hamburger43b

New Member
Dec 21, 2019
8
7
According to the , once the MC has reached a certain level of religious Devotion (Actions & Events > Religion), the MC can try to convert a slave to the same religion (Talk > Affect > Convert).
Thank you. I really ought to read more...
 

LizJ

Member
Aug 13, 2020
278
177
Thank you. I really ought to read more...
It is not all you. IMO, you're not expected to have the wiki open in another tab as you play.
Remember, this project is "in development". That applies to the multiple versions and tiers of the game, and to the wiki, as well.
Religions and (more) Factions have just recently made it into the Public version. As more trickles down, expect related mechanics to become apparent (if not explicit).
 
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yopmangmx

New Member
Oct 17, 2022
10
1
Hi , I love this game , it's not an easy game .
The fact is I don't want to prostitute my minions ....
question :can we enlarge images ?
 

McLOVINu

Active Member
Mar 18, 2018
660
346
And money is so hard to earn .
It is pretty hard.

1)
ok method that can work from day 1:
just my mc, and no slaves or npc's mouths to feed:
you can hunt every now and again just outside city limits.
[it is limited to '9', but it regenerates a little each day, so you can't full hunt every single day].
For tons of meat and fur... and to process it into meals and leather.
I think using crossbow yields most furs and meats?

Sell leathers to whomever, I think Nika gives best price? or was it armor store, I forget.

The trick is to wait for famine/drought/raider to raise price of food before you sell food. [it doesn't take effect until a day after announcement when you sleep, while it is happening each day price can increase, perhaps random each day]
I once saw it reach $14 per food sold, and selling hundreds or thousands of food yields pretty good amount.
With fulling upgraded garden, and only mc to feed, plus hunting, you'll be making ton of food.

About food spoilage:
Depending if you want to stockpile the unprocessed meat, or finished meals, some of your food MAY spoil and get deleted:
" Food rations will start depleting at 1,500 if you don't own a silo. " and food silo upgrade's limit is 7.500.
upgrade = facilities > crafting > manage modules. > food silo
I am UNSURE if you have storage limit on raw meats, and I'm UNSURE if they even spoil, you could keep some meat in reserve, and craft as needed to sell during those 'hard times'.
Simple math, one successful hunt with 20 raw meat, gets turned into 40 meals, if sold at $10 a piece [famine], thats $400 from meals alone, + about 10ish skins turn into $180 gold.
^not great, BUT pretty safe if you are not yet a combat expert

This way you can split your focus very early game on grinding stats and skills, and spread out your hunting [don't hunt in heatwaves?, hunt in storms?]


2)
GREAT way I used since day 1:
Each day you can goto town hall to get a bounty, 1/6 is really easy usually 1 enemy mob, that gives $500+ from bounty and mob drops [usually decent gold, in the hundreds, and if lucky also a weapon to sell]. You also get 50 influence if I recall.

Higher the two or three super low pay npcs, like Loren, Rifle Sevant, etc. and you can probably do up to 3/6 without taking any damage... [as if you plan on hunting each day, you need to recovery hp for all teammates]. That gives higher bountry $ reward, enemy loot drops more gold, and more chances for enemy to drop weapons too.

Of course you can save scum before entiring town hall and grabbing the random generated bounty to fit your ability.
4/6 and higher will be pretty difficult with only rifles and full team of five.

What is great, is that it only takes about half the day to do that, leaving you rest of day to do whatever, train to raise stats, kill dockside criminals, train slave, upgrade house, etc.

These two combined, I reached the $35,000 needed for 'slave master' quest rather quickly.


3)
A few cheap things that can add up over time starting from day 1:
a) Juno is free slave you can aquire @ map location: Stokke Hills, can work at Nika's Clothes for 30gold per day. [minues her 2 food a day]
b) 2 free household NPCs can aquire @ map location: Kasey's Park, can assign them both to duty: SCAVENGER, to acquire 7 merchandise per day, sold = 28gold per day. [minus 4 gold salary + minus 4 food a day cost] <rarely they acquire 'c-boards' [10 turn into gold, which sells for at least $190 and 'tendstims' which also sell for $21]>
 
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MSGTNP

Member
Feb 5, 2020
414
367
I remember Juno having long hair but her hair is in a ponytail now? Was that always a thing or do I just have a shit memory? lol
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,079
943
I remember Juno having long hair but her hair is in a ponytail now? Was that always a thing or do I just have a shit memory? lol
Going back at least a year she's had a ponytail. I remember her well because McLovingu just took me on a trip down memory lane with his post which is how I started too. After getting pretty much every hirable merc in my price range killed (death for NPCs was permanent then!) trying to clear the board and not knowing what I was doing, I started a new game and picked up Juno and went hunting. I hadn't figured out the sex system either but I did manage to figure out how to tie her up and make her like it so I went hunting all day and fucked Juno in bondage every night and waited on the Famines to make money.

Good times, and one thing I remember well is wanting to grab that ponytail when railing her ass from behind in bondage. Obviously that's what it's for!
 

McLOVINu

Active Member
Mar 18, 2018
660
346
I remember Juno having long hair but her hair is in a ponytail now? Was that always a thing or do I just have a shit memory? lol
I was conflicted when I saw and was, WHO's that???
^I can't even find that picture in her picture folder... there is one image with same hair that looks outdated... "padded.png".
 

Hargan2

Well-Known Member
Nov 27, 2017
1,194
1,384
I was conflicted when I saw and was, WHO's that???
^I can't even find that picture in her picture folder... there is one image with same hair that looks outdated... "padded.png".
I remember Juno having long hair but her hair is in a ponytail now? Was that always a thing or do I just have a shit memory? lol
A lot of the girls have had their renders updated since the game's launch, as Grim earned the money to buy more Daz assets and do better renders and such. Most of that was done last year. Juno's hairstyle specifically was put to a community vote on the discord in April 2022 and the ponytail won.
 

McLOVINu

Active Member
Mar 18, 2018
660
346
Editing html going pretty good, learning experience.

Successfully added videos to household npc's sex scenes, swapped images, changed/added dialogue to scenes.
I was trying to change the 'random' events to show different scenes with default system, but it is limited to the 2 screens, thankfully I can have as many 'videos' as I want in those 2 scenes if I had each one behind a different 'random' trigger.
[I done it dirty, just positioned the video ontop of the picture :p]

So I successfully changed Loren to Tifa from Final Fantasy 7 Remake. :D
[thankfully I found some ok png's with transparency, that I replaced Loren's casual.png with, and cropped to make her headshot]


Now, instead of editing exsisting character(s), I'm trying my best to add a custom npc, at $is_30 slot.
[just copying Lorens code and changing it to '30' when and where needed, copied over her pic folder, and her soldier button/icon too]

Think I just have to get past one error, they show up in my household screen but all the buttons are missing. >_<

I'll get it, I hope, eventually.

[would be nice of dev to add working blank npcs for every 30's slot to the html, just need to edit the character to our liking, and where you first interact with them to 'add' them to household. Dev could add a single new place to the map, like "Merc guild" where you can directly select any higherable npc + make it an easy toggle to add each custom 30's NPC via html or something.]

I'm at least glad I can edit the ugly male npcs into sexy female npcs, going to make Ada Wong, Claire Redfield, and Jill Vanentine next.
I guess if I can't figure it out in the long run, I'll stick to editing household npcs.

[changing slaves is impossible because I can't replace all the pictures, I could wing it only if I used daz3d/blender/etc. myself, but I've not touched any such programs... yet]

edit: dang, so much to add, I'll also add The Witcher 3 ladies as well, eventually.
 

jjs12

Newbie
Jul 4, 2019
35
32
Hi , I love this game , it's not an easy game .
The fact is I don't want to prostitute my minions ....
question :can we enlarge images ?
if you are playing on edge or chrome you can press "contol+roll mouse wheel forward" and that will enlarge the game as big as you want it
 

McLOVINu

Active Member
Mar 18, 2018
660
346
if you are playing on edge or chrome you can press "contol+roll mouse wheel forward" and that will enlarge the game as big as you want it
same exact thing works on firefox, the 'control+mouse wheel' for zoom levels.

edit: I did a simple style edition, you can throw into the .html file's style section
ADD THIS:
Code:
.pic img:hover{
    width: ;
    height: 100%;
    margin: 0 auto;
    position: fixed;
    right: 5px;
    left: 5px;
    top: 5px;
    bottom: 5px;
    z-index: 1000;
}
AFTER THIS:
Code:
.pic{
    width: 663px;
    height: 520px;
    margin: 0 auto;
     position: relative; right:15px; top:2px;
}
 
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McLOVINu

Active Member
Mar 18, 2018
660
346
I've been going over the coding, is the single "$cumload" in the html an error, and should be $load?
[simple search finds it, only single result, well for the 8.1.8 public version]

Also, has the 'meal count' part of 'cumload' implemented?
[if it is, it is beyond my skills to figure out, just tinkering with editing html, and was curious to change cumloads meal count to like 1 or something :D]

edit: another coding error in html?
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should $is_1 actually be $is_5?

edit2: more coding errors?
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GD-studios

The Budman
Game Developer
Nov 20, 2021
880
3,072
I've been going over the coding, is the single "$cumload" in the html an error, and should be $load?
[simple search finds it, only single result, well for the 8.1.8 public version]

Also, has the 'meal count' part of 'cumload' implemented?
[if it is, it is beyond my skills to figure out, just tinkering with editing html, and was curious to change cumloads meal count to like 1 or something :D]

edit: another coding error in html?
You don't have permission to view the spoiler content. Log in or register now.
should $is_1 actually be $is_5?

edit2: more coding errors?
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Yeah. You've encountered some sloppy copy-pasting there. Fixed! Now I just need to find the culprit. :whistle::unsure:

$load is the right variable for the MC's cum load. $cumload is an error.

The meal count script is in the Swallow passage:

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Btw, I've actually planned to add custom slots for Issids and real slaves, with an in-game menu for the player to modify/set variables, name, etc, before spawning the character. I'll sink my teeth into that project sometime after 0.8.3.
 

McLOVINu

Active Member
Mar 18, 2018
660
346
Yeah. You've encountered some sloppy copy-pasting there. Fixed! Now I just need to find the culprit. :whistle::unsure:

$load is the right variable for the MC's cum load. $cumload is an error.

The meal count script is in the Swallow passage:

You don't have permission to view the spoiler content. Log in or register now.

Btw, I've actually planned to add custom slots for Issids and real slaves, with an in-game menu for the player to modify/set variables, name, etc, before spawning the character. I'll sink my teeth into that project sometime after 0.8.3.
Awesome, thank you. I've tried 3 times now with fresh html, to add custom npc, everything works except I can't interact with them on the household screen as 2 of the buttons are not present.

Perhaps my method of adding them to my household is broken, I simply added them to the screen where you can add Laika and Loden. [as it is a very quick way to access npcs after a fresh refresh and restart for testing]


About your idea for custom slots for issids and slaves,
I envisioned using a folder within the games folder, which uses the exact same file naming scheme as your folders for slaves and issids. [basically you are doing it correctly using a template]

Because custom dialogue could be a problem, I can think of 3 ways of this working:
1. Saving it to save files will just bloat them, so this is worse option.
2. Grabbing text, perhaps from an additional .txt or .html file in custom folder.
3. You [and/or user submited?] write many generic dialogue lines [for MC, for slaves/issids, and for narrator], each with a unique id, that the user can select for their scenes. Which you'd only have to add the unique id to saves = low bloat. Simple, but could be robust enough to give illusion of unique character interactions. You could use another mini templete here in game, "add custom slave: select folder name, input slave variables, select up to x dialogue choices.


As I've tried the above myself, but only for a couple weeks, before I gave up, first, I know zero javascript and little html.


Tinkering with html and not actually playing, I probably forgot what I was doing in my playthrough. I was trying my best to min/max. I have to start over anyways, stuck on 10 medicine without reading books.
 

yopmangmx

New Member
Oct 17, 2022
10
1
It is pretty hard.

1. just my mc, and no slaves or npc's mouths to feed:
you can hunt every now and again just outside city limits.
[it is limited to '9', but it regenerates a little each day, so you can't full hunt every single day].
For tons of meat and fur... and to process it into meals and leather.
I think using crossbow yields most furs and meats?

Sell leathers to whomever, I think Nika gives best price? or was it armor store, I forget.

The trick is to wait for famine/drought/raider to raise price of food before you sell food. [it doesn't take effect until a day after announcement when you sleep]
I once saw it reach $14 per food sold, and selling hundreds or thousands of food yields pretty good amount.
With fulling upgraded garden, and only mc to feed, plus hunting, you'll be making ton of food.

Depending if you want to stockpile the unprocessed meat, or finished meals, yard upgrade for 'silo' whatever, increases your food limit to I think 7,500? [as food SPOILS only if you go over limit, I think]

This way you can split your focus very early game on grinding stats and skills, and spread out your hunting [don't hunt in heatwaves?, hunt in storms?]

2. decent way I use:
Each day you can goto town hall to get a bounty, 1/6 is really easy usually 1 enemy mob, that gives $500+ from bounty and mob drops [usually decent gold, in the hundreds, and if lucky also a weapon to sell]. You also get 50 influence if I recall.

Higher the two or three super low pay npcs, like Loren, Rifle Sevant, etc. and you can probably do up to 3/6 without taking any damage... [as if you plan on hunting each day, you need to recovery hp for all teammates]. That gives higher bountry $ reward, enemy loot drops more gold, and more chances for enemy to drop weapons too.

Of course you can save scum before entiring town hall and grabbing the random generated bounty to fit your ability.
4/6 and higher will be pretty difficult with only rifles and full team of five.

These two combined, I reached the $35,000 needed for 'slave master' quest rather quickly.
Thanks I will try this way.
 

McLOVINu

Active Member
Mar 18, 2018
660
346
Thanks I will try this way.
Oh, I made mistake, the 'food silo' upgrade is in the facilities > crafting > manage modules.

Quoting wiki:
" Food rations will start depleting at 1,500 if you don't own a silo. "

I'll fix my post.
 

Kavalor

Member
Jan 29, 2021
451
431
And what would be the point of that? You would have missed the whole game, apart from the fact that it is pretty much impossible to have all slaves.
 
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