This is sort of a laidback visual novel/game... And as it's very early in development, there are only a small handful of events to participate in... You have some stats to work on, only of which a few currently seem to matter all that much... The visuals are good, but the menu at the top for the places to go requires scrolling left and right to see all the places to go which can be a minor annoyance... Perhaps smaller buttons highlighted or outlined in some way that fit on the screen without the need for scrolling would be better... There were also a few spelling errors and grammar goofs, but overall it wasn't too badly scripted...
There are items you can buy that for the moment have no purpose, but based off what I've read they are place holders for future content... I did think it was hilarious that you pay $50 for a pizza that only cost $25 according to the gal at the restaurant, so that's a pretty substantial tip you pay, lol... I could never figure out how to deliver the wine as a gift for the new neighbor, but I just dismissed it as another bit of content being developed...
It's listed as an open world type visual novel, but there isn't much narrative at the moment to really call it a visual novel... It plays out more like a dating sim where you can choose how you spend your time in varying ways... The content currently as it stands isn't much... And I know based off the feel of the game that the sister becomes a love interest of the protagonist, but I wouldn't even mind it if they were just close siblings without any erotic stuff at all... As there seems to be plenty of other female characters in the works... To be a true "do what you want" type of game, there should be many different options for how the protagonist interacts with each character... Otherwise it falls into the same old rut of just being another somewhat linear sex exploit story...
The game/vn is in it's infancy stage of development, and it will be interesting where the author/s take it... I hope it sticks to it's guns as being a non-linear choose your own adventure feel where you have varying choices with every character and not just another mass sex romp with a stat grind...
Hello!
This is a great post, thank you for that, I'll try to give you my thoughts on what you are saying.
Aside from programming, all the stats have a specific function. Right now they might not be as rewarding as they could be, but as you said yourself the game is in it's infancy stage.
The navigation menu have been through maybe four or five different version. All the way back when I first started making the game, or rather the alpha version of this game. They have looked pretty much the same but have been coded, and functioned differently(with and without scrolling). What you are saying is not impossible, and there are a few ideas I have been throwing around, but nothing that I feel is better than what is currently in the game.
I am not suprised about the spelling and grammar misstakes. I have been doing quite a lot of testing, including proofreading but it seems it has not been enough. On the other hand English is not my first language so it might just be a case of me being bad.
More items will be added, I just haven't figured out which items and what function they will have. That will come when the time is right. As for the unused items they will have a function in the game but may need some redesigning to make any sort of sense.
My original idea was to make the game linear with open world elements. I.E. raising stats which unlocks storyline segments and new repeatable events.
I don't want to delve to deep into what my plans are as I iterate a lot and ideas are literally haunting my dreams. But I hope it becomes more obvious of how the game works in future updates.
Thank you for playing and I hope you stick around.