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pgm_01

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Jan 11, 2018
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Well, good luck with that. Since the game has been finished for 5 years. If I may ask, what is wrong with the Unity engine, other than the obvious known differences, or "I don't play Unity games cause I hate this" ?
Renpy allows for easier community mods. You can compress the game, or modify it to run on Android which is usually not possible using Unity. You can create fan-based walkthroughs, galleries, or even give people the option to remove certain scenes with renpy.

That said, it would be a lot of work to port this game over with little payoff. If this game were not widely available anymore, it might make sense to build a renpy version, but the game is available on Steam and here, so there isn't much reason to do that.
 
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Thermophob

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Apr 10, 2018
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Renpy allows for easier community mods.
So somebody needs to port this game in RenPy, in order that somebody else makes walkthrough mod for users here?
Well, it's really lot of work. Not because porting is that complicated in itself, but because this game uses a lot of custom made modifications by Faerin. Also, pure RenPy cant even translate many of modifications. Porter would need to make his custom solutions directly in Python. And also to be familiar with C#. It's a lot of work, and not a many of people can do it, especially not for free.


You can compress the game, or modify it to run on Android which is usually not possible using Unity.
Take a look at Google play, most of games are made in Unity lol. This game was not portable to Android because it's designed specifically for computer screens and mouse clicking, not because Unity doesn't work on Android.
Also, game archive is already heavily compressed. It's only 27% of game extracted.
As for walkthrough.... yelp... this even had dedicated thread with WT, saves and FAQ.
 

Nemo56

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I defintly would not mind if it was remade in Ren'Py, but it works as it is so there really is no need for it. It would do not good for Android either, the tiny clickable areas would remain tiny unless someone want to change the design of the game.

But of course everyone is free to negotiate the rights with the original creator and then make one :D
 
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pgm_01

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Jan 11, 2018
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So somebody needs to port this game in RenPy, in order that somebody else makes walkthrough mod for users here?
Well, it's really lot of work. Not because porting is that complicated in itself, but because this game uses a lot of custom made modifications by Faerin. Also, pure RenPy cant even translate many of modifications. Porter would need to make his custom solutions directly in Python. And also to be familiar with C#. It's a lot of work, and not a many of people can do it, especially not for free.



Take a look at Google play, most of games are made in Unity lol. This game was not portable to Android because it's designed specifically for computer screens and mouse clicking, not because Unity doesn't work on Android.
Also, game archive is already heavily compressed. It's only 27% of game extracted.
As for walkthrough.... yelp... this even had dedicated thread with WT, saves and FAQ.
I am not saying the game needs to be ported to Renpy, it was asked why one might want a renpy version, and I gave some reasons. If a dev doesn't build a mac or Android version, with renpy the community can build a version, should they want to. If it is Unity, it would be up to the dev and despite unity running on Android, many devs using Unity only provide a Windows build because of how much extra work Unity takes to make an Android version versus the much easier process of building for multiple OS in Renpy.

A Renpy build doesn't require knowing all the mods made by the dev because those changes were engine specific, they just need to replicate the game play in Renpy which can be done. It would be time-consuming to rebuild the game, enough that it would probably work as a community build more than an individual project.
 

Thermophob

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If it is Unity, it would be up to the dev and despite unity running on Android, many devs using Unity only provide a Windows build because of how much extra work Unity takes to make an Android version versus the much easier process of building for multiple OS in Renpy.
Emh, I think you got it all wrong, again. It's not more complicated of more time consuming to make game versions for different operating systems in Unity. For this game, Android is out of picture simply because game is not designed to be run on phone. It's made to be played on Computer with keypad and mouse. End of story. Faerin decided to focus only on Windows during development. Game was and still is playable under Linux and Mac with Wine. Later he made Mac version which can be purchased on Steam and Nutaku. There was no interest for Linux build among patrons I guess.
Other developers do provide builds for different OS (for example look at Hail Dicktator). Sometimes leakers here don't share versions.
Either way, it would definitely be less time and resource consuming to make Mac build of MotH, than port game to RenPy.

A Renpy build doesn't require knowing all the mods made by the dev because those changes were engine specific,
Of course it requires. You must understand what game does and how it does in order to replicate that functionlaity in other developing platform.
 

Audi4Rings

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Dec 8, 2023
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So I've kind of got to the part where it get's real grindy and it's losing my attention a little. Is there a complete save file out there with all the scenes finished?
 

Nemo56

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So I've kind of got to the part where it get's real grindy and it's losing my attention a little. Is there a complete save file out there with all the scenes finished?
Grindy in what way? It's all event based.
It used to be different, there were stats that had to be grinded, but all that was removed from the game. Now there are no stats to grind, money is also easy enough to come by. A couple of events need to be repeated, and it's always the same number of repetitions (five, if I remember correctly).
 

hatenonincest

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Mar 14, 2018
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This game would totally benefit from sligthly better models and more complex/longer animations. I'd be happy with that as long as the game didn't change. I beat it years ago and it was pretty good for that time.
 

Nemo56

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Jan 7, 2018
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This game would totally benefit from sligthly better models and more complex/longer animations. I'd be happy with that as long as the game didn't change. I beat it years ago and it was pretty good for that time.
It was ok when it was first released, visually there were some more intersting ones back then as well.
The game convinced me with the gameplay mostly and what was great was the two week update schedule. Since I was not interested in JRPGs (most games were like that), this was the second "big" VN style game I played after BB (before that I played 'real' porn games by Illusion and the text adventures).
The early 'episodes' had no real animations at all, only later updates would get animations. Those weren't cheap to make, that whole prerendered 3D thing was just beginning.

If you can convince the dev that he'll make good money with a remaster, I'm sure he's going to consider it :)
 
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