Don't argue with him, he loves hunting. It's his raison d'être.
Edit: To be fair, IRL all three are quite enjoyable. Not the murdering of bandits, no experience with that ...yet.
Oh you are missing out!
joking aside. in game, my garden capped out at 11 food per day. A max level gardener slave would provide +200% meaning she makes another 22 food/day.
she could work as a science professor with much less training and make 110$/day
So when food reaches 5$ a unit it would break even. At 6$/food garden is more profitable, at 4 and under science prof is more profitable. Science prof also gives stat increases, skill increases, and influence increase.
Also, I can homeschool a girl in science for slightly over 3 science/day gains (let us round it down to 3).
While gardening she has to learn by doing (0.15 gardening skill/day if she is gardener).
To get max gardener you need skill level 130, to get science professor she needs skill level 70.
Assuming a starting score of 10 each in gardening and science. it would take ~20 days to train her to be a science professor, and ~800 days to train her to produce +200% food from garden.
edit: derp. there is a cap on the ability to increase gardening skill via being a gardener. and that is set to 80.
to go beyond that she has to be signed up for "administration and domestic arts" course in college. which means instead of working she is spending 35$/day to get... 0.02 gardening skill/day. (plus a little of some other skills and stats).
so... ~466.67 days to reach level 80
then 2500 days to reach level 130
if you have her actually work as gardener instead, she will be in the 75-129 skill tier which makes +100%. meaning the break even point is when food price is 10$