Thanks for the kind words everyone. Wanted to post an update and let anyone interested know I've been working on Master Rune quite a bit over the last week or so. I took a brief stint to mess around in HS2 and learned quite a bit, then came back to KK and realized how much I could improve on. Specifically in regards to modeling/lighting, though I forgot how limited KK's lighting is so that's of perhaps dubious value.
Most of the characters have undergone some changes I believe make them far more appealing, but of course taste is subjective. I'll probably throw up some screenshots when I finalize them.
Shiro's intro is probably the only one that will feature those updated models of the already available content, since I want to focus more on making new content. I just wasn't particularly satisfied with that scene, so in I went ahead and remade it.
I also took some time to clean up the script as a way to get back into the swing of things. A lot of lines were changed and many more added. I went ahead and fleshed out the world more in my outline, and all of the characters have far more rounded stories/personalities than the ideas I was working with before, which should allow me to write up plenty of satisfying character arcs and conclusions. I have several more characters mostly fleshed out, modeled, and ready to be debuted.
One notable change is Rune is a bit more human. He was giving me serious detached sociopath vibes (for good reasons, and he is still that guy) but he should be more interesting to read now. Also his hands are approximately 20% smaller because why were they so big?
Right now progress is mostly slowed by the Ren'py side of things. My intention wasn't really to make Master Rune a kinetic novel, but I'll admit my forte lies in the writing side of things and not the game deving aspect.
Basically, I'm debating on how "gamey" it should actually be. Whatever features I implement can't detract from the story/romance/dating stuff, so it may just come down to traditional visual novel choices that somewhat change the narrative/unlock new scenes/etc. I haven't ruled anything out yet.
Anyway, I think that's all I've got for now. Steadily working toward the next release. No estimates because I still have no concept for how long certain things are going to take.
Once again, thanks for the kind words. The fact people enjoy things I make will forever be an awesome and humbling experience.