khumak

Engaged Member
Oct 2, 2017
3,717
3,751
Important changes in the wiki. Not sure if have been implemented in the latest version (0.831 a2) or if it´s a case of the wiki being ahead of the current version. For sure, not in the public 0.83 h.





That´s hard. That means that you can not use Rebeca or Kate as a combat companion, (well, you can use them, but with a -10 penaly), and bringing them to Amiable can be a hard nut to crack. And also, all the captured girls are convicts, and usually have a starting discipline of 25, so better you pay a lot of attention to her well being of your nice and expensive workshops can be a piece of junk. And upgrade their status it´s not an option, with a -1000 influence cost per convict
Very few slaves are comparable in effectiveness for combat to a merc anyway. IMO, the main reason to take slaves into combat is to boost their respect to 20. You can go higher than 20 but 20 is easy to get to and makes most interactions with them from then on easier. So I prefer to do that with literally everyone in my house.

In real life, slave work was lot less efficient that freeman work, but it´s a big change that the players need to be aware off

Should be nice to have a confirmation of in which version would these changes were implemented in.
Convict status has some effect but the main considerations for workshops IMO are having your low willpower slaves boosted by a head maid and/or slave mistress that boosts discipline. Ideally you want as many people as possible to be workaholics, but unless you save scum you can only grind that out on the girls, and I haven't tested that process in the latest versions to see if it still works. It takes a REALLY long time.

When you combine both head maid and slave mistress effects, you can boost a slave from 20 discipline to around 70 in a somewhat reasonable time, but it's very tough to get much higher than that without workaholic. With workaholic 100 is guaranteed relatively quickly so even with a small penalty for being a convict they're still pretty good.
 
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bolondro2

Active Member
Oct 12, 2018
532
594
1711228382568.png

First taste of My tavern. A tavern that it´s a bit strange. No one works in the kitchen (Str + domestic). But if any rascal try to look for problems my 5 bouncers can make mincemeat of him. soring the tavern have been a bit strsgul. Its a bit like a workshop, with the Bartender (Michel) playing the role of foreman. But, a difference that with the Workshops that are Discipline-Centric, here there are diverse roles that ask for different combos of stats and Skills. It´s the opening night, so I´m not sure how this will work (or not) ...

The combos are
Bartender. Extroverted + Charisma + Int. Age and Fame gives bonus points, and Anselm and Mr Doyle have extra bonus... points. Michele it´s just a place holder for Mr Doiyle, who is finishing his "getting 80 in melee" Quest
Charisma + Domestic (assigned as a waiter)
Strength + Domestic (assigned as busboy, kitchen personnel, sadly lacking on my Household)
Strenght + Melee (assigned as bouncer) . Plenty of this at home...
Charisma + Performance (assigned as bouncer). Adds chaos, but I believe that I have enough Order Personal
Charisma + Admin (assigned as Host) Sadly again, I have no one..
 
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Ceesko

Engaged Member
Jun 3, 2017
2,179
5,537
How do you get the Burglar redhead event to fire? I have multiple guards at the premises yet the event never fired . what gives?
 

Clemency

Active Member
Jan 21, 2024
632
683
How do you get the Burglar redhead event to fire? I have multiple guards at the premises yet the event never fired . what gives?
It is under layers of RNG so it can be tricky. Once you get a conclude day event where your guard caught someone, anyone (I think it is 5 different possible people, four of them random unnamed NPCs like urchin or old man), you can reload that save over and over until you get Kelly.
 
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khumak

Engaged Member
Oct 2, 2017
3,717
3,751
It is under layers of RNG so it can be tricky. Once you get a conclude day event where your guard caught someone, anyone (I think it is 5 different possible people, four of them random unnamed NPCs like urchin or old man), you can reload that save over and over until you get Kelly.
Also there's more than 1 version for Kelly. The only version where you can actually acquire her is the one where there is an enslave option. With so many different versions it can take a LONG time unless you F5 it to guarantee that your guards catch a female and that there is an enslave option.
 

Clemency

Active Member
Jan 21, 2024
632
683
Is there a goal to decrease city control through news office? Would rebels take over the city?
Yes. You could get ambushed when moving through the world and red enemy icons would appear in places like the church or Nika's clothes (disabling these places until you clear them up), the armor store, near the academy, block off Marston ave access until you either pay them or beat them, etc.
 

Melfior

Member
Jun 6, 2018
103
70
Yes. You could get ambushed when moving through the world and red enemy icons would appear in places like the church or Nika's clothes (disabling these places until you clear them up), the armor store, near the academy, block off Marston ave access until you either pay them or beat them, etc.
So no positives to reduce control then? :) Should i change political influence to something else than rebel?
 

Clemency

Active Member
Jan 21, 2024
632
683
So no positives to reduce control then?
A lot more people to fight, kill, or capture if that is your thing. One of the groups is composed of three girls (swordmaster, bandit, bandit girl) and a guy. You can only capture one girl and one guy per fight but there could be multiple of this group. That's how I got 5 of my factory workers. The low prosperity that can come with it makes food cost 100% more too so you can sell your food for around $9, a ~100% price increase. Decent income for the early game if you took the hunting path with gardens growing food inside your house.
 
Jun 10, 2022
277
297
Is there a goal to decrease city control through news office? Would rebels take over the city?
From wiki: Anarchist: Activates if Nicole's Corruption is 40+, her WILLPOWER is 60+ and your Household Emancipation value is 50+. Tries to decrease Control and increase Corruption.

This what you're looking for?
 

Melfior

Member
Jun 6, 2018
103
70
Only with v8.3.2 (according to GD-Studios post - post 10864 in this thread) there will be the conclusion of the Aria questchain and from the post I deduce, that with that version 8.3.2 it will be possible for the Rebels to come into control (a few variations of global events with Rebels as ruler are in the html code since at least v8.2.3c, but are not used as Rebels are currently never in control).

And then while the wiki currently states that an authoritarian Nicole would always try to increase city control, I am not so sure, that this will still be the case in v8.3.2, when the Rebels are really in control. (But this is pure speculation.).
I wonder what would it mean to have rebels in control. Slavery abolition?
 

bolondro2

Active Member
Oct 12, 2018
532
594
Well, how Aria will behave as a ruler surely would depend oh how Aria is. And may be depend also in what path she and the MC uses to overthrow the current government (brute force vs cunning alliances, may be?)

But I´m quite sure that MY Aria will pursue her own agenda, and do what she though need to be done, and don´t give a fig about the MC tell her. And if the MC tell her that he is very disappointed and she will be severely punished, she will smile and say "Mmmm, honey, you sure know how to reward a girl after a hard day wok!!!" (high will, high love and high corruption)
 
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bolondro2

Active Member
Oct 12, 2018
532
594
View attachment 3472271

First taste of My tavern. A tavern that it´s a bit strange. No one works in the kitchen (Str + domestic). But if any rascal try to look for problems my 5 bouncers can make mincemeat of him. soring the tavern have been a bit strsgul. Its a bit like a workshop, with the Bartender (Michel) playing the role of foreman. But, a difference that with the Workshops that are Discipline-Centric, here there are diverse roles that ask for different combos of stats and Skills. It´s the opening night, so I´m not sure how this will work (or not) ...

The combos are
Bartender. Extroverted + Charisma + Int. Age and Fame gives bonus points, and Anselm and Mr Doyle have extra bonus... points. Michele it´s just a place holder for Mr Doiyle, who is finishing his "getting 80 in melee" Quest
Charisma + Domestic (assigned as a waiter)
Strength + Domestic (assigned as busboy, kitchen personnel, sadly lacking on my Household)
Strenght + Melee (assigned as bouncer) . Plenty of this at home...
Charisma + Performance (assigned as bouncer). Adds chaos, but I believe that I have enough Order Personal
Charisma + Admin (assigned as Host) Sadly again, I have no one..
Well, I can drawn some (surprising) conclusions. I´m not sure if at this moment in the latest version ( 0.831A2) the tavern it´s fully implemented yet.

I have made some dry runs. Make the tavern, no upgrades at all, appoint some crew, and let it work alone during 12 days, using the end of day button a couple of times. I made the run with Doyle as a bartender alone, with a reduced crew (Doyle + 4) and with a full crew (Doyle +10) and see what happens.

And curiously, the best result have been with Doyle alone. After the 10 days run, he have raised the Rep of the tavern to 50-70
followed by Doyle with a Full Crew (45-54) and last with a reduced crew (top result 40).

Mind you, using the action of Carousing by the MC it´s really important. Each carousing action rises the Rep of the tavern by 5-20, based in a Charm roll. Takes 2hours, you can make 3 per day and your followers get a +1 happiness. Even in the best case, the average rise of Rep of the tavern have been 6 points a day, so one carousing per day can speed the growing of your tavern by a big amount.

I have the intuition that somehow there are a relation between the rep of the tavern (it goes from 0/1000) and the number of workers that can be working effectively on it. May be the tavern works better with Doyle alone in the 0-99, with one worker in 100-199 and so on.

I will keep you informed !
 
Last edited:

Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,988
Someone already replied earlier to you to try his method (page 502):

Go to saveedit, find the captured slaves line (control + F, type in everything in the brackets except the brackers ["taken":]), replace the attributes there with something like this:

"taken": {
"slot1": {
"state": 1,
"name": "VALKYRIA",
"age": 19,
"will": 49,
"comb": 55,
"wear": 0,
"body": 2,
"id": 128
},

For example, you find this line

"slot1": {
"state": 0,
"name": "BANDIT",
"age": 32,
"will": 73,
"comb": 31,
"wear": 20,
"body": 6,
"id": 1

Replace each number with the specific number in the Valkyria line above. Then copy her name.

If this slot is an empty slot (you will know because it says "state":0 instead of "state"1), do not forget to change the value in the "takensl": code. If you had 5 captured slaves in your game and you add Valkyria to an empty slot, change the number in "takensl": 5 to 6.
i cant get it to work for the life of me.
that shit is seriously confusing.
 

IZ2bSA80

Newbie
Dec 25, 2017
53
37
Finally solved that cipher from the 'breath of the past' tavern quest and damn I gotta say that was one heck of a sneaky way to go about it, like about as unexpected as Caitlyn's clinic. The reward was definitely worth the trouble though.
 
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4.50 star(s) 136 Votes