- Jan 23, 2018
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Well its a great news , did he talk about his new game ? renpy or unity ?MotH v1.0 isn't the last version. However, Moth is going to end definitely this year.
Well its a great news , did he talk about his new game ? renpy or unity ?MotH v1.0 isn't the last version. However, Moth is going to end definitely this year.
The new game will be a set in a Hotel and will be a management type game no further details than this as of yet, it will also be Unity as it's more versatile than RenpyWell its a great news , did he talk about his new game ? renpy or unity ?
Yes, he talked about his new game and also shared his concepts for new games here on F95. On Patroen he let people vote which game concept he should focus on next. The winner was a Hotel management-simulation game.Well its a great news , did he talk about his new game ? renpy or unity ?
Hello all here's this weeks update of Man of the House 0.99 (extra)
Enjoy
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Please note as the next version will be Version 1.0 it will be released in 3 or 4 weeks time
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UncleVT could you please update the OP Thanks
Hi. So the next version, if it's supposed to be special, it's great as it's supposed to be 1.0.0 ... So I'm definitely looking forward to specifying at the end of the holiday, but that's the ending if you end up with the only prolongation of the game finish quickly, it is time to release. And as you can see, the final version will not be 1.0.0 after the end. but maybe it will end up on 1.0.0 with a bit, so by the end of the year if I have to get out this way, I will be able to withstand this version with a piece. Well, just let someone know later where there will be a new topic about the new game Hotel has become. Greetings
CookieMonster666: You write well, I am also aware of this jealousy and suspicion, and I was curious if there are any additional scenes. So I'm asking you, Faerin or Larry, if such scenes will still arise from these two additional threads? And also whether this scene that is practicing yoga on the roof every Saturday as with Claire and Ashley and Veronica, and whether it will also end up somehow at the end, because there is also no end there.So, do Suspicion or Jealousy even matter really in Man of the House? They've been incredibly easy to avoid, so I've just done that. If I increase either of them decently high, will that give me new / extra scenes? I assume either of them has the potential to end at least one or two path possibilities, but I never bothered trying to raise those. Has anyone done so, and were the results something I shouldn't miss?
Other than possibly saving during dialogue, which might be difficult, the only changes I would like to see would be that we could open the dialogue history while still in the conversation (when it matters), and to have both space and enter advance the text, along with the mouse clicking.Faerin will never switch to Ren'py since he use his own customized Game Engine in Unity.
Many times here... use searchWell its a great news , did he talk about his new game ?
Why would competent C# coder, with large experience in making of Unity games, switch to RenPy?renpy or unity ?
Ok, I have a (shameful) confession to make.Other than possibly saving during dialogue, which might be difficult, the only changes I would like to see would be that we could open the dialogue history while still in the conversation (when it matters), and to have both space and enter advance the text, along with the mouse clicking.
For the history, my main need for it, is that being disabled, and not 100% in control of my right hand, sometimes I double click, or click when I didn't mean to, that kind of thing, and I miss dialogue, which (especially on dates) can be critical to the choice I am about to make. Waiting until after the conversation means I might as well just reload the save from before it started (luckily I save before I do almost anything). Even if the button for it is up there with the others, like the 'wait' and 'eye' icons, I think it would help a lot.Ok, I have a (shameful) confession to make.
Both are tecnhically possible already, however:
The only reason you can't view the history during dialog is because it didn't fit the UI (part of the buttons get hidden, I actually added small history button to the dialog window, but decided against it, as it looked bad. I have to admit it was just lazyness on my part...)
The saving, I did on purpose as I wanted to keep some form of gameplay and prevent the saving at every step and just reloading to find out the results, but I can see why people would want to.
I think all 3 options you describe have merit and will most likely add them to my new game.For the history, my main need for it, is that being disabled, and not 100% in control of my right hand, sometimes I double click, or click when I didn't mean to, that kind of thing, and I miss dialogue, which (especially on dates) can be critical to the choice I am about to make. Waiting until after the conversation means I might as well just reload the save from before it started (luckily I save before I do almost anything). Even if the button for it is up there with the others, like the 'wait' and 'eye' icons, I think it would help a lot.
As for saving, it's partly laziness, born from being used to renpy allowing us to save at every single option (and I do), and partly for me anyway, my inability to read well (dyslexia), for most of your game, it's fine as long as you remember to save before talking to anyone, the dates on the other hand, can be quite challenging like that. You miss something, you reload a save, you speed through to get back to what you needed, whoops, you missed the clue you needed for that choice, need to start over, and so on.
Thanks for even considering it.
P.S. while we are on the subject, the ability for the ctrl button to speed through text, it would be really nice if it stopped at unseen text, like Ren'Py does. That is a QoL feature I do miss on here.
Thank you! I was mainly thinking for the new game, so that works, but I think the history button would save a lot of people a lot of trouble on the dates if nothing else here.I think all 3 options you describe have merit and will most likely add them to my new game.
I'll consider adding at least the history button in MotH for the big v1.0.0 update, as this has the least impact on my side and I can understand the need for it.
Thanks for the feedback!
I believe you need to go talk to V in her room.Can someone help me out? Managed to get to point where I can peak in the bathroom saturday morning for more the merrier, but cannot seem to get part 3 to work. Supposedly done part 2 (got the photos) but now can't get part 3...super confused.
That only gives me currently take money or give ride. I have the images to suggest having done the prior part which is confusing me. Did I have to do these in order so yoga, then peek, then talk to V? cause I did it peek, yoga and V.I believe you need to go talk to V in her room.
If you can attach your save, I'll take a look at it for you.That only gives me currently take money or give ride. I have the images to suggest having done the prior part which is confusing me. Did I have to do these in order so yoga, then peek, then talk to V? cause I did it peek, yoga and V.
If you can attach your save, I'll take a look at it for you.
Are you following a walkthruogh, or the in game hints? What does her hint tell you to do?I made it to the task of circling in the image, at 10pm, good night, but no messages were sent. So how can I open this mission, my condition is enough to do this job!