tsap

Member
Apr 19, 2019
215
214
But isn't there a strategy to have one melee fighter with super high dex? I am thinking of trying this against the big monsters at second hunting place past the ferry. Maybe you can charge and have enough melee defence to buff it until your shooters have killed it? The one time I tried to kill those I was not strong enough with coil guns and super high ranged attack and decent mercs.
I like the way you think.
As it happened I went this way and learned a thing or two about this game. Please let me entertain you a bit with my story here:

(Warning: TLDR.)
Noticing that legacy is still more or less one not too good joke (for ME at least), I took some time to analyze what I really enjoy within the game and noticed it was fighting. So, instead of going MOAR-way I went to the opposite direction and started a supposedly quite long and painful grind with only one game-person, the MC. No issids and wife those I had learned to frown upon, no slave-girls those I still love, but like to keep happy instead of letting enemies or fuckers grind them to pulp.

From my earlier plus 20 efforts I had the advantage of knowing pretty well where the tough adversaries usually lie awaiting. So I could avoid them until I could afford the better weapons and best armor.
I was careful and nervous - every bad fight would be my last, because there were no friends to stick tendstims in me if I went down - but it was also exiting to be such a (relatively) weak fool in constant danger.
Sooner than I thought, I had gathered enough to start buying stuff and after just a month of game-time I could start really grinding the field.
When weather was bad I never stayed home. I went fishing or hunting to slowly get my MC tough. It worked, but took time. Yet I stayed motivated thinking that I was going a road "seldom used".

Ok, months (in game-time) passed, but I was gathering some influence and a good pile of rubbish to start crafting stuff I would need later. Now I could take on stronger adversaries and I did just that. Again a little bit sooner than I had expected I found myself hunting charuks - and that turned out something that really formed my MC and compelled his skills to increase. At this point of time I had influence enough to get into the Arena and Virax. Taking a bath and "massage" there felt quite nice after getting almost beaten, so I used that place more than most. It also shortened the recovering times.
So what had I learned? The game gives enough chances to play single in case I know what I need to do. I do not need eidetic memory - though I admit it would be useful :) - and all it takes to make the passive income from investments is just a lot of time and some enlightened use of current game systems.

What did I do with my wealth, you might wonder. Well, I went and fetched Michelle from her place and made her my 'quarter mistress'. What comes next is probably quite a lot of fishing and fucking. Less marrying. :giggle:
 

Ceesko

Engaged Member
Jun 3, 2017
2,123
5,416
Yes, it would be nice if you could build a shop to sell your crafted items.
Place your slaves as sales assistants, hire an external sales assistant or place one of your companions.
Be able to build a tavern, a brothel, a factory, etc..
A casino where you can bet and earn/lose money.
Being able to create your own underworld clan, instead of going around being a bounty hunter.

All of this is planned. It is being hinted in slave quests, for example if you have good relationship with Juno, you will be able to buy property in her city "new eden" if you maintain loving relationship.
 

LizJ

Member
Aug 13, 2020
265
168
Apologies if previously reported:

Version: 0.8.1.1 (public)
Trouble: Slaves given free time (day off) still report for prostitution assignment
 

Sick&Alone

Member
Aug 30, 2020
380
153
Just started a .8.1.1b run. Only on day 45.

Can't remember all starting choices, but I selected doctor parents get decent medical skills (I feel if you get those up a bit it speeds up healing overnight and I don't have to use a pick on the healing implant). Ended up with around 45 range, science and academics were 25, manipulate and charm 40/35, respectively and I selected crafting choice to boost that up a little to help. Otherwise, everything was not very high.

I took Loren and Ansel, plus picked up tier2 girl as my combat group. No other slaves at the moment. Very selective of battles due to all the low range attack values (a lot of misses). Struggled with money having to improve armor and weapons on self, mercs and slave, plus minimum upgrade of house and a few books to up medical skill and persuasion skills.

Have multiple runs going on at same time, though I've abandon a couple and started again. That's usually how I do things, have several games going on at same time with different choices as I only like to have a few girls at a time. Each game will have mostly different girls and the MC with different game parameters.
that's why I said D100, since some start, & then Quit, w/o getting very far. I had that some problem (prev ver) when I tried Dr/medic (sucked @ combat!) 45R isn't too bad (did you get the 1 w rifle?) T2 slave (obviously, not everyone has this option;) I think u can custom her: what you did you do? combat? W her custom skills, (& being FREE on top!) it's even better than another Merc!
--->> same issue I had (need weapons/armor for everybody, right when starting & $'s tight)
Let me know if you get (keep?) any of your routes past 100 day, & which ones. (rem your starting choices)
 

Sick&Alone

Member
Aug 30, 2020
380
153
Combat suggestions for the author GD-studios (I don't need assistance from players).

Make the starting distance from your opponent random or factor in the player's stealth with a dice roll. Currently, all encounters start at Range by default unless the player chooses to change this manually. What this does is makes melee weapons pointless for your opponent if the player and followers are using ranged weapons. It takes your opponent two turns to close the distance to melee weapon range. They are almost always dead before they get there. Because of this huge advantage, there is no point in the player/followers using anything but ranged weapons (unless you want the extra challenge). I always target the opponents with ranged weapons first and the melee fighters are just target practice (running towards the bullets and two turns away from attacking).

Make it random who gets to go first. The player always getting the first turn is too big of an advantage!

Lower the number of red enemies on the maps that only have one person. When I have myself and four followers, even a super elite enemy with super stats and the best gear gets mowed down like grass after 5 people take shots at them each turn. If the single enemy has a melee weapon they never end up getting a turn to strike me or my followers since they are dead before they can close the distance. Imagine you're in a fight with 5 people shooting guns at you and you charge at the player group from range with a sword (very stupid and instant death).
1st point:
No, it's only 1 turn delay (CHARGE, then ATTACK); Same for both sides.

2nd, you didn't specify version or gear or ANYTHING, but just as example:
Docks quest (Kym Qline possibly early) 4 guy w AUTOMATIC guns, & CB armor; If you don't have CB on everyone, easy to loose several; Even WITH, it's common to loose 1-2 (out of yes, 4)
Oh, & BTW, Space marines (another quest) just as bad or worse. ("poison" often does very little or NO dam)

Every deadly enemy that I can rem (inclu both mentioned above) use *RANGE* weapons, so melee point is secondary. [unless player is melee?] +, Most melee fighters have poor stats (oh, except Heroic druggies! I've seen them KILL, they had no problem w 1 turn delay!)
But for most----only a handful use swords, & most have poor armor, & stats. [R enemies most difficult]
 
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Tanev3

Newbie
Dec 1, 2022
38
38
Here are some previews of the updated Furry's Tavern (fully rendered sex scenes will be out in 0.8.1.2), and the revamped Tier2 quest.

Included in tomorrow's hotfix (0.8.1.1c).


View attachment 2274452

View attachment 2274450

View attachment 2274453

Additional content:

You don't have permission to view the spoiler content. Log in or register now.
The Furry's Tavern renders are such a great addition! I use those girls all the time and love the writing, supercool!
 
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Tanev3

Newbie
Dec 1, 2022
38
38
I have been trying out 8.1.1 now. Main problem for me is that it is more fiddly to change weapons of followers, maybe one or two more clicks than previously.

Typically I would use rifle for all fights for all followers, because ammo is cheap. And then switch to Automatic rifle / coil gun for tough fights. It seems this is more fiddly now, which is problem for me since I do it so often. Anyway, just a small point.
 

AmerHST

Member
Jun 19, 2020
324
752
1. It isn't a playstyle, there is no "fighter" class. Your playstyle would be the choice between pimp, academic, or combatant. With potential to do all 3 on the same character. Your exact weapon choice during combat is too minuscule to count as a playstyle. And gets changed multiple times as your wealth increases.

2. In game lore is a thing. it has to be respected.

3. I addressed it very next post. If you want to make it viable then add high end gear that makes it viable instead of rebalancing so that your 100$ sword is as good as your plasma cannon that costs over 100x the price.

There are various lore compliant paths towards making it not suck. From the active camoflage stealth armor (invisibility), cybernetics, and high tech melee weapons.

armor is better than dodging in this game
1- It 100% is a playstyle. Those are career paths in the game not playstyles, you can be academic and still fight.

2- not a single person said a 100$ sword should do the same damage as a plasma canon. You said "A sword and a gun shouldn't be "balanced" gun is just better. There is a reason nobody uses swords nowadays." as an argument which I countered by saying this is a game not real life, there are no plasma guns in real life. Just like there is a 100000$ plasma gun, there should be a 100000$ plasma sword or whatever else.

3- That won't solve the issue if your damage is nothing so you end up just being a punishing bag. You can add good armor and maybe make melee weapons not do s much damage because they require no ammo after all so we need to balance that out but they still need to do more damage and by that I mean better melee weapons in game.
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,385
3- That won't solve the issue if your damage is nothing so you end up just being a punishing bag. You can add good armor and maybe make melee weapons not do s much damage because they require no ammo after all so we need to balance that out but they still need to do more damage and by that I mean better melee weapons in game.
... how would explicitly solving the issue not solve the issue?
Your damage won't be nothing with an expensive high tech melee weapon that costs 100x more than the basic sword.
that is literally the whole point of introducing it in the first place.

edit:
this is actually standard fare for RPGs.
you got a 100g pistol, a 10,000g pistol, and 100,000g pistol
you got a 100g sword, a 10,000g sword, and a 100,000g sword
with each weapon being comparable to those similarly prices.

my personal preference is still a more simulationist world where things are not balanced.
But if you must go with "make all weapon types viable and balanced" approach, then matching price point to effectiveness is the standard RPG route towards doing that
 
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AmerHST

Member
Jun 19, 2020
324
752
... how would explicitly solving the issue not solve the issue?
Your damage won't be nothing with an expensive high tech melee weapon that costs 100x more than the basic sword.
that is literally the whole point of introducing it in the first place.
I read the word "gear" as armor idk why so that's on me lol. Now that I reread it again I agree with your 3rd point.
 
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AmerHST

Member
Jun 19, 2020
324
752
... how would explicitly solving the issue not solve the issue?
Your damage won't be nothing with an expensive high tech melee weapon that costs 100x more than the basic sword.
that is literally the whole point of introducing it in the first place.

edit:
this is actually standard fare for RPGs.
you got a 100g pistol, a 10,000g pistol, and 100,000g pistol
you got a 100g sword, a 10,000g sword, and a 100,000g sword
with each weapon being comparable to those similarly prices.

my personal preference is still a more simulationist world where things are not balanced.
But if you must go with "make all weapon types viable and balanced" approach, then matching price point to effectiveness is the standard RPG route towards doing that
I would like to add melee should not be as strong as ranged weapons here because melee requires no ammo so I think it's unfair for them to do the same damage here since ammo costs a lot, tho I would still like them be playable atleast
 
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mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,385
I would like to add melee should not be as strong as ranged weapons here because melee requires no ammo so I think it's unfair for them to do the same damage here since ammo costs a lot, tho I would still like them be playable atleast
that is a fair point...

[joking]clearly what we need is melee ammo. have lightsabers which have armor penetration feature, but consume power cells to attack (same ammo as plasma weapons)
[/joking]
 

dickbutt22

Newbie
Dec 26, 2017
70
58
this is no longer necessary. you can assign girls to jobs or classes directly from the slave interaction screen.
How? Ive soken to shop owners and it says that vendor location is avaialble in slave control menu. But when I click on the slave i dont see a job option
 

dickbutt22

Newbie
Dec 26, 2017
70
58
How do I assign jobs to slaves? Ive spoken to shop owners and it says that vendor location is avaialble in slave control menu. But when I click on the slave i dont see a job option
 

Tanev3

Newbie
Dec 1, 2022
38
38
How do I assign jobs to slaves? Ive spoken to shop owners and it says that vendor location is avaialble in slave control menu. But when I click on the slave i dont see a job option
You click on the symbol that looks like dark circle with three horizontal lines in it, below "- Main Slaves -" (there is a double arrow directly below "- Main Slaves -", it is below the arrow). Then you get a page "Household Slaves". Here you push on one the slave you want to manage, then you get the main way to interact with your slaves, assign jobs, choose courses at academy, set chores, look at stats, look at traits, set household rules.
 

Sick&Alone

Member
Aug 30, 2020
380
153
I would like to add melee should not be as strong as ranged weapons here because melee requires no ammo so I think it's unfair for them to do the same damage here since ammo costs a lot, tho I would still like them be playable atleast
Wow. Obviously you've never studied battles.
Ok, wrong #1:
IRL, *MELEE* weapons are (in general) *MUCH* more powerful, *IF* someone has the skills.
For example good sword (again, Master/expert skills) could *EASILY* cut off a LIMB! *WAY* more damage than a handgun, & more than most rifles. (except machine guns/auto of course---but even a 3 round "burst" would do *LESS* Dam!)
Gun: hole in....
Sword: Loose the whole body part! (anybody missing a HEAD?!?)
Wrong #2:
No ammo (realistic) is a "trade off"----both IRL, & in-game.
Guns get 2 "shoot first, ask Q later" ; Melee must 1st ***CLOSE DISTANCE*** [although IRL you'd have buildings/trees/obstacles to help] so in OPEN areas, R weapons have HUGE advantage. But in tighter areas/close quarters, etc Melee better. (In-g: loose 1 turn to "charge")
*PLUS*, both IRL & In-g, Melee weapons req a *LOT* more training! (In-G: Dam inc by STRENGTH, so you need 2 stats high! R weapons only need 1 stat high; [ideally, both need Dex too])
 
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