Sharkie94

Newbie
May 5, 2020
96
77
Take a sword and charge at someone who has a gun then. See how will that turns out for you, Good luck (y)
Not flaming you - but read up on the "Swedish Caroliners[Karoliner]" - they basically did just that.
The Karoliners would just walk up to the enemy, while enduring volley after volley of inaccurate, untrained enemy fire... Then - when they could see the whites of their enemy's eyes - shoot their own salvoes, fix bayonets and charge at the enemy through the smoke. :p

Their training and tactics allowed Sweden to take over Finland, Estland, Latvia, Lithuania, Large parts of Norway, a small chunk of Germany.

Actually aiming to kill someone - is something most have to be trained to do. :)



That said - I would take any alternative option to "charging" an enemy with a gun. :D
 

LizJ

Member
Aug 13, 2020
265
168
Need amiable to unlock that.
Okay, so I should read
"Raise Peasant's Affection to Friendly if you want to know more about his past"
as
"Raise Peasant's Affection to Amiable if you want to know more about his past."
until the next public update.
Got it.
Thanks.
 

Abdulkump

Member
Game Developer
Mar 1, 2018
102
40
Not sure what this conversation is really about, but you have to belong to Kymanto House to buy Aria, so if you haven't done that she won't be available to buy. Kymanto House is a licensed slave house.
It says "Licensed slavers only" when I try to buy the $35,000 slave at the Slave Market in Crystal Heights.
 

Hargan2

Well-Known Member
Nov 27, 2017
1,193
1,375
It says "Licensed slavers only" when I try to buy the $35,000 slave at the Slave Market in Crystal Heights.
How far have you gotten in the Kymanto questline? as far as I can recall you have to do most of the Kymanto stuff before you can buy her, since you have to work your way up the totem pole as it were.
 

GD-studios

Active Member
Game Developer
Nov 20, 2021
866
2,924
Okay, so I should read
"Raise Peasant's Affection to Friendly if you want to know more about his past"
as
"Raise Peasant's Affection to Amiable if you want to know more about his past."
until the next public update.
Got it.
Thanks.
Ah, noticed this now. Text error. Fixed. (y)
 
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Sick&Alone

Member
Aug 30, 2020
380
153
You tell your little 'Brawler' bitches that those who don't use guns can still die from them and that they are grade 'A' Prime pieces of fuckflesh and you're not risking them getting too many marks on their smoking hot bodies. That, and that you have a whip!

Then give them all a rifle--regardless of how low their ranged combat is--and let them get their increases from crits, and buy a lot of thirty-ought rounds. Lots. That and combat armor and they're a valuable asset to your team, get them Durasteel asap too. They will be more effective than you seem to think and get better every week from crits.

In my estimation melee should merely supplement your tactics, everyone should fire at least a rifle until everyone on their side with a rifle, auto-rifle, coil or plasma gun is down. Then close and finish them off with swords or katanas, except for the ones with low Ranged Combat still--keep them firing the rifles for target practice. Thirty-ought ammo is cheap.

Try it this way from the very beginning sometime and see just how fast your regulars get better and how relatively effective they are despite starting with ranged combats of about 15. That's with the thirty-ought, don't use anything else outside the first day or so when you don't have enough rifles yet. Handguns and shotguns are pretty much worthless against anything armored, and only the armored targets are going to give you a problem after the first few days.

You've got to be willing to try to charm them even when your chances are low, say 25-35%. When I say 'charm' I mean specifically 'affect'-->'compliment' then 'beauty'/'sex appeal'/'intelligence' as well as 'encourage.' Those failures don't hurt you and with an upgraded house your gains will stay with you even if you fail two or three times as often as you succeed. Just keep at it and don't go pissing them off if you don't have the high manip/charm to get away with it at first.

Frigid/Perverted: They're standoffish at first until they know you well and then go 'all in' to your benefit. Not that unusual really, I've known chicks like that.

Lots of combat will solve the money and respect problems you appear to have sometimes. That means you clear the board as soon as possible and you keep it clear. You'll have to wait a little to take out the Space Hulk, the Black Gunner and Guardsmen with the mind thingy and the Highwaymen of Darkmere, but once you have two or three of Ayden/Space Marine/Black Guardsmen you can take those down regularly too. Always keep Stokke Hill and the Fort off Marston Avenue clear.

I've not seen a level six bounty in the 212 I've done, but in my experience you can start taking out the level fours and even fives once you have the Space Marine. Sometimes it's just one guy; You having at least three rifles, an auto rifle and coilgun can pretty much ensure you'll just about execute them before they have a chance to fire. Even with Durasteel they'll only get one or two shots.

If you can't make 450 a day, you're not trying hard enough. Keep that board clear--especially Stokke Hills.
lol! Pretty sure they don't listen to me.
"... those who don't use guns can still die from them"---True of any weapon, including knives & swords.

Crits----in case you've forgotten, are quite random (I've seen 1 person get several, while another does many fights & gets NONE!) Not AT ALL a reliable way to train anybody.

I think you mean "DuraPLATE" , not durasteel. As mentioned (another post) many things get easier once you have 1500 Infl, *AND* some $$$ [12k+? ]

Obviously, you're big on *Ranged*----let me tell you what I'm big on: ***ACCURACY***! Eg, if someone has 70 Melee, & 20 Range, I don't care what kind of gun they have, they're going to MISS! a LOT!
Anybody who MISSES most of the time, is only good for 1 thing: MEATSHIELD. (if you're lucky, if you're UNlucky, another story.

I do try to give the "R" people "practice" ---but again, & I cannot emphasize this enough: *CRITICAL HITS* are LUCK! [& when they do come, they often go to those who already have decent stats & need them the LEAST! lol]

BTW some "R" start @ 10. (I have some of those) if u don't train, it'd take 10x Crit just to get to 20! (~200+ days!)
+ Hopefully you have enough XP to know that Rifle/MG have penalites for R too low. [increases Misses]
Personally, i'd rather have (given the choice) a Pistol *HIT*, than a Rifle/MG MISS.

"Frigid/Perverted: ....."----Just an example of 1 Problem: "practice Caress" to get CHARM XP, doesn't work w them. [really, REALLY hard to hi enuf to do anything w (LOW CH)

BTW----sidenote: ANSEL (Range---RIFLE) seemed to get hit a lot, while 2 (out of 3) Melee Rarely do, so again, the whole R/M thing is very weak if you look @ who *REALLY* takes most of the damage.
[REMEMBER: CB = better, armor, but *LESS* (big hit!) to Dex, so more likely get hit by M enemies]
(Probably the whole "LUCK" thing?)

I'd rather have the extra armor and increase dex. Not having the best armor costs you in tendstims every single hit--think about it. I do the quest to get tendstims down soon after I have the Space Marine and at least one other who can fire a coilgun efficiently (RC ~80).

I do all the investments as soon as possible after I get combat armor, except the one that hurts slavegirl happiness, I blow those guys away. Note that for the Caravans that means I need two top-tier mercs first, so not immediately.

Yes, sometimes--especially in the beginning--I had to bribe for information. Oh, well, I just netted a little less. However I found the more I carassed my slavegirls, the more willing people were to giving me information for free. Thus I made slut-cuddling into the official sport of Halidor for a while, having my cake and eating it too by cutting expenses while enjoying my slaves and making them happier too. Win, win, win! The synergy there was inspiring.

I don't have the money problems you have because I play differently than you. I'm not bullshitting, your melee-first combat style costs you bigtime in tendstims. I often don't even get anyone take a double-digit hit, that's what wasting their big guns (rifle or better) before they have a chance to fire, or fire more than once, achieves when you wear the best armor. Most of my battles are essentially executions after the first week or so. Sometimes they get some luck, for example in my recent test run for your benefit I had Juno and Michelle both taken down by consecutive crossbow crits, figure the odds. But shit happens, I'll get those points back eventually and we still won the fight.

There is no substitute for absolute victory with minimal risk. Imagine being one of your soldiers, wouldn't you want a boss who thought that way?
"...I'd rather have the extra armor and increase dex."----you have to be *REALLY* really careful. Except for leather, CB makes DEX take a *HUGE* hit [& early game your/their DEX isn't that high anyway!] so you *REALLY* can't have both: EITHER extra AR (& LOW Dex), *OR*, higher Dex, & less Ar. [Until 1500 Infl / --$ WEAVE]

I've been debating about doing the "I do the quest to get tendstims down" [Can't rem the NAME!] -----Just tried, & SUCCEEDED [hey finally got that 1500 INFL!] @ the docks----u know, 4x CB AR [what were u saying about how great it was?] & 3 (or 4?) MG?

"I've not seen a level six bounty in the 212 I've done, but in my experience you can start taking out the level fours and even fives once you have the Space Marine. Sometimes it's just one guy; You having at least three rifles, an auto rifle and coilgun can pretty much ensure you'll just about execute them before they have a chance to fire. Even with Durasteel they'll only get one or two shots."--- The ones that kicked my butt b4, weren't even lvl6 (4-5?)
BUT they had:
-4 Enemies (not just 1!)
-DURAPLATE
-Either MG or Coil. (never saw 2 coil, but even 1 C & 3 MG are *ROYAL* pain early on!)
Does that sound like a level 4? 5?
+ of course, they *ALL* had good skills, where most of my crew sucked... (AR don't help much if u can't HIT!)

I think I need to be more careful of the "unknowns" (Bounties)
Or, is the Level # most important thing?
--->> It's not just about the "Bounty," it's "How good (AR/Skill/weapons) are their CREW?

"There is no substitute for absolute victory with minimal risk. Imagine being one of your soldiers, wouldn't you want a boss who thought that way?"----Oh, I certainly agree here, but *EXACTLY* how that plays out, varies a LOT---$/skills/LUCK/etc (training take time, EVERYTHING cost $...)
 

Caesariuz

Newbie
Dec 27, 2018
84
64
Im facing a couple of things im not sure they're intended

Noted some arena victories not adding up on my Arena rating (80+)

Same thing about prostitution ring, girl not gaining any xp even having fairly low stats:
002.jpeg
Maybe working as Escort doesnt improve stats.

Had a good night tho!
001.jpeg
 

Sick&Alone

Member
Aug 30, 2020
380
153
..

Lots of combat will solve the money and respect problems you appear to have sometimes. That means you clear the board as soon as possible and you keep it clear. You'll have to wait a little to take out the Space Hulk, the Black Gunner and Guardsmen with the mind thingy and the Highwaymen of Darkmere, but once you have two or three of Ayden/Space Marine/Black Guardsmen you can take those down regularly too. Always keep Stokke Hill and the Fort off Marston Avenue clear.

I've not seen a level six bounty in the 212 I've done, but in my experience you can start taking out the level fours and even fives once you have the Space Marine. Sometimes it's just one guy; You having at least three rifles, an auto rifle and coilgun can pretty much ensure you'll just about execute them before they have a chance to fire. Even with Durasteel they'll only get one or two shots.

If you can't make 450 a day, you're not trying hard enough. Keep that board clear--especially Stokke Hills.
lol! Pretty sure they don't listen to me.
"... those who don't use guns can still die from them"---True of any weapon, including knives & swords.

Crits----in case you've forgotten, are quite random (I've seen 1 person get several, while another does many fights & gets NONE!) Not AT ALL a reliable way to train anybody.

I think you mean "DuraPLATE" , not durasteel. As mentioned (another post) many things get easier once you have 1500 Infl, *AND* some $$$ [12k+? ]

Obviously, you're big on *Ranged*----let me tell you what I'm big on: ***ACCURACY***! Eg, if someone has 70 Melee, & 20 Range, I don't care what kind of gun they have, they're going to MISS! a LOT!
Anybody who MISSES most of the time, is only good for 1 thing: MEATSHIELD. (if you're lucky, if you're UNlucky, another story.

I do try to give the "R" people "practice" ---but again, & I cannot emphasize this enough: *CRITICAL HITS* are LUCK! [& when they do come, they often go to those who already have decent stats & need them the LEAST! lol]

BTW some "R" start @ 10. (I have some of those) if u don't train, it'd take 10x Crit just to get to 20! (~200+ days!)
+ Hopefully you have enough XP to know that Rifle/MG have penalites for R too low. [increases Misses]
Personally, i'd rather have (given the choice) a Pistol *HIT*, than a Rifle/MG MISS.

"Frigid/Perverted: ....."----Just an example of 1 Problem: "practice Caress" to get CHARM XP, doesn't work w them. [really, REALLY hard to hi enuf to do anything w (LOW CH)
I'd rather have the extra armor and increase dex. Not having the best armor costs you in tendstims every single hit--think about it. I do the quest to get tendstims down soon after I have the Space Marine and at least one other who can fire a coilgun efficiently (RC ~80).

I do all the investments as soon as possible after I get combat armor, except the one that hurts slavegirl happiness, I blow those guys away. Note that for the Caravans that means I need two top-tier mercs first, so not immediately.

Yes, sometimes--especially in the beginning--I had to bribe for information. Oh, well, I just netted a little less. However I found the more I carassed my slavegirls, the more willing people were to giving me information for free. Thus I made slut-cuddling into the official sport of Halidor for a while, having my cake and eating it too by cutting expenses while enjoying my slaves and making them happier too. Win, win, win! The synergy there was inspiring.

I often don't even get anyone take a double-digit hit, that's what wasting their big guns (rifle or better) before they have a chance to fire, or fire more than once, achieves when you wear the best armor. Most of my battles are essentially executions after the first week or so. Sometimes they get some luck, for example in my recent test run for your benefit I had Juno and Michelle both taken down by consecutive crossbow crits, figure the odds. But shit happens, I'll get those points back eventually and we still won the fight.

There is no substitute for absolute victory with minimal risk. Imagine being one of your soldiers, wouldn't you want a boss who thought that way?
"Lots of combat will solve the money and respect problems you appear to have sometimes."----We've covered this b4. Too many hits/Dam = hi stem cost [YES, this is *BEFORE* "Tales from Redhaven Q" so stems cost a lot more]

"I don't have the money problems you have because I play differently than you. I'm not bullshitting, your melee-first combat style costs you bigtime in tendstims."---OH? so, if that's the case, how come the *RANGE* people often get hit the *MOST*?!? [BBBzzzz! sorry, melee-theory Failure!] Case in Point, ANSEL. (don't know why, but they seem to hate him! UGH]
============================
UPDATE: [YES, this is post (recently) 1500 Infl. ]

Took out *Highwaymen* ["Tales from Redhaven" Quest] !!
That's 1 Coil + 3 MG.
Oh, & [what Did I tell you] UGH. THey killed Ansel (NO, he wasn't Melee, had MG & Good AR)
But we DID win, so that helps a lot w stim $;

That's actually another Critical (no not shooting) POINT----once stims cheaper, Combat becomes cheaper.
BTW:
2 x Melee, +
3 x Range

[randomness *REALLY* sucks, even if u hit, often MG dam *LESS* than Rifle dam!]

You talk about "clearing the board" etc & all kinds of stuff---but Rem, this is PRE-100 days, really can't do very much b4 run out of Stamina. (even less, if want to save some 4 "Caress"....)

" I often don't even get anyone take a double-digit hit,"----??? Read this at least 3+x, still don't get it.
Even the "low" hits are 20+; Maybe you can explain that 1 better?
 

Sick&Alone

Member
Aug 30, 2020
380
153
Im facing a couple of things im not sure they're intended

Noted some arena victories not adding up on my Arena rating (80+)

Same thing about prostitution ring, girl not gaining any xp even having fairly low stats:
View attachment 2345080
Maybe working as Escort doesnt improve stats.

Had a good night tho!
View attachment 2345083
Not sure about the Arena thing, but I did notice 1 of the recent changes, (newer V) more random/harder to get Sex EXP; Basically means in a certain range, her EXP will climb very slowly. (or if unlucky, not at all)
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,065
933
lol! Pretty sure they don't listen to me.
"... those who don't use guns can still die from them"---True of any weapon, including knives & swords.

Crits----in case you've forgotten, are quite random (I've seen 1 person get several, while another does many fights & gets NONE!) Not AT ALL a reliable way to train anybody.

I think you mean "DuraPLATE" , not durasteel. As mentioned (another post) many things get easier once you have 1500 Infl, *AND* some $$$ [12k+? ]

Obviously, you're big on *Ranged*----let me tell you what I'm big on: ***ACCURACY***! Eg, if someone has 70 Melee, & 20 Range, I don't care what kind of gun they have, they're going to MISS! a LOT!
Anybody who MISSES most of the time, is only good for 1 thing: MEATSHIELD. (if you're lucky, if you're UNlucky, another story.

I do try to give the "R" people "practice" ---but again, & I cannot emphasize this enough: *CRITICAL HITS* are LUCK! [& when they do come, they often go to those who already have decent stats & need them the LEAST! lol]

BTW some "R" start @ 10. (I have some of those) if u don't train, it'd take 10x Crit just to get to 20! (~200+ days!)
+ Hopefully you have enough XP to know that Rifle/MG have penalites for R too low. [increases Misses]
Personally, i'd rather have (given the choice) a Pistol *HIT*, than a Rifle/MG MISS.

"Frigid/Perverted: ....."----Just an example of 1 Problem: "practice Caress" to get CHARM XP, doesn't work w them. [really, REALLY hard to hi enuf to do anything w (LOW CH)


"Lots of combat will solve the money and respect problems you appear to have sometimes."----We've covered this b4. Too many hits/Dam = hi stem cost [YES, this is *BEFORE* "Tales from Redhaven Q" so stems cost a lot more]

"I don't have the money problems you have because I play differently than you. I'm not bullshitting, your melee-first combat style costs you bigtime in tendstims."---OH? so, if that's the case, how come the *RANGE* people often get hit the *MOST*?!? [BBBzzzz! sorry, melee-theory Failure!] Case in Point, ANSEL. (don't know why, but they seem to hate him! UGH]
============================
UPDATE: [YES, this is post (recently) 1500 Infl. ]

Took out *Highwaymen* ["Tales from Redhaven" Quest] !!
That's 1 Coil + 3 MG.
Oh, & [what Did I tell you] UGH. THey killed Ansel (NO, he wasn't Melee, had MG & Good AR)
But we DID win, so that helps a lot w stim $;

That's actually another Critical (no not shooting) POINT----once stims cheaper, Combat becomes cheaper.
BTW:
2 x Melee, +
3 x Range

[randomness *REALLY* sucks, even if u hit, often MG dam *LESS* than Rifle dam!]

You talk about "clearing the board" etc & all kinds of stuff---but Rem, this is PRE-100 days, really can't do very much b4 run out of Stamina. (even less, if want to save some 4 "Caress"....)

" I often don't even get anyone take a double-digit hit,"----??? Read this at least 3+x, still don't get it.
Even the "low" hits are 20+; Maybe you can explain that 1 better?
In the long run, the luck averages out. For a while I thought Ansel was penalized somehow as he seemed to never get a crit. I'm not talking about the bug where you had to go to the screen of mercs after the battle or the crit wouldn't raise the stat, but Ansel simply never got one--until he did. Took like forever, Juno and even Rebecca (who I didn't buy until ~30 days in) had five to ten before Ansel got his first. Conversely Lovisa not only got several crits early, she actually hit normally near to a third of the time despite her starting with 15 or so ranged combat. It happens, probability suggests that it will sometimes, but the larger the sample the more it averages out over time.

Yes I know that firing a rifle below 40 Ranged combat carries a penalty, and I do it anyway because it's not much of a penalty and when you do hit with a rifle at least it matters, those handguns just suck even when they do hit. Just keep shooting, take every opportunity to get your girls practice with the guns, you'll be surprised at how fast they rise if you just keep at it.

If you have two or three decent mercs, you can carry one or two meatshields as they take target practice. You'll want to train your own Ranged Combat right after you get your stamina up to ~80-100, so you'll be a decent shot yourself. You (at 80 ranged combat which doesn't take that long), Loren and the Space Marine using coilguns, which Loren will be able to fire without a penalty soon into the game, can take out pretty much any target on the board before they fire twice. That's enough to take out pretty much any of the starting targets. Yes there is that one SOB bounty where two have Duraplate and one has a coilgun and there's four enemies overall, and a few top tier Arena enemies who will still be out of reach, but you'll be able to take out the Ceilor Forest Raiders and the Highwaymen of Darkmere and that's good enough to solve your money problems.

If you want to cuddle your frigid girls, charm them first. Even if you fail two out of three times as long as your house is upgraded, they're wearing their 'Do Me' perfume, you give them something of an allowance and you don't go pissing them off it only takes maybe a week to raise a girl's affection to where you can 'caress' at least one of them. Start with her and use her to raise your Charm to get the other girls too.


After the first few weeks of the game you shouldn't be worrying about running out of stamina, you've raised it to the point you won't run out. Until then, frequent Hope Laurel at Divine Juices in Watery Eyes when you need to.

When you have 35 points of armor (Duraplate) they don't hit for 20 points very much, even rifles hits are often single digits. I hardly ever let anyone hit me with anything stronger than a rifle, and that's a short window that (for most enemies) closes completely once I have Ayden, whose first hit is often spectacular.

Yes, the Highwaymen of Darkmere are the exception, those three auto-rifles (outside the coilgun) are a pain, but they have leather armor and don't last long. They go down easy.
 
Last edited:

Gunner Rey

Well-Known Member
Aug 15, 2018
1,065
933
Im facing a couple of things im not sure they're intended

Noted some arena victories not adding up on my Arena rating (80+)

Same thing about prostitution ring, girl not gaining any xp even having fairly low stats:
View attachment 2345080
Maybe working as Escort doesnt improve stats.

Had a good night tho!
View attachment 2345083
When you get to a certain level it starts taking more Arena wins to raise your rating.

Isn't Escort the one where they don't have much sex, or only do one at a time? I don't use that one, I want them worked over good, like little slavegirl sluts should be used, early and often.

That's some good cash you're getting though, congrats!
 
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AmerHST

Member
Jun 19, 2020
324
752
Not flaming you - but read up on the "Swedish Caroliners[Karoliner]" - they basically did just that.
The Karoliners would just walk up to the enemy, while enduring volley after volley of inaccurate, untrained enemy fire... Then - when they could see the whites of their enemy's eyes - shoot their own salvoes, fix bayonets and charge at the enemy through the smoke. :p

Their training and tactics allowed Sweden to take over Finland, Estland, Latvia, Lithuania, Large parts of Norway, a small chunk of Germany.

Actually aiming to kill someone - is something most have to be trained to do. :)



That said - I would take any alternative option to "charging" an enemy with a gun. :D
They didn't have machine guns and semi-automatic guns back then tho. They had to reload vey slowly which is not a problem for most guns nowadays
 
Jul 21, 2020
43
119
Not flaming you - but read up on the "Swedish Caroliners[Karoliner]" - they basically did just that.
The Karoliners would just walk up to the enemy, while enduring volley after volley of inaccurate, untrained enemy fire... Then - when they could see the whites of their enemy's eyes - shoot their own salvoes, fix bayonets and charge at the enemy through the smoke. :p

Their training and tactics allowed Sweden to take over Finland, Estland, Latvia, Lithuania, Large parts of Norway, a small chunk of Germany.

Actually aiming to kill someone - is something most have to be trained to do. :)



That said - I would take any alternative option to "charging" an enemy with a gun. :D
Sorry, but that's very historically inaccurate regarding Finland and Norway.

The Karoliner are associated with Thirty Years War (1618-1648) and The Great Northern War (1700-1721).

Sweden conquered Finland already in the High Middle Ages as a part of the so-called Northern Crusades. This was before gunpowder was known in Europe. Finland at the time was a pre-Christian tribal society. Sadly, they did not have written culture, so we don't really get the perspective of Finnish pagans.

(Even Christian written sources at the time are pretty patchy and omit such practices as taking tattooed Finnish tribalist women as slaves and making them fight in arenas - which must have been extremely common ;) )

In Swedish imperial period, a significant part of the Swedish army was from Finland (see Hakkapeliitta cavalry: ), so it would be Finns as Karoliner rather than fighting against them.

Norway was for centuries the junior partner in a union of crowns with Denmark after Norwegian royalty had died of the bubonic plague. Denmark was allied with Napoleon during the Napoleonic Wars. When Napoleon lost, Denmark ceded Norway to Sweden in 1814 to avoid being occupied by victorious Swedish and Prussian troops.

Norway did try to become independent at the time and there was a brief war in 1814, but this was a 100 years after Karoliner. Also, the fighting wasn't all that heavy as it was evident to the Norwegian command that the army consisting mostly of peasants was outmatched by the Swedish force.

There were Swedish military actions in Norway during the Great Northern War, but looking at the Wikipedia page I see a lot about naval battles, sieges, plague and very little mention of supposed superior Swedish infantry tactics:


EDIT: also, Sweden actually lost the Great Northern War with which the Karoliner are most associated with
 
Last edited:
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Caesariuz

Newbie
Dec 27, 2018
84
64
Isn't Escort the one where they don't have much sex, or only do one at a time? I don't use that one, I want them worked over good, like little slavegirl sluts should be used, early and often.

That's some good cash you're getting though, congrats!
They get sored enough, so I believe they have plenty of sex.
Escort is where you get the real money from prostitution.
Not sure if slaves stats matter at all about the money they get (once they´re 50+ corrupted)

Im using this setup (no need for protection fees as my influence is skyhigh)
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Devronman

Newbie
Nov 25, 2018
94
105
I really wish I was better at the game. I feel like I'm barely threading water for most of it. I've done a few missions but my whole crew keeps getting the stuffing knocked out of it.
 
4.50 star(s) 117 Votes