RPGM Completed Makoto Mini: Never Underestimate Tentacles [Complete] [v1.0.2] [TheCardWielder]

4.00 star(s) 3 Votes

WickedRaptor

Newbie
Aug 3, 2020
34
22
ended up beating this last night and it was super enjoyable, high quality product as always. however i either forgot to save or my save files were deleted somehow as i no longe have any save files on my game

anyone happen to have a 100% save?
 
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Nov 17, 2017
111
184
ended up beating this last night and it was super enjoyable, high quality product as always. however i either forgot to save or my save files were deleted somehow as i no longe have any save files on my game

anyone happen to have a 100% save?
I'm glad to hear that you enjoyed the game so much WickedRaptor! :giggle:
If you're interested in a full save file, it might be an idea to join and ask on my Discord Server, as I believe people on there should be more than happy to help you out :giggle:
 
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Nov 17, 2017
111
184
The title said this game already complete at version 1.0.2. But the description said it still demo 0.2.5. Which one is correct?
Thank you for pointing out that little mistake in the description, I've updated it now. The game is indeed complete as of 1.0.2, and I've been slowly working on my next game. :)
 

anubis1970

Engaged Member
Mar 1, 2018
2,101
2,339
If anyone is interested check out Card's discord far access to his next game, "Arousing Sexual Stories: Risu's Initial Mission". It's still early days, current version is 0.0.5, but it's a spiritual successor to this game.
 
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PlasmaWisp

Member
Jan 25, 2018
376
152
Is this game complete? It's gone for silent for a while, is it due for an update?
Edit: It is, and the thread will likely soon be updated to reflect it.
 
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SameUser1

Well-Known Member
Jun 4, 2023
1,028
3,450
Makoto v1.0.2 Compressed (Untested)

Win 758 MB/149 MB :
,
 

Iexist

Well-Known Member
Jul 20, 2018
1,531
2,256
Well, this was an interesting little game to play through. Not entirely too my tastes, though that's partly due to subjective reasons. Mainly, the art-style for the few CGs in the game isn't to my tastes at all. Can't please them all though, so that really shouldn't be a concern. Heh.

If there's one thing I do consider an objective problem is the drop rate for cores. It's... absolutely horrible. That in and of itself wouldn't be so bad, if not for the fact that pretty much all of the tonfas are side-grades rather than straight up upgrades from the original pair, meant to help customize a playing style with combined with gems.

The problem with that is that you don't know what you're getting from each core type in advance. This makes it impossible to plan your gem purchases in advance... and the currency drops are absolutely tiny on top of everything else, meaning that it's extremely time consuming to get anything done. Add in the fact that enemy types get mixed up in later stages, and it's pretty much impossible to effectively grind the latter core types. Not without spending WAY too much time on it.

I've never seen a normal core drop for most monsters, and mimics don't even respawn as far as I can tell.

Now, how do I know that the tonfas are all for the most part side-grades? I obviously cheated the cores in a save so I could at least look at the things and see what they did. I definitely think a bunch of them have potentially interesting uses, but the ugly problem of taking forever to farm enough currency to effectively work around each of them, not to mention testing things out... yeah.

Dunno how other people saw it, but it doesn't seem fun to me personally.

Heaven forbid if a completionist gets a hold of this game... it'll drive them nuts for daaaaaays....
 
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4.00 star(s) 3 Votes