MotH_like25

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Aug 18, 2018
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So, do Suspicion or Jealousy even matter really in Man of the House? They've been incredibly easy to avoid, so I've just done that. If I increase either of them decently high, will that give me new / extra scenes? I assume either of them has the potential to end at least one or two path possibilities, but I never bothered trying to raise those. Has anyone done so, and were the results something I shouldn't miss?
CookieMonster666: You write well, I am also aware of this jealousy and suspicion, and I was curious if there are any additional scenes. So I'm asking you, Faerin or Larry, if such scenes will still arise from these two additional threads? And also whether this scene that is practicing yoga on the roof every Saturday as with Claire and Ashley and Veronica, and whether it will also end up somehow at the end, because there is also no end there.
 
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TheDevian

Svengali Productions
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Mar 8, 2018
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Faerin will never switch to Ren'py since he use his own customized Game Engine in Unity. ;)
Other than possibly saving during dialogue, which might be difficult, the only changes I would like to see would be that we could open the dialogue history while still in the conversation (when it matters), and to have both space and enter advance the text, along with the mouse clicking.
 

Faerin

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Jul 14, 2017
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Other than possibly saving during dialogue, which might be difficult, the only changes I would like to see would be that we could open the dialogue history while still in the conversation (when it matters), and to have both space and enter advance the text, along with the mouse clicking.
Ok, I have a (shameful) confession to make.
Both are tecnhically possible already, however:

The only reason you can't view the history during dialog is because it didn't fit the UI (part of the buttons get hidden, I actually added small history button to the dialog window, but decided against it, as it looked bad. I have to admit it was just lazyness on my part...)

The saving, I did on purpose as I wanted to keep some form of gameplay and prevent the saving at every step and just reloading to find out the results, but I can see why people would want to.
 

TheDevian

Svengali Productions
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Mar 8, 2018
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Ok, I have a (shameful) confession to make.
Both are tecnhically possible already, however:

The only reason you can't view the history during dialog is because it didn't fit the UI (part of the buttons get hidden, I actually added small history button to the dialog window, but decided against it, as it looked bad. I have to admit it was just lazyness on my part...)

The saving, I did on purpose as I wanted to keep some form of gameplay and prevent the saving at every step and just reloading to find out the results, but I can see why people would want to.
For the history, my main need for it, is that being disabled, and not 100% in control of my right hand, sometimes I double click, or click when I didn't mean to, that kind of thing, and I miss dialogue, which (especially on dates) can be critical to the choice I am about to make. Waiting until after the conversation means I might as well just reload the save from before it started (luckily I save before I do almost anything). Even if the button for it is up there with the others, like the 'wait' and 'eye' icons, I think it would help a lot.

As for saving, it's partly laziness, born from being used to renpy allowing us to save at every single option (and I do), and partly for me anyway, my inability to read well (dyslexia), for most of your game, it's fine as long as you remember to save before talking to anyone, the dates on the other hand, can be quite challenging like that. You miss something, you reload a save, you speed through to get back to what you needed, whoops, you missed the clue you needed for that choice, need to start over, and so on.

Thanks for even considering it.

P.S. while we are on the subject, the ability for the ctrl button to speed through text, it would be really nice if it stopped at unseen text, like Ren'Py does. That is a QoL feature I do miss on here. ;)
 

Faerin

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Jul 14, 2017
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For the history, my main need for it, is that being disabled, and not 100% in control of my right hand, sometimes I double click, or click when I didn't mean to, that kind of thing, and I miss dialogue, which (especially on dates) can be critical to the choice I am about to make. Waiting until after the conversation means I might as well just reload the save from before it started (luckily I save before I do almost anything). Even if the button for it is up there with the others, like the 'wait' and 'eye' icons, I think it would help a lot.

As for saving, it's partly laziness, born from being used to renpy allowing us to save at every single option (and I do), and partly for me anyway, my inability to read well (dyslexia), for most of your game, it's fine as long as you remember to save before talking to anyone, the dates on the other hand, can be quite challenging like that. You miss something, you reload a save, you speed through to get back to what you needed, whoops, you missed the clue you needed for that choice, need to start over, and so on.

Thanks for even considering it.

P.S. while we are on the subject, the ability for the ctrl button to speed through text, it would be really nice if it stopped at unseen text, like Ren'Py does. That is a QoL feature I do miss on here. ;)
I think all 3 options you describe have merit and will most likely add them to my new game.
I'll consider adding at least the history button in MotH for the big v1.0.0 update, as this has the least impact on my side and I can understand the need for it.

Thanks for the feedback!
 

TheDevian

Svengali Productions
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Mar 8, 2018
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I think all 3 options you describe have merit and will most likely add them to my new game.
I'll consider adding at least the history button in MotH for the big v1.0.0 update, as this has the least impact on my side and I can understand the need for it.

Thanks for the feedback!
Thank you! I was mainly thinking for the new game, so that works, but I think the history button would save a lot of people a lot of trouble on the dates if nothing else here.
I appreciate the way you take feedback, even when you don't use the ideas, as opposed to taking it as an insult, it shows you want to make the best game you can.
 
Jul 22, 2019
23
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Can someone help me out? Managed to get to point where I can peak in the bathroom saturday morning for more the merrier, but cannot seem to get part 3 to work. Supposedly done part 2 (got the photos) but now can't get part 3...super confused.
 

TheDevian

Svengali Productions
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Mar 8, 2018
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Can someone help me out? Managed to get to point where I can peak in the bathroom saturday morning for more the merrier, but cannot seem to get part 3 to work. Supposedly done part 2 (got the photos) but now can't get part 3...super confused.
I believe you need to go talk to V in her room.
 
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Jul 22, 2019
23
3
I believe you need to go talk to V in her room.
That only gives me currently take money or give ride. I have the images to suggest having done the prior part which is confusing me. Did I have to do these in order so yoga, then peek, then talk to V? cause I did it peek, yoga and V.
 

Sycho

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May 9, 2018
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That only gives me currently take money or give ride. I have the images to suggest having done the prior part which is confusing me. Did I have to do these in order so yoga, then peek, then talk to V? cause I did it peek, yoga and V.
If you can attach your save, I'll take a look at it for you.
 
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Sycho

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Ok, I just loaded your main save (not the auto) and noticed that Veronica's stats are at 80/80/90.

So if you're trying to get the second set of pics with Veronica and Ashley together in the bathroom again, it's too soon for that. You'll need to progress a little further with Veronica first. I think you need to have her at 100/100/100 to get that option when you talk to her in her room.
 
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linhvn279

Newbie
Jun 16, 2019
42
4
I made it to the task of circling in the image, at 10pm, good night, but no messages were sent. So how can I open this mission, my condition is enough to do this job!
 

TheDevian

Svengali Productions
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Mar 8, 2018
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I made it to the task of circling in the image, at 10pm, good night, but no messages were sent. So how can I open this mission, my condition is enough to do this job!
Are you following a walkthruogh, or the in game hints? What does her hint tell you to do?
 

linhvn279

Newbie
Jun 16, 2019
42
4
Are you following a walkthruogh, or the in game hints? What does her hint tell you to do?
I did not see any suggestions, achievements were made one by one but there were no messages coming. That task requires 10pm to go to a good night room but after doing the task, there are no messages. I don't know how to do it?
 

TheDevian

Svengali Productions
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Mar 8, 2018
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I did not see any suggestions, achievements were made one by one but there were no messages coming. That task requires 10pm to go to a good night room but after doing the task, there are no messages. I don't know how to do it?
If I remember correctly, it might require you leaving your room (walking into the hallway), in the afternoon, but I am probably wrong...
worst case, you can upload the save, and one of us will take a look at it and see.
 

Sycho

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May 9, 2018
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If I remember correctly, it might require you leaving your room (walking into the hallway), in the afternoon, but I am probably wrong...
worst case, you can upload the save, and one of us will take a look at it and see.
That's the "bump into Ashley" hint where you have to leave his bedroom at 15:00 you're thinking of. I think this is one is where you need either image 7 or 8 for her, but I can't remember how to get those without looking at the save.
 
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linhvn279

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Jun 16, 2019
42
4
If I remember correctly, it might require you leaving your room (walking into the hallway), in the afternoon, but I am probably wrong...
worst case, you can upload the save, and one of us will take a look at it and see.
This is my saved file, can you see what it is doing? Thank you very much!
 
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