Well, good luck with that. Since the game has been finished for 5 years. If I may ask, what is wrong with the Unity engine, other than the obvious known differences, or "I don't play Unity games cause I hate this" ?We need a renpy remake hero...
So that is primarily what your argument is about, that you can't mod the game to your liking? In case you aren't aware, there are cheats built into this game (as well as Faerin's other game, Mystwood Manor) that you can use at anytime throughout, should players choose to do so, eliminating the need for creating a mod. Mods have been known to cause more problems than they solve by creating bugs in the saves. We've seen this time and time again, and every time we've ran into a save where a mod was used, they're immediately turned away. We can and do refuse to help players who have used mods and cheat engines in the past and will continue to do so because they are not supported by the developer nor has he given his blessing for people to create a mod for his games.Unity
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.
along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.
video quality playback limits (to the unity version used in this game)
almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.
cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.
compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).
renpy
Don't need to do a recompile at every renpy revision nor are you force to update.
Has a maintained universal mod
never had video quality limits, afaik
doesn't require exhaustive amount of knowledge to do small or large changes to source code.
most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).
I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.
jm2c...
Okay we get you don't like Unity and in your opinion Ren'py beats it everytime. Does it? Does it really? I don't remember starting this game up or any other Unity game I have played and it said Unity update needed, so that premise is false to start off with. Are you making a point as a player or a dev?Unity
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.
along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.
video quality playback limits (to the unity version used in this game)
Just to clarify are you arguing as a player or a dev here? The stuff you mention except for the first line which is crying that you can't mod the game as easy as you would in Ren'py means nothing and doesn't add to your point. Whether it can be modded easier on Ren'py or Unity has no bearing on what platform a dev chooses to make his game, it's his or her decision.almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.
cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.
compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).
Don't know and to be honest don't care either. I have worked on three successful Unity games that are selling quite well on Steam and I am currently working on a fourth that will end up on Steam in 2 to 2 1/2 years from now.renpy
Don't need to do a recompile at every renpy revision nor are you force to update.
Has a maintained universal mod
never had video quality limits, afaik
doesn't require exhaustive amount of knowledge to do small or large changes to source code.
most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).
I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.
jm2c...
Well, I was waiting to hear your arguments, but I'm happy to have waited a little too long to answer them, since here we have two experts much better trained than me, to give a more complete answer.Unity
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.
along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.
video quality playback limits (to the unity version used in this game)
almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.
cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.
compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).
renpy
Don't need to do a recompile at every renpy revision nor are you force to update.
Has a maintained universal mod
never had video quality limits, afaik
doesn't require exhaustive amount of knowledge to do small or large changes to source code.
most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).
I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.
jm2c...
Renpy allows for easier community mods. You can compress the game, or modify it to run on Android which is usually not possible using Unity. You can create fan-based walkthroughs, galleries, or even give people the option to remove certain scenes with renpy.Well, good luck with that. Since the game has been finished for 5 years. If I may ask, what is wrong with the Unity engine, other than the obvious known differences, or "I don't play Unity games cause I hate this" ?
So somebody needs to port this game in RenPy, in order that somebody else makes walkthrough mod for users here?Renpy allows for easier community mods.
Take a look at Google play, most of games are made in Unity lol. This game was not portable to Android because it's designed specifically for computer screens and mouse clicking, not because Unity doesn't work on Android.You can compress the game, or modify it to run on Android which is usually not possible using Unity.
I am not saying the game needs to be ported to Renpy, it was asked why one might want a renpy version, and I gave some reasons. If a dev doesn't build a mac or Android version, with renpy the community can build a version, should they want to. If it is Unity, it would be up to the dev and despite unity running on Android, many devs using Unity only provide a Windows build because of how much extra work Unity takes to make an Android version versus the much easier process of building for multiple OS in Renpy.So somebody needs to port this game in RenPy, in order that somebody else makes walkthrough mod for users here?
Well, it's really lot of work. Not because porting is that complicated in itself, but because this game uses a lot of custom made modifications by Faerin. Also, pure RenPy cant even translate many of modifications. Porter would need to make his custom solutions directly in Python. And also to be familiar with C#. It's a lot of work, and not a many of people can do it, especially not for free.
Take a look at Google play, most of games are made in Unity lol. This game was not portable to Android because it's designed specifically for computer screens and mouse clicking, not because Unity doesn't work on Android.
Also, game archive is already heavily compressed. It's only 27% of game extracted.
As for walkthrough.... yelp... this even had dedicated thread with WT, saves and FAQ.
Emh, I think you got it all wrong, again. It's not more complicated of more time consuming to make game versions for different operating systems in Unity. For this game, Android is out of picture simply because game is not designed to be run on phone. It's made to be played on Computer with keypad and mouse. End of story. Faerin decided to focus only on Windows during development. Game was and still is playable under Linux and Mac with Wine. Later he made Mac version which can be purchased on Steam and Nutaku. There was no interest for Linux build among patrons I guess.If it is Unity, it would be up to the dev and despite unity running on Android, many devs using Unity only provide a Windows build because of how much extra work Unity takes to make an Android version versus the much easier process of building for multiple OS in Renpy.
Of course it requires. You must understand what game does and how it does in order to replicate that functionlaity in other developing platform.A Renpy build doesn't require knowing all the mods made by the dev because those changes were engine specific,
yell18,帖子:12865659,会员:6455702 said:我找不到放置帮助的mapping.xml 文件夹
[/引用]i know root folder
The root folder is the one that has the game in it, the same as the exe that you use to start the game.
Cheats are built in, you just need to get through the first day, they will be in your phone.Is there a cheat mod for this game orrr the game has it's own in game cheat mod?
Its deeper in the subfolder, beneat www I thinki cant find the mapping.xml folder where i put help
Same hair. Might have started with the same base model, but it was not an intentional thing on Faerin's part.Is that the same daughter as in dating my daughter?