I know, however you did say that the game basically can't be played without a walkthrough. I've been hearing that more and more and in my opinion, that's a bad thing.
I'm from "the era" of old text adventures where you had to try EVERYTHING to progress, so I'm used to puzzling/trying out a lot of stuff and actually enjoy this, but I realize a lot of players do not (especially in a game of this genre).
So that's why I added the hint system.
The other suggestion has been mentioned a few times as well and I'm going to try to squeeze it in for today's update if I can (no promises yet!)