Edited your file and post so the file is inside the folders meaning people just have to drag the files to the game folder.Here is my modded Assembly-CSharp.dll for v0.5.1b.
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thx for mod and keep up the good , you save us a lot of timeHere is my modded Assembly-CSharp.dll for v0.5.1b.
You will find in the Settingsmenu (Phone > Bottom right corner) 3 New Options which will toggle the cheats.
The cheats are deactivated when you start a new game, but will remain active between savegames.
- Cheat: Toogle Money Lock - will set your money to 100000 and locks it there
- Cheat: Toggle Needs Lock - will set sleep, food, hygiene and stress to 100 and locks them there. As a result your Mood will always be maxed
- Cheat: Toggle Energy Lock - will lock your energy at 100. Not sure it thisis really needed ...
Ohh and even without toggles I think in this version of the modded DLL I set the "DecreasingFactor" of the stats to 0.
Instructions: Extract to your game folder.
Why not have varying levels of difficulty? Perhaps give bonus scenes for playing the harder difficulties.I absolutely love that you guys are already hacking it (when 24 hours ago I was hoping I'd just get a few players) and will definitely take all your comments about the mood system into account!
If you manage your actions efficiently, you will never have to get a bad mood, but I don't want it to feel like you're grinding your ass of. That being said I'm still trying to find the right balance.
What is the program used to get CG images in case of this Unity game? And how to do that?
Here ya goYou must be registered to see the links
check this :What is the program used to get CG images in case of this Unity game? And how to do that?
Thank you very much for the indication of the program, but in the case of the Renpy games the files of the images are like RPA!check this :
You must be registered to see the links
Yes, they will be available in the next update!Or will these scenes only be released in a future upgrade?
Some nice ideas there, thanks! I'm already working on rebalancing the mood system.The stats system is ambitious (good) but unwieldy (bad).
I have considered that, it might be implemented in the future, but for now I'm focussing on rebalancing the gains/lossesWhy not have varying levels of difficulty? Perhaps give bonus scenes for playing the harder difficulties.
My bad sorry . download this :Thank you very much for the indication of the program, but in the case of the Renpy games the files of the images are like RPA!
But in Unity games do not appear with another extension?
pls don't do that i always choose the easy path okerFace:I have considered that, it might be implemented in the future, but for now I'm focussing on rebalancing the gains/losses
a bit.
Do you already have a date for the next update?Yes, they will be available in the next update!