Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
For soldiers who provide their own ammo. can I swap their guns out and it still work? Bud and the Blackguard guy don't have issues changing weapons so a blackguard with unlimited plasma would be cool.
Yes, that is the value of the ammo pack, unlimited plasma ammo. Swap those Plasma guns in as soon as you get them, probably from a tier-5 bounty. Or I suppose you could buy them.
 

Gancoek

Member
Jul 26, 2018
152
102
Hey guys regarding Aria legacy features, is it okay to marry Aria before her main quest line update or is it better to wait for it?
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
does that cane work on armored enemies or do I need the combat staff? I worry since I dont have a melee build. I either need a slave who does nothing all fight till the end, or I bonk them myself and hope it hits.
Get your strength up, and that of your slaves at the least, and the whipping cane works well enough--though you don't want to be trying to capture plasma-bearing Duraplate-wearing enemies unless they were left with a bare sliver of health from a big gun hit.

If you have Duraplate and the opponents left have only rifles or worse you can beat them even if you don't have a melee build or anyone who's particularly proficient. Instead you can farm crits as their attacks will barely scratch you at best and you can have everyone on your team close and use whips and you'll get the enemy down eventually, probably after several crits if your opponent is armored well. Soon enough your whole team will have a melee build.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
Is that only if you assign them to guard duty? Just tested with Loren and hiring her doesn't change my house's power. Adding her to guard duty adds 1 pt of power though.
Yeah, they may have to be on guard duty. When I tested that I had all my mercs who weren't fighting set by default to guard.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
I thought maybe there could be a Hunter duty for household npcs, or even a Hunter job for slaves, to help with food supply.
It could maybe make use of the survival stat for quantity or success rate.
Also regarding gardening, the max stat from Academy training could be set to 80, and max from 'on the job' training in the home garden set to max, so you wouldnt need a reserve gardener while one trains up from 80+. Another way would be to make Gardener a title instead of a job.

Just a few thoughts, no big deal. Food is cheap when youre a Slavemaster of Raana anyway :D

Don't make it a title because we already have enough of those. Once you fill up all your titles now you're perilously close to running out of space. I need for my Head Maid or Pantry Girl to be able to be my Gardener or I have to make another agonizing decision on who I must kick out of the house!
 
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Jun 10, 2022
277
297
Don't make it a title because we already have enough of those. Once you fill up all your titles now you're perilously close to running out of space. I need for my Head Maid or Pantry Girl to be able to be my Gardener or I have to make another agonizing decision on who I must kick out of the house!
Yep.. I like training slaves as fighters instead of traveling with Mercs. I'm overcrowded.
 
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Tykopulus

Newbie
Mar 1, 2020
26
6
How can you put a Girl from your Houshold in the Wives Section?
Or isnt it possible to make e.g. Adrienne or Laika a Wife?
 

bolondro2

Active Member
Oct 12, 2018
532
593
I´m stuck with artisan at 28 and I need to rise it to 30 in order to be able to make medical equipment. I have tried to increase it converting cloth to textiles, but so far, 300 units of cloth have give to me no increase at all. Anyone know if it´s just bad luck with the dices or I must try a different approach?
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
I´m stuck with artisan at 28 and I need to rise it to 30 in order to be able to make medical equipment. I have tried to increase it converting cloth to textiles, but so far, 300 units of cloth have give to me no increase at all. Anyone know if it´s just bad luck with the dices or I must try a different approach?
I seem to get the most consistent skill upgrades just making piles of combat knives. So I make those until I can make swords, then I make enough swords and crossbows for Belial Guns and Fort Sera and go back to combat knives until I can make pistols. Then I make enough pistols for Belial Buns and then go back to combat knives again until I can make rifles and stims. Then I mostly make rifles.
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
Yep.. I like training slaves as fighters instead of traveling with Mercs. I'm overcrowded.
Yeah I've tried games where I did this but it's just too painful giving up potentially 4 slave slots for combat so I can't see playing that way long term without more slots to use. It does work well if you give them stealth suits and get the health implants for MC so he can tank, but it's kind of expensive buying all that armor.
 

bolondro2

Active Member
Oct 12, 2018
532
593
Please make rifle savant 50 HP. He is useless atm after day 3.
I never use Rifle Savant. I consider him as "buying a cheap rifle for only 150$". Hire him, put as a follower, disarm him, remove him as a follower ant put him as a Scavenger (6 of merchandise) or as the best janitor (5 of influence). And then, give ther rifle to Anselm and you have a start lineup wit 3 rifles for your first combat
 
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McLOVINu

Active Member
Mar 18, 2018
661
346
I tried the wiki; is there a complete list of books with the potential points from each anywhere?
Thanks for reminding me, I planned on doing that, soon.

Just a quick tip: I think you get max points with 65 int. And maybe drinking coffee each time can boost it?
I did notice somebooks have a possible range, [tested via save scumming] while others gave static points.

Example: I tested these two via save scumming with 65+ int and drank coffee each chance:
History of YRB-43 (Bookstore $280) [tooltip states 6-10 skillpoints] {with 65 int, it yield academics+10to12 and int+1}
vs
Earth 1900-2150 (General Goods $150) [tooltip states 5-8 skillpoints] {with 65 int, it yield academics+12 and int+1}

I'll get rest of list together soon, unless someone beats me to it.
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
Thanks for reminding me, I planned on doing that, soon.

Just a quick tip: I think you get max points with 65 int. And maybe drinking coffee each time can boost it?
I did notice somebooks have a possible range, [tested via save scumming] while others gave static points.

Example: I tested these two via save scumming with 65+ int and drank coffee each chance:
History of YRB-43 (Bookstore $280) [tooltip states 6-10 skillpoints] {with 65 int, it yield academics+10to12 and int+1}
vs
Earth 1900-2150 (General Goods $150) [tooltip states 5-8 skillpoints] {with 65 int, it yield academics+12 and int+1}

I'll get rest of list together soon, unless someone beats me to it.
I actually did quite a bit of testing at various int levels for the classes and the books.

From what I found, 61 is enough int to get max rewards for Professor Wolf's Planetary Studies, presumably because the minimum reward for that class in particular is closer to the max reward than the others. I'm not sure if that's the exact cutoff to get max rewards for that one but 61 is definitely enough for it. So I take that class first, then read a few books to get to 70, then take the other classes, then read the rest of the books.

The rest of the classes all seem to require at least 70 int for max rewards. The exception to this rule is Professor Wolf's Complete Masters which seems to require more than 100 int to get max rewards. I'm not sure if max rewards for that one are even possible. I have never gotten that 5 points of willpower for it. 4 is not too tough to get though. I sometimes save that last class until I get my willpower up to 100 to get that extra little boost.

For the books, the estimates you see for point values when you buy them should really just be treated as a rough ballpark. You can exceed those values significantly at high int. You get decent rewards for all of them at 70 int but you continue to get larger and larger rewards even past 100 int (albeit only slightly).
 

McLOVINu

Active Member
Mar 18, 2018
661
346
Yea, all the classes have different int requirements for max gains. Which is nice because you can stagger the classes.
I had it written down somewhere.... o well.

And I'm pretty sure every book is 65+ int, I would have to double check later though.
 
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bolondro2

Active Member
Oct 12, 2018
532
593
What it´s the point of buying The Retreat? It´s bloody expensive, have a lot of maintenance and you can not interact at all with the slaves you put on it. They stop also working and earning money or giving you influence. It´s just an expensive parking lot?

I´m missing something obvious?. Seems quite useless to me..

and also,

is there a level of standing in which the houses begin to pay tribute to you?
 
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