In my first game I did give her the bottle of wine again after 20 hearts (I bought 3 bottles). I never got the second glass request. In that first game, once I gave her the bottle when below 20 hearts the game appears to be bugged from then on. Have you tested this yourself? Give her the bottle when her hearts is in the teens, and then give her a second bottle when she's at over 20 hearts? You didn't answer my question as to whether there is a mood threshold for having her ask for the second glass.
Yep, that's what I did and it works fine for me, so I'm not sure what could have caused this. There are no flags being set when giving her wine before the 20 hearts, so that could not have affected it. There is mood treshhold either, all mood requirements are indicated in front of the actions that have them.
BTW, I'd like to say that this is a great game. But without the walkthroughs it's pretty much impossible to progress. And even with the document(s) there are things that a player must know that the walkthroughs do not mention.
Thanks, but what do you mean by "things a player must know"? I believe that you should be able to find out everything you need to know from playing the game (and looking at hints if need be).
Of course that is assuming that you read the dialogs.
Please let me know what is missing, so I can update the dialogs/hints to include this.
I know there are players that get to 100% without using the walkthrough, but the majority uses the walkthrough, that's why I added the hints system, as I feel you shouldn't need to have a walkthrough to play the game (or any for that matter).
In my opionion, if someone is not able to play it even with the dialogs, hints and location indicators, then this might not be the game for them. Otherwise I might as well just upload the CG or make a webcomic as stated before.
In the end, I guess it comes down to the player's preference (and perhaps skill).