Tastetester12

Newbie
Feb 26, 2022
81
46
I want to make sure I'm not missing something: There's no way to make mercenaries/slaves start in melee range like you can with high skills? Bug, or WAI?

Also, noticed that random slave market girls seem to cost more when I'm bidding on them than when I let the auction go along without taking part. This makes me wonder if there's a skill roll involved in bidding or something. Anyone know what goes into determining the price when you buy a girl?
You're not the only one whose noticed that, but at least it seems the prices don't go up as high anymore. I once purchased a girl in a previous update for about 12-15k because the prices just kept going up and up, and when I checked to see how much she would be worth if I were to sell her back, it was actually less than what I bought her for. Which, was funny because now she's a demonically corrupt slave and famous escort who also possesses a genius level intellect, military level discipline, academic and science skill requirements surpassing the requirements to teach as a professor (speaking of which, I think a career that benefits from both would be good, perhaps the private tutor for a noble or something), and about 50 medicine skill.
Girl has incredible sexual prowess, a master scholar education and the technical and medical knowledge needed to be support type quatermistress (her combat stats aren't that high since I mostly use non-slave followers), and she's valued less than she was when I got her for some reason. And she's only aged a year.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
I'm curious, how you spend those years?

I'm guessing you must have run out of quests in the first year and then mostly just spend a few months training a single girl before moving on to the next?
Training slavegirls for the most part. Taking the forts on Marston Ave and Stokke Hills every time the bandits show up, for both training, faction building and monetary purposes. I want to build perfect little slavegirls, 100+ Dex, Acrobatics, Dancing, and all sexual skills plus 70 or so Strength, Performance, Kindess, Respect, and at least one or two more skills. 120 Stamina is first though, and at least basic combat skills with some of them 100+ combat stats Warrioresses, whether they started with it or not.

I don't mind the 'grind' as much because I like (in my mind) living in Raana. I like thinking of going to bars to play cards with naked teenagers crawling around on the floor getting their bellies filled. Or winning a hand and going downstairs to whip, fuck and blow down the throat of a helpless naked slut. I like knowing that after a hard days fight taking back the fort in Stokke Hills for the umpteenth time that Ansel, Bud, the Space Marine and I will be gangfucking our lovely teammate Rebecca into submission and she'll just love it. Every other Friday Roo and Walton and I take turns spit-roasting little Dakota so they don't mind as much that I went into business with a competitor.

During the day I train, at night I fight--and do the above. I like playing that way.
 

heerwa2

Newbie
Apr 14, 2020
65
41
Hello goody sir. recently i meet (Not-sure-if-a-bug), i released a slave because there was no room, although i gave her adquite money, weapons and armors. She still weeped and said will live somewhere on the street under the freaking eaves until i changed mind & bring her back again! So, why on the street/ under the eaves? Was she intending to make her lovely young master ashamed? This is truely amused me. Yea, what an idea if your slave doesn't want to leave but you forced her to be a homeless, guess what the public and other nobles will say? Will this makes you lose face? Even more, if she had friends & enemies among your slaves, guess what other slaves would think of you? Will they by chance aid her or else? Is there a way to show a slave's life after you drove her out? The possible bug i meet was, when i decide to take her back, she is no where to be found. By the way, is it possible to release slaves to make them supporting your businesses? For example there was a pair of sisters who was running a store in a very dangerous area, they hired guards, why not to hire your released slaves instead? And there was a poor girl you saved from Asian laundry, you gave her money to update her house but she gaves you nothing, why not to make her running a whorehouse using her own house and your released slaves? Anyhow, Thank you so much for such a wonderful game, it feels almast alive, the possiblilty of this game is unlimited, you are a maker of a world!
 
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Kavalor

Member
Jan 29, 2021
451
431
That will be possible in the next version. In the current version, I think with the exception of Michelle - slaves which are sold are deleted. Grimdark is just in the process to overhaul the Slave/NPC Framework as well as the household ... public release expected at somepoint in Q1 2024. After that it should be possible to recapture/ hire back your NPC's
 
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Porrvald

Active Member
Sep 12, 2020
596
634
┌―――――――――――――――――――――――――┐
| Time of day and in game days spent
└―――――――――――――――――――――――――┘
So there are 2 values that deal with days spend in the game
The days variable and the daycount, daycount seems to be what really matters in the code.

JavaScript:
days // starts at 1 and tracks the amount days the player spent ingame.
daycount // starts at 82, it's use is not clear.
Time behaves in 6 minutes intervals like this:
8:00 = 80
8:30 = 85
11:00 = 110
11:30 = 115
23:00 = 230

In order for the changes to take effect you need to switch screens in an menu, or travel to an other location.
JavaScript:
// sets the ingame day spent to 100, the effect this has on daycount is unknown
SugarCube.State.active.variables.days = 100

// Set time to 11:00
SugarCube.State.active.variables.gameDate.setHours(11)
SugarCube.State.active.variables.gameDate.setMinutes(00)

// Set time to 15:30
SugarCube.State.active.variables.gameDate.setHours(15)
SugarCube.State.active.variables.gameDate.setMinutes(30)
Force the use of an clock display, use the menu to do this please.
JavaScript:
// Use proper time format like 15:00
SugarCube.State.active.variables.clock = 3

// Use improper time format like 3 pm
SugarCube.State.active.variables.clock = 2
Hmm...

Let me try to clarify the daycount vs displayed time.

daycount is the actual game time, which is invisible to the player, and it works like this:
1 = 00:06 (6 minutes after midnight)
2 = 00:12
5 = 00:30
10 = 01:00
20 = 02:00
70 = 07:00
120 = 12:00 (lunchtime)
180 = 18:00
239 = 23:54 (6 minutes before midnight).
240 = 24:00 (midnight)

There is also a displayed time to let the player know what time it is, because humans are less confused if told that the time is 11:00 PM or 23:00 instead of 230.

This display time is unfortunately not automatically synchronized, so the player needs to adjust it manually, if changing the game time (daycount) and also wanting to see the correct game time in the game.

And that is done like this:
// Set time to 15:30
SugarCube.State.active.variables.gameDate.setHours(15)
SugarCube.State.active.variables.gameDate.setMinutes(30)

TLDR:
Daycount is the actual game time, which has an effect on game play.
setHours and setMinutes only adjusts the time which is shown to the player, but it doesn't affect game play.
 

Daba

Member
Jan 22, 2018
283
235
Hmm...

Let me try to clarify the daycount vs displayed time.

daycount is the actual game time, which is invisible to the player, and it works like this:
1 = 00:06 (6 minutes after midnight)
2 = 00:12
5 = 00:30
10 = 01:00
20 = 02:00
70 = 07:00
120 = 12:00 (lunchtime)
180 = 18:00
239 = 23:54 (6 minutes before midnight).
240 = 24:00 (midnight)

There is also a displayed time to let the player know what time it is, because humans are less confused if told that the time is 11:00 PM or 23:00 instead of 230.

This display time is unfortunately not automatically synchronized, so the player needs to adjust it manually, if changing the game time (daycount) and also wanting to see the correct game time in the game.

And that is done like this:
// Set time to 15:30
SugarCube.State.active.variables.gameDate.setHours(15)
SugarCube.State.active.variables.gameDate.setMinutes(30)

TLDR:
Daycount is the actual game time, which has an effect on game play.
setHours and setMinutes only adjusts the time which is shown to the player, but it doesn't affect game play.
So, to change time you need to change 3 variables, daycount and displayed hour and minutes?
For exaple, if I wanted to change time to 12:00, would it go like this?

SugarCube.State.active.variables.days = 120
SugarCube.State.active.variables.gameDate.setHours(12)
SugarCube.State.active.variables.gameDate.setMinutes(00)
 

Porrvald

Active Member
Sep 12, 2020
596
634
So, to change time you need to change 3 variables, daycount and displayed hour and minutes?
For exaple, if I wanted to change time to 12:00, would it go like this?

SugarCube.State.active.variables.days = 120
SugarCube.State.active.variables.gameDate.setHours(12)
SugarCube.State.active.variables.gameDate.setMinutes(00)
Yes, you almost got it :giggle:

SugarCube.State.active.variables.daycount = 120
SugarCube.State.active.variables.gameDate.setHours(12)
SugarCube.State.active.variables.gameDate.setMinutes(00)
 
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Bell Lance

Newbie
Oct 26, 2023
29
7
Also, how do I increase stealth? there is a value of it in my character sheet but in wiki it says through increasing dexterity.
 

Verberator

New Member
Sep 16, 2017
11
5
Also, how do I increase stealth? there is a value of it in my character sheet but in wiki it says through increasing dexterity.
If I'm understanding my quick look at the code right, you can get it from:

-Stealing at the factory, up to a max of 79/89 depending on the exact event. Not guaranteed each time.
-Some quests have options that use stealth, and those can increase it.
-Hunting, but it looks like it has a fairly low cap of 39. Not guaranteed each time.

Caveat that I'm not really great with code stuff and I'm not 100% sure I found everything or interpreted it correctly.

Couldn't figure out how respect worked for sure at the same time, but I've heard it becomes a chance roll.
 
Jan 4, 2019
120
105
How I get to appear valkyrie's team is some kind of quest? It dosn't appear in my map at any hour.

Edit: You have to wait to day 30 to them to appear.
 
Last edited:
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
If I'm understanding my quick look at the code right, you can get it from:

-Stealing at the factory, up to a max of 79/89 depending on the exact event. Not guaranteed each time.
-Some quests have options that use stealth, and those can increase it.
-Hunting, but it looks like it has a fairly low cap of 39. Not guaranteed each time.

Caveat that I'm not really great with code stuff and I'm not 100% sure I found everything or interpreted it correctly.

Couldn't figure out how respect worked for sure at the same time, but I've heard it becomes a chance roll.
Respect is gained each time you win a fight with the girl on your team up to 20, then after that it's about a 4-5% chance to get points after 20 Respect. Respect acts like a bonus to many interactions with slavegirls and is worth pursuing for all of them, even the combat-challenged. The Swamp Tribesman up in Preacher's Pond are a great place to gain respect for low skilled girls you'd like to get up to 20 at least with. Get the requisite amount of combat armor for your girls as well as a rifle and whipstick and you're all set. The Swampers can barely scratch combat armor once you take out any rifle-bearing hunters with them. Easy wins for easy respect.
 

khumak

Engaged Member
Oct 2, 2017
3,717
3,751
Respect is gained each time you win a fight with the girl on your team up to 20, then after that it's about a 4-5% chance to get points after 20 Respect. Respect acts like a bonus to many interactions with slavegirls and is worth pursuing for all of them, even the combat-challenged. The Swamp Tribesman up in Preacher's Pond are a great place to gain respect for low skilled girls you'd like to get up to 20 at least with. Get the requisite amount of combat armor for your girls as well as a rifle and whipstick and you're all set. The Swampers can barely scratch combat armor once you take out any rifle-bearing hunters with them. Easy wins for easy respect.
Most of the bandits that spawn in Stokke Hills are good for that as well, although the group that all has rifles and/or pipe guns can be a bit rough if you take nothing but slave girls with no combat skills. Most of the other groups that spawn there are mostly melee with only 1 or 2 that have a gun. I like to take a merc team to do the daily bounty plus the arena and then go back home and pick up 4 slaves that need the most respect training and go clear the rest of the town.
 
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4.50 star(s) 136 Votes