Create and Fuck your AI Cum Slut –70% OFF
x

larry5168

Engaged Member
May 19, 2018
2,983
7,140
703
Unity
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.

along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.

video quality playback limits (to the unity version used in this game)
Okay we get you don't like Unity and in your opinion Ren'py beats it everytime. Does it? Does it really? I don't remember starting this game up or any other Unity game I have played and it said Unity update needed, so that premise is false to start off with. Are you making a point as a player or a dev?
Wait maybe because you like to mod games and with every game release update you have to update your mod which is a bit of an inconvenience.
As for video quality can you clarify your point as it's a bit vague. Unity can't run at the same resolution as Ren'py or it can't keep up with the frame rate or it can't run files over a certain size what is it?

almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.

cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.

compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).
Just to clarify are you arguing as a player or a dev here? The stuff you mention except for the first line which is crying that you can't mod the game as easy as you would in Ren'py means nothing and doesn't add to your point. Whether it can be modded easier on Ren'py or Unity has no bearing on what platform a dev chooses to make his game, it's his or her decision.
As for your last two points I refer you to the answer above.

renpy
Don't need to do a recompile at every renpy revision nor are you force to update.

Has a maintained universal mod

never had video quality limits, afaik

doesn't require exhaustive amount of knowledge to do small or large changes to source code.

most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).

I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.

jm2c...
Don't know and to be honest don't care either. I have worked on three successful Unity games that are selling quite well on Steam and I am currently working on a fourth that will end up on Steam in 2 to 2 1/2 years from now.
Your points here seem to be simply it's difficult for you to mod if it's made in Unity. So what? I'm pretty sure that there are people out there that are a lot cleverer than you or me that could mod the game if they wanted to they've just decided not to.
A dev will create a game on a platform that he or she is comfortable with and one that they know fairly well or in some cases inside out. It's their decision and I can tell you the last thing on their mind is whether anyone can mod it easily or not.
 

♂Brout&Minou♀

Engaged Member
Jul 30, 2020
2,926
2,175
408
Unity
requires (forced updates by unity, pushed to users) then a complete recompile of code if any changes of unity revision (which the forced update does have) no matter how slight of a change if you want to maintain currency in source game-app.

along with a need recompile to any mod or trainer to work again if any and when unity revision changes do happen.

video quality playback limits (to the unity version used in this game)

almost need a 4 year degree to deal with all the constant changes to unity versions and revisions on what and of how things are done behind the scenes.

cost nickle and dimes users to death from assets to (you want a certain video or file type to work with your project pay must for) plugins.

compiling time to end development of project, most use cases are much more steps and are more time intensive (when compared to renpy's development process).

renpy
Don't need to do a recompile at every renpy revision nor are you force to update.

Has a maintained universal mod

never had video quality limits, afaik

doesn't require exhaustive amount of knowledge to do small or large changes to source code.

most things are free or open source and if you can't find one to suite your needs you could always write one (a can't do in unity due to pay walled and propriety code at work).

I am sure there are plenty more comparisons both good and bad that can be made (majorly bad when compared) to renpy.

jm2c...
Well, I was waiting to hear your arguments, but I'm happy to have waited a little too long to answer them, since here we have two experts much better trained than me, to give a more complete answer.
If your first question seemed a little vague on which point of view you were standing, it seems quite clear that your answer is from the development point of view or at least, one of a poorly informed modder, or poorly advised to say the least.
However, I give you a point on what you write, it is easier to work on Ren'Py than on Unity, particularly when you start from scratch, which is true in my case

 

pgm_01

Active Member
Jan 11, 2018
901
1,526
304
Well, good luck with that. Since the game has been finished for 5 years. If I may ask, what is wrong with the Unity engine, other than the obvious known differences, or "I don't play Unity games cause I hate this" ?
Renpy allows for easier community mods. You can compress the game, or modify it to run on Android which is usually not possible using Unity. You can create fan-based walkthroughs, galleries, or even give people the option to remove certain scenes with renpy.

That said, it would be a lot of work to port this game over with little payoff. If this game were not widely available anymore, it might make sense to build a renpy version, but the game is available on Steam and here, so there isn't much reason to do that.
 
  • Like
Reactions: rb813

Thermophob

Engaged Member
Apr 10, 2018
2,002
2,777
368
Renpy allows for easier community mods.
So somebody needs to port this game in RenPy, in order that somebody else makes walkthrough mod for users here?
Well, it's really lot of work. Not because porting is that complicated in itself, but because this game uses a lot of custom made modifications by Faerin. Also, pure RenPy cant even translate many of modifications. Porter would need to make his custom solutions directly in Python. And also to be familiar with C#. It's a lot of work, and not a many of people can do it, especially not for free.


You can compress the game, or modify it to run on Android which is usually not possible using Unity.
Take a look at Google play, most of games are made in Unity lol. This game was not portable to Android because it's designed specifically for computer screens and mouse clicking, not because Unity doesn't work on Android.
Also, game archive is already heavily compressed. It's only 27% of game extracted.
As for walkthrough.... yelp... this even had dedicated thread with WT, saves and FAQ.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,898
4,875
457
I defintly would not mind if it was remade in Ren'Py, but it works as it is so there really is no need for it. It would do not good for Android either, the tiny clickable areas would remain tiny unless someone want to change the design of the game.

But of course everyone is free to negotiate the rights with the original creator and then make one :D
 
  • Like
Reactions: Thermophob

pgm_01

Active Member
Jan 11, 2018
901
1,526
304
So somebody needs to port this game in RenPy, in order that somebody else makes walkthrough mod for users here?
Well, it's really lot of work. Not because porting is that complicated in itself, but because this game uses a lot of custom made modifications by Faerin. Also, pure RenPy cant even translate many of modifications. Porter would need to make his custom solutions directly in Python. And also to be familiar with C#. It's a lot of work, and not a many of people can do it, especially not for free.



Take a look at Google play, most of games are made in Unity lol. This game was not portable to Android because it's designed specifically for computer screens and mouse clicking, not because Unity doesn't work on Android.
Also, game archive is already heavily compressed. It's only 27% of game extracted.
As for walkthrough.... yelp... this even had dedicated thread with WT, saves and FAQ.
I am not saying the game needs to be ported to Renpy, it was asked why one might want a renpy version, and I gave some reasons. If a dev doesn't build a mac or Android version, with renpy the community can build a version, should they want to. If it is Unity, it would be up to the dev and despite unity running on Android, many devs using Unity only provide a Windows build because of how much extra work Unity takes to make an Android version versus the much easier process of building for multiple OS in Renpy.

A Renpy build doesn't require knowing all the mods made by the dev because those changes were engine specific, they just need to replicate the game play in Renpy which can be done. It would be time-consuming to rebuild the game, enough that it would probably work as a community build more than an individual project.
 

Thermophob

Engaged Member
Apr 10, 2018
2,002
2,777
368
If it is Unity, it would be up to the dev and despite unity running on Android, many devs using Unity only provide a Windows build because of how much extra work Unity takes to make an Android version versus the much easier process of building for multiple OS in Renpy.
Emh, I think you got it all wrong, again. It's not more complicated of more time consuming to make game versions for different operating systems in Unity. For this game, Android is out of picture simply because game is not designed to be run on phone. It's made to be played on Computer with keypad and mouse. End of story. Faerin decided to focus only on Windows during development. Game was and still is playable under Linux and Mac with Wine. Later he made Mac version which can be purchased on Steam and Nutaku. There was no interest for Linux build among patrons I guess.
Other developers do provide builds for different OS (for example look at Hail Dicktator). Sometimes leakers here don't share versions.
Either way, it would definitely be less time and resource consuming to make Mac build of MotH, than port game to RenPy.

A Renpy build doesn't require knowing all the mods made by the dev because those changes were engine specific,
Of course it requires. You must understand what game does and how it does in order to replicate that functionlaity in other developing platform.
 

Audi4Rings

Member
Dec 8, 2023
326
234
129
So I've kind of got to the part where it get's real grindy and it's losing my attention a little. Is there a complete save file out there with all the scenes finished?
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,898
4,875
457
So I've kind of got to the part where it get's real grindy and it's losing my attention a little. Is there a complete save file out there with all the scenes finished?
Grindy in what way? It's all event based.
It used to be different, there were stats that had to be grinded, but all that was removed from the game. Now there are no stats to grind, money is also easy enough to come by. A couple of events need to be repeated, and it's always the same number of repetitions (five, if I remember correctly).
 
4.20 star(s) 267 Votes