MC to move into Mansion West Wing 1F and being unable to re-enter the catacombs and exit through the Guest House trapdoor stairway as intended, since re-entering the Mansion 1F map from the Mansion West Wing 1F map results in the correct map and events, including the maid which blocks you from the Catacombs enttrance, were one to try to get there prior to the firsat escape The intended scene still triggers upon entering Guest House 1F, so it's just super-weird but not game-breaking. I linked to a save (file 32) in the hallway to Beverly and Bianca's bedrooms in Mansion West Wing 1F if you need it. MC's icon is Melissa's icon for some reason.
That's definitely a weird one. I can't find anything in the eventing, and there isn't a duplicate map specific to that sequence, so I have no idea what's causing it. Something for the to-do list.

The player sprite changing to Melissa is because the normal costume check is disabled for that sequence, so the engine is defaulting the sprite to whoever is first in your party formation. As much as it's more weirdness, that's expected, even if it shouldn't happen under normal circumstances.

4: This was the big one. Just finished Dominating Griselda and decided to go through all the Wilds on my way back to my Estate to farm XP from any respawning beasties I could find. When I get to Ventire through the Wilds, the population of which I had already escorted to Beauregard Mansion, there's Assassin Maids and Cursewielder Maids there. If I skip the wilds and enter straignt from the East Swamp, they're NOT there. Save is File 31.
That's as simple as a missing conditional. Tiny bit upset with myself for missing it, since after checking all the possible transfers, there's only one version I missed it on. Easy to fix though, done for v0.22.

5: Now that I'm writing it, I also ran into the mob of an Assassin Maid and 2 Cursewielder Maids when I first got to the Mansion Ruins 2F at the Ruined Estate in the North Forest. I was like "Wow, dev must have wanted to up the difficulty if he added THEM. Gonna have to level up, grab that Trowel and come back if I wanna beat them before the Freeze."
Same with this one - simple missing conditional that I really shouldn't have missed because most of these things are copy/pasted then modified rather than built from scratch every time. Fixed for v0.22.

Thanks for calling all this out! The additional detail made what I found much easier to find.
 

robtbo

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Jan 4, 2019
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Setri's storyline was bugged before in a way that prevented it from progressing while the Grow was active (with the Grow itself being active for way longer than initially intended).
OK, that's probably my perspective from being accustomed to it taking longer. There was some dialogue during the 1st Freeze that suggested Phoebe's house was unoccupied.
That's definitely a weird one. I can't find anything in the eventing, and there isn't a duplicate map specific to that sequence, so I have no idea what's causing it. Something for the to-do list.
As I recall, for the provided save I had 1st left the catacombs into the Mansion East Wing 1st Floor to see the event between Griselda and Beverly, and my only accessible path was back into the catacombs the same way. I went back to Mansion East Wing 1st Floor to see that a maid or maids were blocking the path and returned. Then I went to the Mansion 1st floor where no maids had spawned to block my path. I didn't want to continue from this save and when I reloaded, I left the Catacombs to the Mansion 1F first and it loaded as normal.

Anyway, there always seems to be something new to find on a full playthrough, Even if it's just fondly remembering falling through a hole in the floor or my dad's dick pic. Thanks!
 

VeryFunnyAardvark

New Member
Jul 24, 2023
10
3
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I might be struck with blindness, appallingly dumb or both, but… I do not have slightest idea how to escape from the fall of the House of Baleflight after rescuing Melissa in “A Terrible Night For A Curse” / “Escape”… really biting the floor covering here!



I sprint to the first floor’s Main Hall and down the stairs, since the access to the Guest Wing is barred with boulders and on the ground floor, both wings are eventually blocked – to the right through the corridor in the North Hall, right, down to the right, right again – the door to the ballroom is jammed and so is the way on the left, either through the dining hall or down through the West Hall…



WHAT AM I MISSING???



Yes, every hint would help! Thank you all so much in advance!
 

hreserves

The Mithril Hourglass
Game Developer
Sep 15, 2018
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As I recall, for the provided save I had 1st left the catacombs into the Mansion East Wing 1st Floor to see the event between Griselda and Beverly, and my only accessible path was back into the catacombs the same way. I went back to Mansion East Wing 1st Floor to see that a maid or maids were blocking the path and returned. Then I went to the Mansion 1st floor where no maids had spawned to block my path. I didn't want to continue from this save and when I reloaded, I left the Catacombs to the Mansion 1F first and it loaded as normal.

Anyway, there always seems to be something new to find on a full playthrough, Even if it's just fondly remembering falling through a hole in the floor or my dad's dick pic. Thanks!
That's definitely strange. It could be that a one-off fluke happened and there's nothing to fix, but I generally dislike that explanation. I wasn't able to load the save you provided (I also need your 'global.rmmzsave' file; none of the ones I have match), but I had a save of my own that was nearby. I followed the steps you outline, but the issue you describe never happened on my end.

If you give me your global.rmmzsave, I can investigate further, but I'm not sure what it could be if it's something unique to your save (especially if you never modified it). Even if it being specific to you is the only other explanation I can think of. Not counting the "it's a fluke idk" explanation.

I might be struck with blindness, appallingly dumb or both, but… I do not have slightest idea how to escape from the fall of the House of Baleflight after rescuing Melissa in “A Terrible Night For A Curse” / “Escape”… really biting the floor covering here!

I sprint to the first floor’s Main Hall and down the stairs, since the access to the Guest Wing is barred with boulders and on the ground floor, both wings are eventually blocked – to the right through the corridor in the North Hall, right, down to the right, right again – the door to the ballroom is jammed and so is the way on the left, either through the dining hall or down through the West Hall…

WHAT AM I MISSING???

Yes, every hint would help! Thank you all so much in advance!
There are two ways to get out, one for each the west hall or the east hall.

Going through the west wing is a little slower and you might have to run away from a fight or two (but that should be fairly easy to do - Baleflight's Butlers are pretty slow). To get around the rocks blocking the west hall, you have to cut through the dining hall.
You come into the dining hall in the northern door on the west wall. You can run around the table to go out the southern door and you'll be on the other side of the stone that fell.

The east wing is faster, there's less debris, and there are no enemies to dodge/run from, but you have to find a hidden lever to be able to enter the east hall from the north hall.
The lever also won't move the first time you're able to find it, but you can activate it before the escape sequence starts.
 

VeryFunnyAardvark

New Member
Jul 24, 2023
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I knew there would have been something along the lines of a hidden lever :) ... but I really should have found the gap in the boulder ring via the dining hall! I'll give it another whirl - thank you so much!
 

robtbo

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Jan 4, 2019
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If you give me your global.rmmzsave, I can investigate further, but I'm not sure what it could be if it's something unique to your save (especially if you never modified it).

Based on what you've already fixed, I'd think it's a similar bug. In nay case, it's not a geme-breaker... just weird.
 

hreserves

The Mithril Hourglass
Game Developer
Sep 15, 2018
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I knew there would have been something along the lines of a hidden lever :) ... but I really should have found the gap in the boulder ring via the dining hall! I'll give it another whirl - thank you so much!
It happens sometimes. You're welcome!

Based on what you've already fixed, I'd think it's a similar bug. In nay case, it's not a geme-breaker... just weird.
It definitely is very oddly specific, but I was able to find and fix it for v0.22.
After loading your save and looking at everything again, I noticed it wasn't just the mansion events that weren't triggering, the event that advances the story to the next step wasn't, either. That changed the variable that controlled all of those events, which caused a cascading set of bugs. Now when you step on the event that takes you toward the guest house, it'll automatically move you up the stairs rather than leave the opportunity open to turn around (and thus cause all those bugs).

Thanks for helping me out with this!
 

kenshuck

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Jul 27, 2017
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hreserves
Some bugs?
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Edit: also i'm not sure about the roaming maid in the 2nd floor of nithercoot manor, i feel like she shouldn't be there that EARLY in the game (i'm on my way to viridius) by the names i feel like they are from later in the game (assasin, cursewielder)

Edit2: could be my interpretation but.... seems like when you find the nithercoot hold, master makes a reference to them being dead, even tough he still doesn't know ?
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Edit3: During Viridius negotiations, there is a "possible bug", when the maids ask about your drink, if you choose nothing there is no dialogue with the maid, just viridius entering the room, asking the maid for wine (while she still stands by your table) and when he asks her to fetch jenny she just walks to the bar and dissapears (loved the dialogue if you cancel that choice :ROFLMAO: , also i feel like melissa SHOULD lose affection points.... but she doesn't)
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In the servants loung:
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hreserves

The Mithril Hourglass
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Yeah, I've known about this for a while, and I've tried fixing it a couple of times, and it's less broken than it was, but obviously there's still some problems. I'll probably end up completely reworking it from scratch as part of v0.23, since that's going to be focused on getting all the side content complete before v1.0.

Edit: also i'm not sure about the roaming maid in the 2nd floor of nithercoot manor, i feel like she shouldn't be there that EARLY in the game (i'm on my way to viridius) by the names i feel like they are from later in the game (assasin, cursewielder)
She definitely shouldn't be. Looks like I'd already gotten to it (or read this earlier, fixed it, and forgot I fixed it recently), but it was just some missing conditionals, so it was an easy fix. Fixed for v0.22.

Edit2: could be my interpretation but.... seems like when you find the nithercoot hold, master makes a reference to them being dead, even tough he still doesn't know ?
Yeah, that's the sort of line where it's meant to take on different meanings in different contexts. If you've never gone to the Estate, of course you're not getting permission, you never met (and asking a Master for access to their Hold is like asking a bank for access to their vault while the bank is closed - you're not getting it). If you've been there, they're gone, the Estate is in ruins, and you're not getting permission because they're missing and you need to find them first. If you've made it to Baleflight Manor, you know exactly why you're never getting permission.

Of course, if you've already played through the game before, you already have all that context regardless of where you are in the game. There's a few points like that which can seem a bit off if you're finding it on a second playthrough.

Edit3: During Viridius negotiations, there is a "possible bug", when the maids ask about your drink, if you choose nothing there is no dialogue with the maid, just viridius entering the room, asking the maid for wine (while she still stands by your table) and when he asks her to fetch jenny she just walks to the bar and dissapears (loved the dialogue if you cancel that choice :ROFLMAO: , also i feel like melissa SHOULD lose affection points.... but she doesn't)
See, this is why I appreciate bug reports so much. There's no reason for that oversight to have happened, and yet it's been broken and left her standing there like that for literal years because I missed it. Fixed for v0.22.
As for Melissa not losing affection on the cancel choice - it's stated in the README that cancel choices never come with negative consequences just like they don't guarantee a positive outcome. Melissa losing affection would be a negative consequence, so it's meant to play out purely for laughs (even if the context is similar to another choice where she does lose affection).

In the servants loung:
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It's hard to see her (it's basically just the top 2-3 pixels of her hair/headband) but there's another Maid in that southern chair. Same with the table next to them.
I suppose I should move the one so you can actually see her, though.

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kenshuck

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It's hard to see her (it's basically just the top 2-3 pixels of her hair/headband) but there's another Maid in that southern chair. Same with the table next to them.
I suppose I should move the one so you can actually see her, though.
So essentially.... she really has DID (double personality) or her twin got fused with her (? oh well..... things happens....

Some top notch humor: Viridius finds cults absurds but... all the maids are literally "LONG LIVE THE LEADER!!".... some double standard there uh....

Also on a completly different note.... wasn't there the "skeleton" of mistress nithercoot (or a skeleton making a reference to someone who wasn't folk or servant) in the wilds before the beauregard manor?
 
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