Yes:@Faerin will leaving the door open prevent Ash form sleeping in your room after first scary movie?
Door closed -> Ashley shows up (after watching a scary movie early on, or always later in the game).
Door opened -> Claire shows up in the morning, to close it.
You know, this was actually my original idea, long, long ago@Faerin so many improvements. Now write a neat documentation and generalize it to a development engine. After that sell it. I know I would buy it from the Unity store.
I'm currently on my cheated playthrough so I can't give you a "good,bad,ugly" thing like last time, yet. But I already crossed a small bug. When you train your intelligence on the PC every course takes only one hour instead of the mentioned duration.
So far I love it.Oh one little question, can you make animations optional already? Or are they still a mandatory thing?
But now, I haven't even finished my "own" editor yet, as MotH has been taking up all my time.
One day...perhaps
Amen and thank you! It's not like I enjoy going through 200k-300k lines of code and script for 4 weeks straight, I'd much rather work on new content too. But like you said, this makes sure MotH can go on for a long time and not become yet another abandoned project.Since so many are bitching about 'lack of content in the update' - let me lay it out for you in layman terms:
Far to seldom developers actually go back in their code and identify problem areas. What happens with these developers and their products is simple: They end up swamped in bug reports that keep piling up over each release and finding less fixing them becomes near impossible.
Instead of bitching you should actually bow before @Faerin as he is one of the few having the balls to actually see that his code was going the wrong way in this regard. He made a very tough management but very smart decision and decided to scratch some of it and rewrite framework things to ensure YOU guys a good experience in the long run.