I know how to trigger Kelly McTierney's event by inspecting the code in version 0.8.3h. Although the wiki states that her acquisition event might take up to 300 days to trigger, this information could definitely confuse you. Her event is utterly random.
Her event is found in "tw-passagedata Events66", with the following line:
Code:
<<if $event66roll is 2>> <<if $ownkelly is undefined>> a young woman as she was trying to climb over your walls.<<set _kelly to true>><<else>><<set $event66roll to 3>><</if>><</if>>
$event66roll is just a random number, from 1 to 6.
If you count up 13 rows, you may see an if condition that judges whether _event66 is 6. _event66 is assigned from $eventroll66 (not the above $event66roll), and $eventroll66 is also a random number, from 1 to 11. The assignment statement for $eventroll66 is in "tw-passagedata Conclude" (not in "tw-passagedata Autosave2"), and it is:
Code:
<<set $eventroll66 to random(1, 11)>>
Below this line, you may see the code:
Code:
<<set _vempo to random(1, 3)>>
<<if _vempo lte 2>><<set $rannpc to random(0, 36)>><</if>>
<<if _vempo gte 3>><<set $rannpc to random(100, 200)>><</if>>
And $rannpc is the final relevant variable, also a random number, from 0 to 200.
So, if you want to trigger Kelly McTierney's event, you may modify the start_game.html and add three lines of code. Before the $event66roll line, add this:
Code:
<<set $event66roll to 2>>
After the $eventroll66 line, add this:
Code:
<<set $eventroll66 to 6>>
After the $rannpc line, add this:
The number 25 represents Ansel, ensuring that you had hired him. Then save the HTML, refresh the page, and CONCLUDE DAY.
Attention: Please backup your start_game.html file before making any modifications. Additionally, replace < with < and > with >
After the event is triggered, delete the code that was added and refresh the page.