Very few slaves are comparable in effectiveness for combat to a merc anyway. IMO, the main reason to take slaves into combat is to boost their respect to 20. You can go higher than 20 but 20 is easy to get to and makes most interactions with them from then on easier. So I prefer to do that with literally everyone in my house.Important changes in the wiki. Not sure if have been implemented in the latest version (0.831 a2) or if it´s a case of the wiki being ahead of the current version. For sure, not in the public 0.83 h.
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That´s hard. That means that you can not use Rebeca or Kate as a combat companion, (well, you can use them, but with a -10 penaly), and bringing them to Amiable can be a hard nut to crack. And also, all the captured girls are convicts, and usually have a starting discipline of 25, so better you pay a lot of attention to her well being of your nice and expensive workshops can be a piece of junk. And upgrade their status it´s not an option, with a -1000 influence cost per convict
Convict status has some effect but the main considerations for workshops IMO are having your low willpower slaves boosted by a head maid and/or slave mistress that boosts discipline. Ideally you want as many people as possible to be workaholics, but unless you save scum you can only grind that out on the girls, and I haven't tested that process in the latest versions to see if it still works. It takes a REALLY long time.In real life, slave work was lot less efficient that freeman work, but it´s a big change that the players need to be aware off
Should be nice to have a confirmation of in which version would these changes were implemented in.
When you combine both head maid and slave mistress effects, you can boost a slave from 20 discipline to around 70 in a somewhat reasonable time, but it's very tough to get much higher than that without workaholic. With workaholic 100 is guaranteed relatively quickly so even with a small penalty for being a convict they're still pretty good.