- Oct 16, 2021
- 948
- 2,669
I believe you for the most part, there are some ways to boost your yield, tools and garden improvements for example may offset some of the difference. I like a combined approach.Oh you are missing out!
joking aside. in game, my garden capped out at 11 food per day. A max level gardener slave would provide +200% meaning she makes another 22 food/day.
she could work as a science professor with much less training and make 110$/day
So when food reaches 5$ a unit it would break even. At 6$/food garden is more profitable, at 4 and under science prof is more profitable. Science prof also gives stat increases, skill increases, and influence increase.
Also, I can homeschool a girl in science for 3 science/day gains. While gardening she has to learn by doing (0.15 gardening skill/day if she is gardener).
To get max gardener you need skill level 130, to get science professor she needs skill level 70. Bounty and quest heavy for capital and then investments. The beauty of this game is soon we will have even more options, such as prostitution, crafting, medicine, and hacking (maybe) to make money.
Assuming a starting score of 10 each in gardening and science. it would take ~20 days to train her to be a science professor, and ~800 days to train her to produce +200% food from garden.