- Aug 30, 2020
- 380
- 154
DEV:
Or Does anybody understand the "random" dice rolls?
Example (had this recently)
Dice: 74; CHARM is 75! that should PASS, right???
So why FAIL?
that's the "5D20" but not sure that matters;
I thought if "roll" is<skill stat, then you PASS; But, often this isn't the case.
I can understand why some want to use MODS that MAX stats; Cases like this are all to common, & we're often working against girls w traits hard to deal w in 1st place (Feminist, Jaded, Malevolent, etc) meanwhile we only get a few "chances" /day to help their stats, & when when u do EVERYTHING (ok can still buy more charm but @ $7k, it's NOT cheap!
--->>> There needs to be a way to be *SURE* of success, [certain skill level?] it needs to be plainly indicated, & *POSSIBLE* (ie, w/o cheats or game restart.
I've read "guide" & hints, etc, but really the above is good example of why NONE of that works!
[FYI: g DAY 215; ]
Or Does anybody understand the "random" dice rolls?
Example (had this recently)
Dice: 74; CHARM is 75! that should PASS, right???
So why FAIL?
that's the "5D20" but not sure that matters;
I thought if "roll" is<skill stat, then you PASS; But, often this isn't the case.
I can understand why some want to use MODS that MAX stats; Cases like this are all to common, & we're often working against girls w traits hard to deal w in 1st place (Feminist, Jaded, Malevolent, etc) meanwhile we only get a few "chances" /day to help their stats, & when when u do EVERYTHING (ok can still buy more charm but @ $7k, it's NOT cheap!
--->>> There needs to be a way to be *SURE* of success, [certain skill level?] it needs to be plainly indicated, & *POSSIBLE* (ie, w/o cheats or game restart.
I've read "guide" & hints, etc, but really the above is good example of why NONE of that works!
[FYI: g DAY 215; ]