Time for my usual Review/Guide/Recommendations!
Straight away, as a basic rundown, this game is a turn based RPG featuring some porn elements. All the h-scenes in this game require you to "lose" so, if you hate that then you won't like this, but there are many ways to see some lewd scenes without getting an actual game over. However, you will find yourself reloading saves frequently if you want to get through this in less than 2 hours, which I'll go over shortly.
I won't really write a guide for this game, as it's basically a straight shot to get from the start to the finish. No decisions to make, alternate paths to take, or anything secret in the game. There are two chests that can only be accessed by travelling through "hidden paths" in the map, however they are very obviously telegraphed so you can't miss them. Opening the chests is pointless, as the healing items are completely ineffective and the equipment items offer so little in terms of stats, they aren't even remotely useful. But, it's fun to open chests so, knock yourself out if you are so inclined. Otherwise, just run to the end to unlock all the porn in the game by defeating the first boss.
The basic gameplay of this game revolves around a very slow turn based combat system in which you fight one, or two enemies at once. The enemies can attack you normally, or attempt to grapple you, and if they successfully grapple you 5 times you are instantly defeated. As it takes on average 3 attacks to kill an enemy, that means during the course of a 2 enemy fight they are basically guaranteed to succeed in grappling you unless you escape the grapple, which wastes your turn, extending the already long-winded turn based gameplay even further. The escape mechanic is RNG, unless you waste your mana, meaning there's a chance that you simply fail and then get a "game over". Thus, it's mandatory to save CONSTANTLY, I would recommend after every fight you do this just to save time, as getting dragged away doesn't actually force you to reload, but puts you back at the start of the dungeon in a special room and respawns every single enemy. If you get anywhere close to the end, then get caught, you will lose 30-40 minutes of progress and therefore will guaranteed reload your save rather than accepting the small loss and walking back. I actually appreciate a game where a "game over" isn't the end necessarily, but if that's the case you should absolutely spawn close to where you were. I was unwilling to use this mechanic after the first time purely to avoid spending 20 minutes getting through the first screen again.
Speaking of game overs, and the porn in general; There are three enemy scenes in the game in pixelart style. One for the generic tentacle enemy, one for the pitcher plant, one for the boss monster. There is also a hidden scene if you happen to randomly find a mimic in place of a chest and choose to lose to it. These are the ONLY enemies in the game, in what is currently around an hour and a half experience if you want to collect everything. With only Tentacle and Pitcher, and at least 15 of them in every room, you will find yourself instantly bored of them and wanting to progress. I understand that the game is very very early in development, but just keep this in mind if you want to play the game rather than download someone's completed save. You WILL spend over an hour fighting the same enemy over, and over, and over, and every fight is constantly drawn out by non combat. Every animation stops the fight. Every attack stops the fight. And every time your character is afflicted by one level of grapple, she pauses the fight to say something about the situation. Normally this is good when it happens the first time a character encounters a situation, as it gives the player insight into their personality and opinion on what's happening, making them feel involved in the story. However, she says the same dialogue, literally every time. Every. Single. Time. You. Get. Hit. And the fight PAUSES for this to happen. It makes fight sequences take almost 30% longer just from this alone. Similarly, every time you open a chest, even if it's an item you have found before, she says the same dialogue EVERY SINGLE TIME. It's two or three extra dialogues you have to skip through for the 20+ chests in the game that just start to grate on you, the player, needlessly. From a game design perspective I would thoroughly recommend that this be removed, there's nothing wrong with opening a chest and it just says +50 Cashews, people know what that means, especially if the first time you get them she comments on it and then every time after it's fine and she just grabs them. In RPGmaker you can do this simply by making a check on every chest that searches for a specific value: Lets say it's called "FirstTimeChestHealing". That value starts at 0, and when you open a chest it checks that value is 0, then she talks about the healing item, then picks it up, and at the same time increases the value to 1. Next chest you open that has the healing potion checks the same thing, but this time the value is 1, so she just takes the item and the value stays at 1. Simple! You can also do a similar thing for events such as dialogue triggering on combat actions and meeting enemies for the first time, etc. Hope that helps!
So, only 3 enemies (4 if you count mimic) and each has one pixelart h-scene of ok quality. There are also some CG scenes in the game for game-overs. All regular enemies, when you lose to them, give you the same CG, which is two images, one with tentacle penetration and an identical one with cum added. The Mimic has its own CG animation, two images, one penetration and one cumshot. The boss has its own CG too, two images, one penetration and one cumshot. The positioning of the images actually means you generally can't even see the "action", the penetration and cumshot, because the text box of the character speaking or the scene description covers it up and cannot be hidden. Make the text box more transparent, or have a key that hides the text box so you can see the whole picture. If you're playing this just for the porn, there really isn't a lot of it and thus far with it being such an early build it's not particularly great quality h-scenes. The pixelart is fun but hard to see, the CGs are drawn well but lacking in any content. In terms of themes and game overs, as every enemy is (And is likely going to be) a tentacle, it can very quickly become stale. Pretty much all tentacles look the same in porn and can be very generic. Adding more themes such as cum inflation, pregnancy, birth, oviposition, alternative penetrations (such as urethral/nipple), and more, can keep tentacles fresh as a theme and allow for the scenes to feel unique and interesting, keep the player wanting to discover more of them and finish the game. Right now, there isn't any variation and with a VERY LONG playtime for this very short experience it definitely FEELS like an early build right now, but still worth a look and some support.
The creator of this clearly has some passion and potential to make it great, so be sure to give honest opinions and especially FEEBACK that helps them improve. Give advice, not negativity.
Oh, and as stated before, if you beat the first boss you unlock everything in the gallery. The gallery is in the safe room, put your clothes in the washing machine then get into the pool to access that gallery. That's all for now, keep an eye on this project people!