jan^s
Active Member
- Dec 19, 2019
- 951
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Unity
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.
along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.
video quality playback limits (to the unity version used in this game)
almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.
cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.
compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).
renpy
Don't need to do a recompile at every renpy revision nor are you force to update.
Has a maintained universal mod
never had video quality limits, afaik
doesn't require exhaustive amount of knowledge to do small or large changes to source code.
most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).
I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.
jm2c...
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.
along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.
video quality playback limits (to the unity version used in this game)
almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.
cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.
compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).
renpy
Don't need to do a recompile at every renpy revision nor are you force to update.
Has a maintained universal mod
never had video quality limits, afaik
doesn't require exhaustive amount of knowledge to do small or large changes to source code.
most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).
I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.
jm2c...