RPGM Abandoned Malise And The Machine [v0.0511] [Eromancer]

3.70 star(s) 9 Votes

Gnodab

Active Member
Feb 4, 2018
601
1,315
nope, but i got the quite large 5$ "Illustrations and Designs V0_051" pdf if anyone would be interested in that.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,061
1,715
So is this game still going are is it just dead are siting in develpment. Wondering the girls are hot ass hell tho.
 

Pharan

Member
Apr 23, 2017
120
120
So is this game still going are is it just dead are siting in develpment. Wondering the girls are hot ass hell tho.
It's been going consistently at the same pace for the last couple years. We're just not sure what that means exactly.
 

bigpenniser

Well-Known Member
Aug 7, 2016
1,918
2,610
It's been going consistently at the same pace for the last couple years. We're just not sure what that means exactly.
It means they are going to school with Patreon's money. At least NOW it seems there is some progress in the actual game.
 

Gnodab

Active Member
Feb 4, 2018
601
1,315
New Update for 3$ Patreons usually hits on the 2nd each month, will share as soon as it is available. Right now there are 3 new inner circle updates for 10$ Patreons, but they are all included in the monthly update, which is why it usually is quite a long read.

As for the 5$ pdf, here you guys go:

 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,512
o_O



Ummmmmm okay? what?
I'm pretty sure that user is getting his stuff from this forum. On multiple occasions when I've seen something shared in a thread I follow, that user will have that uploaded to svs on the same day.
 
D

Deleted member 378756

Guest
Guest
To any up and coming developers that might read this: if you have great success when you initially offer your demo, finish that game. If you go the patreon route and end up with lots of money, finish the game you showed people that got people interested. I'll clarify. Keep the scope/appearance/gameplay et cetera of the game you first debuted intact and finish it and THEN use all of the support/money given to you to make the game of your dreams.

Example: take the first few demos of MatM. Take that game, add a little more content to it, finalize the story that leaves the game with a satisfactory ending that leaves the possibility for a followup, put all the pieces together in a neat package, and then release it. Maybe it's not the absolute best it could be, but MatM 2 or whatever your next game is can be as fucking grand as you want it to be.

Sorry. I'm extremely salty about this because this is the second game in a row that I eagerly followed that got lost in development hell in no small part due to patreon. Take a guess what the first was.
 

shady31

Member
May 31, 2017
247
1,019
To any up and coming developers that might read this: if you have great success when you initially offer your demo, finish that game. If you go the patreon route and end up with lots of money, finish the game you showed people that got people interested. I'll clarify. Keep the scope/appearance/gameplay et cetera of the game you first debuted intact and finish it and THEN use all of the support/money given to you to make the game of your dreams.

Example: take the first few demos of MatM. Take that game, add a little more content to it, finalize the story that leaves the game with a satisfactory ending that leaves the possibility for a followup, put all the pieces together in a neat package, and then release it. Maybe it's not the absolute best it could be, but MatM 2 or whatever your next game is can be as fucking grand as you want it to be.

Sorry. I'm extremely salty about this because this is the second game in a row that I eagerly followed that got lost in development hell in no small part due to patreon. Take a guess what the first was.
Does it involve a blonde elf? :confused:
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,061
1,715
well there are alot to guess at theres the elf one theres the humbling experances. then there was wootchets game that was picked up by some one like i said lot of good games got abandend.
 

bigpenniser

Well-Known Member
Aug 7, 2016
1,918
2,610
To any up and coming developers that might read this: if you have great success when you initially offer your demo, finish that game. If you go the patreon route and end up with lots of money, finish the game you showed people that got people interested. I'll clarify. Keep the scope/appearance/gameplay et cetera of the game you first debuted intact and finish it and THEN use all of the support/money given to you to make the game of your dreams.

Example: take the first few demos of MatM. Take that game, add a little more content to it, finalize the story that leaves the game with a satisfactory ending that leaves the possibility for a followup, put all the pieces together in a neat package, and then release it. Maybe it's not the absolute best it could be, but MatM 2 or whatever your next game is can be as fucking grand as you want it to be.

Sorry. I'm extremely salty about this because this is the second game in a row that I eagerly followed that got lost in development hell in no small part due to patreon. Take a guess what the first was.
You gotta say what the other one was now man, dont leave us hanging.
 
3.70 star(s) 9 Votes