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User_298516
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Sure, if you dont mind sharing it.nope, but i got the quite large 5$ "Illustrations and Designs V0_051" pdf if anyone would be interested in that.
That would be very interesting and appreciated.nope, but i got the quite large 5$ "Illustrations and Designs V0_051" pdf if anyone would be interested in that.
It's been going consistently at the same pace for the last couple years. We're just not sure what that means exactly.So is this game still going are is it just dead are siting in develpment. Wondering the girls are hot ass hell tho.
It means they are going to school with Patreon's money. At least NOW it seems there is some progress in the actual game.It's been going consistently at the same pace for the last couple years. We're just not sure what that means exactly.
Well if you refer to their document about their progress then yes, but if you refer to an actual new version then noHas there been an new updates
I'm pretty sure that user is getting his stuff from this forum. On multiple occasions when I've seen something shared in a thread I follow, that user will have that uploaded to svs on the same day.
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Ummmmmm okay? what?
Does it involve a blonde elf?To any up and coming developers that might read this: if you have great success when you initially offer your demo, finish that game. If you go the patreon route and end up with lots of money, finish the game you showed people that got people interested. I'll clarify. Keep the scope/appearance/gameplay et cetera of the game you first debuted intact and finish it and THEN use all of the support/money given to you to make the game of your dreams.
Example: take the first few demos of MatM. Take that game, add a little more content to it, finalize the story that leaves the game with a satisfactory ending that leaves the possibility for a followup, put all the pieces together in a neat package, and then release it. Maybe it's not the absolute best it could be, but MatM 2 or whatever your next game is can be as fucking grand as you want it to be.
Sorry. I'm extremely salty about this because this is the second game in a row that I eagerly followed that got lost in development hell in no small part due to patreon. Take a guess what the first was.
You gotta say what the other one was now man, dont leave us hanging.To any up and coming developers that might read this: if you have great success when you initially offer your demo, finish that game. If you go the patreon route and end up with lots of money, finish the game you showed people that got people interested. I'll clarify. Keep the scope/appearance/gameplay et cetera of the game you first debuted intact and finish it and THEN use all of the support/money given to you to make the game of your dreams.
Example: take the first few demos of MatM. Take that game, add a little more content to it, finalize the story that leaves the game with a satisfactory ending that leaves the possibility for a followup, put all the pieces together in a neat package, and then release it. Maybe it's not the absolute best it could be, but MatM 2 or whatever your next game is can be as fucking grand as you want it to be.
Sorry. I'm extremely salty about this because this is the second game in a row that I eagerly followed that got lost in development hell in no small part due to patreon. Take a guess what the first was.