Everyone has different tastes, but for me t is the RPGMM elements of the game that are boring. Walk to shower walk to dresser. Walk to door. Walk to car. SLOWWWWLY drive car to work. Walk to desk. Walk to printer (with another NPC designed to get in the MC's way to slow things down even more). Walk to elevator. Walk to bosses office. Wait until invited in. Walk to desk. All of this, every day (and the reversed in the evening) without any decisions, events... anything. It is simply designed to waste the player's lifespan and make the game seem longer than it is.
RPGM games certainly have their place, and a well-done RPGM game (like Claire's Quest or Lust Doll) can be extremely enjoyable. This isn't one of those games, though. It doesn't have exploration, or opponent movement, or random encounters, or even a meaningful day/night system. RPGM mechanics here are just being used to artificially extend the time between the players' opportunities to do anything interesting. And that's pretty much the definition of boring.
the game isnt that bad if you cheat (if needed, i'll forward you the changed files).
Faster movement of all persons and vehicles in the game
- go to the file rpg_objects.js (i have v1.6.0)
- open it with editor
- my values are
var speed = agi + Math.randomInt(Math.floor(5 + agi / 2));
Game_Map.prototype.scrollDistance = function() {
return Math.pow(2, this._scrollSpeed) / 128;
Game_CharacterBase.prototype.distancePerFrame = function() {
return Math.pow(2, this.realMoveSpeed()) / 64
Game_CharacterBase.prototype.initMembers = function() {
this._x = 0;
this._y = 0;
this._realX = 0;
this._realY = 0;
this._moveSpeed = 4;
this._moveFrequency = 6;
--------- you will have a faster movement and still the white field popping up. this is neded for game play. higher speed values will lead to a unplayable game.
Vehicle
Game_Vehicle.prototype.initMoveSpeed = function() {
if (this.isBoat()) {
this.setMoveSpeed(8);
} else if (this.isShip()) {
this.setMoveSpeed(8);
} else if (this.isAirship()) {
this.setMoveSpeed(6);
}
};
Gold cheat
Game_Party.prototype.initialize = function() {
Game_Unit.prototype.initialize.call(this);
this._gold = 100000000000;
this._steps = 0;
this._lastItem = new Game_Item();
this._menuActorId = 0;
this._targetActorId = 0;
this._actors = [];
this.initAllItems();
};
then save the file with option "all data" and restart the game.
Changes are only implemented if you restart the game.
i recommend to use the cheats right at the beginning.
ATTENTION: you need to win all battles. loosing a battle may decrease all you money !