Someone can’t get a date with the ladies.That would provide more content but not more game play in achieving that content. I just feel that originally the game was more interactive. I feel more like a spectator now than someone playing a game.
Someone can’t get a date with the ladies.That would provide more content but not more game play in achieving that content. I just feel that originally the game was more interactive. I feel more like a spectator now than someone playing a game.
Not cool. Let the guy talk about a video game, no need to do shit like this.Someone can’t get a date with the ladies.
What's in 0.9.6 that you can't get in 0.9.9?someone has the backup of the v 0.9.6 please...
The ladies in the game, dude.Not cool. Let the guy talk about a video game, no need to do shit like this.
Oh. I'm so sorry. I completely misread you.The ladies in the game, dude.![]()
I disagree in this point. Story driven games aka VN are based on decision. Different decisions will lead to different content/images and perhaps tells a different story of the game.and the thing with not getting a scene because you fail something is annoying too because you have to play the game then more than one time or have to make many saves and that is something that I hate the most to many devs are doing stupid things like that I don't know why devs destroying a good game with decisions that let you not see every scene and something like that I don't want to play games more than one time and that is with all games besides of course sandbox games because there you do what you want and start something new but story driven games should never have bullshit like decision that prevent you having all scenes but this is just my opinion on it
I guess I'm kinda weird in that I like decision-based gameplay but I use a walkthrough so someone can tell me what the right decision is. I don't know why, and I realize that completely takes the decision out of my hands, but that's still what feels the most right to me.I disagree in this point. Story driven games aka VN are based on decision. Different decisions will lead to different content/images and perhaps tells a different story of the game.
Form your post I get the feeling that you don't like story driven games in general, where content is based on decisions (like Philly_Games does). In this case games where decision and mostly the story doesn't matter (like Milfy City & Co.) suits you better. But this just my opinion.
Thank you taking the time to write such elaborate feedback.If I had rated this game when I first started playing this game, I would have given it a four or a five. Since the developer has been doing these two week updates, I would now rate it a two. I appreciate the effort it takes to get an update out every two weeks and still keep the game looking great. It just seems to me that it has become more like watching porn than playing a game or going through a visual novel. A visual novel has a story and let's be realistic there has never been a story. It's a game where the player has complete specific tasks to move the relationships with various women to the next level. Since the relationships with the main characters have been maxed out, it seems like we have just been getting patches to the game to add additional sex scenes. Some of the updates have required a few achievements but not to the extent that the game required up through the dinner with Claire. Perhaps Faerin is moving toward the end of the game and that would be unfortunate because I think there is a lot more that could be done with this. Even though many of the relationships are maxed out, they could be maintained.
What if Claire was snippy to the kids at dinner and when MC visited her for sex was told that Claire was not in the mood. MC talks to all the family members and while every one has noticed that something is wrong no one knows what it is. Has something happened at work? MC overhears Ashley talking to Sophie about her interest in a teacher (no NTR.) Concerned MC talks to Sophie and learns that Ashley is tired of being treated as a kid, MC arranges a sophisticated evening. He has to get theater tickets, get some one to help him pick out an elegant dress for Ashley, and find an appropriate gift for a young WOMAN.
Date nights could be double dates. I don't know how difficult it would be to have two relation bars, but you might have to go through the dates four times to get all the outcomes. Fail with both girls get a twosome not including you. Succeed with one girl and not the other, twosome with the girl with whom you were successful. Finally, success with both girls, threesome. There could just be dates with characters that you have not dated like Sophie or additional dates with already dated characters, how about it's Veronica's birthday.
Anyway, I would just like to see fewer updates and more substantial content. I would rather wait six or eight weeks and have a more satisfying experience than wait two weeks and get though the entire update in less than ten minutes. Others may feel differently.
Hey man, I've been following your game for probably years now.Thank you taking the time to write such elaborate feedback.
In my opinion, it's one of those "you can't win" situations.
I take my time to develop characters -> I'm "milking the game" and "blue-balling" players.
I focus on finishing the main characters first, to get to sex scenes sooner -> "Why doesn't character X have more content?"
I add dates -> "I hate mini games/dates are boring".
I add more sex scenes -> "Not enough interactivity/why not more dates?".
This is not to say that all feedback is negative, because the majority of it isn't at all, but I just want to illustrate how hard it is to keep everyone happy (let's face it, it's impossible).
So for every desicion I make that might please you, someone else will come along and advocate the exact opposite (as has been demonstrated already by the replies to your post).
But after all, this is a place to share your opinion and I appreciate each and everyone that takes the time do so constructively, like you did, even if I disagree with parts of it.
And yes, I am working towards the end of the game.
Not because there isn't a lot more content I could add (this could go on for many years), but because I am confronted with decisions I have made during early development, that prevent me from creating a better game.
MotH was initally my way of testing my engine and finding out what "works", it has just gotten way more popular and bigger than I anticipated (for which I am very grateful).
However, now I feel it's time to take things to next level and apply what I have learned over the last couple of years to a new game. Like I've said many times before, I want to finish MotH in a way that pleases the players, but I also need challenge myself in order for me to stay motivated to work on this full time, because (unlike what some may think) I'm not in this just for the money, I want to (and need to) do something I enjoy.
/End rant![]()
I'm glad you explained yourself. I was thinking very unkind things about you. But you must understand how easy it was to misinterpret what you wrote.The ladies in the game, dude.![]()
Why would I just make a personal attack like that?I'm glad you explained yourself. I was thinking very unkind things about you. But you must understand how easy it was to misinterpret what you wrote.
It's the internet, my dude. Why does anyone make personal attacks like that?Why would I just make a personal attack like that?
Maybe if I had a history of that sort of thing. Anyway, this game is a lot more interactive than ptahn is giving it credit for.John Gabriel's Greater Internet Fuckwad Theory:
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Wait what? What did I do?Maybe if I had a history of that sort of thing. Anyway, this game is a lot more interactive than Tristrix is giving it credit for.
I must be sleep deprived, I thought you were the one that was saying the game isn’t very interactive. Sorry about that.Wait what? What did I do?
Yeah well, we're even, pal.I must be sleep deprived, I thought you were the one that was saying the game isn’t very interactive. Sorry about that.
Sry but I think you're a little bit wrong about that because I like good story driven games where the outcome is not dictated by a specific decisions that the writer think is wrong i just want to enjoy the complete game and not just part of it because of decisions you had made and of course the story do matter think about it why games like this and milfy city are loved by so many people because they can enjoy the story progressing without thinking was this decision right did I miss something that is just the nature of gamers you want to get it all what ever it is, achievements or specific weapons in this type of games it's the scenes you want all of them without missing something and i just like stories where I get the end I desire without the need to follow a route to get it but of course everyone has different taste but I think dev has done Amazing work with this game, and I am happy to see future games from Faerin he contacts to the people who play the game but that's enough from me talking about stuff like that.I disagree in this point. Story driven games aka VN are based on decision. Different decisions will lead to different content/images and perhaps tells a different story of the game.
Form your post I get the feeling that you don't like story driven games in general, where content is based on decisions (like Philly_Games does). In this case games where decision and mostly the story doesn't matter (like Milfy City & Co.) suits you better. But this just my opinion.