larry5168
Engaged Member
- May 19, 2018
- 2,983
- 7,140
- 703
Okay we get you don't like Unity and in your opinion Ren'py beats it everytime. Does it? Does it really? I don't remember starting this game up or any other Unity game I have played and it said Unity update needed, so that premise is false to start off with. Are you making a point as a player or a dev?Unity
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.
along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.
video quality playback limits (to the unity version used in this game)
Wait maybe because you like to mod games and with every game release update you have to update your mod which is a bit of an inconvenience.
As for video quality can you clarify your point as it's a bit vague. Unity can't run at the same resolution as Ren'py or it can't keep up with the frame rate or it can't run files over a certain size what is it?
Just to clarify are you arguing as a player or a dev here? The stuff you mention except for the first line which is crying that you can't mod the game as easy as you would in Ren'py means nothing and doesn't add to your point. Whether it can be modded easier on Ren'py or Unity has no bearing on what platform a dev chooses to make his game, it's his or her decision.almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.
cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.
compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).
As for your last two points I refer you to the answer above.
Don't know and to be honest don't care either. I have worked on three successful Unity games that are selling quite well on Steam and I am currently working on a fourth that will end up on Steam in 2 to 2 1/2 years from now.renpy
Don't need to do a recompile at every renpy revision nor are you force to update.
Has a maintained universal mod
never had video quality limits, afaik
doesn't require exhaustive amount of knowledge to do small or large changes to source code.
most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).
I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.
jm2c...
Your points here seem to be simply it's difficult for you to mod if it's made in Unity. So what? I'm pretty sure that there are people out there that are a lot cleverer than you or me that could mod the game if they wanted to they've just decided not to.
A dev will create a game on a platform that he or she is comfortable with and one that they know fairly well or in some cases inside out. It's their decision and I can tell you the last thing on their mind is whether anyone can mod it easily or not.