MrFingers

Newbie
Nov 19, 2020
72
50
Hey all. I'm a bit confused as I was playing a version last week that had a detailed house layout where you can purchase furniture and bookshelves and build a shrine and a dojo and when I went to play the game again it didn't have any of those options and seemed like an older version. Can any wise Master shed some light on what in the world might have happened?
 

Nellyg

Active Member
Oct 27, 2018
914
585
Hey all. I'm a bit confused as I was playing a version last week that had a detailed house layout where you can purchase furniture and bookshelves and build a shrine and a dojo and when I went to play the game again it didn't have any of those options and seemed like an older version. Can any wise Master shed some light on what in the world might have happened?
When you launch the game it tells you what version you're playing, should be 8.3h. If it's not check the folder where you extract the zip files to and you might find you have two M.O.R games there
 

bolondro2

Active Member
Oct 12, 2018
532
594
Why isn't Michelle a slave anymore? Don't think I did anything different when recruiting her.
She it´s not an slave anymore. She is now a servant of the lowest rank. If you lover her willpower you can convince her to become your slave.

Mind you, there are not a big difference between how can you behave with an slave and how can you behave with a low level servant, so it´s not a big deal.
 
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bolondro2

Active Member
Oct 12, 2018
532
594
I´m not sure if at this moment in the latest version ( 0.831A2) the tavern it´s fully implemented yet.
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I have the intuition that somehow there are a relation between the rep of the tavern (it goes from 0/1000) and the number of workers that can be working effectively on it. May be the tavern works better with Doyle alone in the 0-99, with one worker in 100-199 and so on.

I will keep you informed !
Well, I have made some interesting findings. I I can reaffirm myself in my first statement. I´m almost sure that the features of the tavern are not fully implemented yet or it´s bugged.

I start my run as I said. Doyle Alone, helping him with carousing and increasing the roll of the tavern as the reputation goes up. Makes sense, if your tavern it´s unknown, makes no sense to have a big payroll, sitting bored waiting for the 4 customer of the day to come in. As your name grow, you increase your crew. And man, it worked like a charm!!!

If you remember, letting Doyle alone and making a dry run the best result I get at day 12 was Rep +70.Well, with a carousing help and increasing the payroll of the tavern the self increase of the reputation of the tavern gets to 70 not after 12 days, but just after six. Then I have a lull, going down to no increase or small ones when I crossed the barrier of 200 till 350 rep, but that was solved introducing gambling and whoring. I suspect that you must introduce one of them when you cross the 200 and the other the 300 threshold. Every thing was all right, and I was making roughly 100-120$ of profit per worker, with a basic tavern with no upgrades. May be not great, but not bad at all, I will say...

And then, things start to get south.

First of all, I send some whores to the tavern. The red shoes icon ones. Well, they have the red shoe icon. They are full service, they are corruption 60+, they have no other job, and they appear in the tavern management roll. And by chance, Icanos crossed at this moment the 75 corruption mark, so no need to pay the pesky 150$ bribe, nice!. But I get no significant increase in the tavern income, and I get no income in the business management page under the line whores.

And then, the second puzzling event. The run was made in a Grimdark, Dying word with very low control and one day the control went down to Anarchy. Well, good science requires to keep things consistent, so I assembly a hunter-killer group and went out of home to clean these pesky red puppets and bring Ikanos from Anarchy to mere Disorder. And in the Hunter killer group, as a followers, I have 2 of the 4 tavern workers, Aiko and the Ex-Arena champion. And I forgot to dismiss my followers before hitting the end of day button, so I went from a Tavern with Doyle+4 workers to a Tavern with Doyle and just two workers. And then I visit the tavern expecting to see a significant reduction of the income. But no. The income have remained the same, or in the same ballpark (there are an element of randomness in the tavern income). Well, then I make a try. Remove all the workers and let Doyle alone. The income remains the same, give or take. Some ends of day rolls confirmed it. Having workers in the tavern don´t affect at all ( or at least not in a significant manner) your income at this moment.

So, or I´m missing something very obvious that it´s on my face, or the system it´s not fully implemented yet, or there are a big, nasty bug buggering the things....
 

Clemency

Active Member
Jan 21, 2024
632
683
i cant get it to work for the life of me.
that shit is seriously confusing.
I think there is still a simple console command for respawning the Valkyria fight.

As for the method mentioned in that post, capture someone, anyone. Save to disk, open the file in saveedit, find their name (control + F). Then do a 1 to 1 edit.

"name": whatever their name is, change it to "VALKYRIA",

Now go down the rest of the variables.

"age": whatever their age number is, delete it, change it to "19",

"will": whatever their number here, replace it.
 
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GD-studios

The Budman
Game Developer
Nov 20, 2021
880
3,078
Well, I have made some interesting findings. I I can reaffirm myself in my first statement. I´m almost sure that the features of the tavern are not fully implemented yet or it´s bugged.

I start my run as I said. Doyle Alone, helping him with carousing and increasing the roll of the tavern as the reputation goes up. Makes sense, if your tavern it´s unknown, makes no sense to have a big payroll, sitting bored waiting for the 4 customer of the day to come in. As your name grow, you increase your crew. And man, it worked like a charm!!!

If you remember, letting Doyle alone and making a dry run the best result I get at day 12 was Rep +70.Well, with a carousing help and increasing the payroll of the tavern the self increase of the reputation of the tavern gets to 70 not after 12 days, but just after six. Then I have a lull, going down to no increase or small ones when I crossed the barrier of 200 till 350 rep, but that was solved introducing gambling and whoring. I suspect that you must introduce one of them when you cross the 200 and the other the 300 threshold. Every thing was all right, and I was making roughly 100-120$ of profit per worker, with a basic tavern with no upgrades. May be not great, but not bad at all, I will say...

And then, things start to get south.

First of all, I send some whores to the tavern. The red shoes icon ones. Well, they have the red shoe icon. They are full service, they are corruption 60+, they have no other job, and they appear in the tavern management roll. And by chance, Icanos crossed at this moment the 75 corruption mark, so no need to pay the pesky 150$ bribe, nice!. But I get no significant increase in the tavern income, and I get no income in the business management page under the line whores.

And then, the second puzzling event. The run was made in a Grimdark, Dying word with very low control and one day the control went down to Anarchy. Well, good science requires to keep things consistent, so I assembly a hunter-killer group and went out of home to clean these pesky red puppets and bring Ikanos from Anarchy to mere Disorder. And in the Hunter killer group, as a followers, I have 2 of the 4 tavern workers, Aiko and the Ex-Arena champion. And I forgot to dismiss my followers before hitting the end of day button, so I went from a Tavern with Doyle+4 workers to a Tavern with Doyle and just two workers. And then I visit the tavern expecting to see a significant reduction of the income. But no. The income have remained the same, or in the same ballpark (there are an element of randomness in the tavern income). Well, then I make a try. Remove all the workers and let Doyle alone. The income remains the same, give or take. Some ends of day rolls confirmed it. Having workers in the tavern don´t affect at all ( or at least not in a significant manner) your income at this moment.

So, or I´m missing something very obvious that it´s on my face, or the system it´s not fully implemented yet, or there are a big, nasty bug buggering the things....

Seems to be working as intended.

Prostitutes add to the overall tavern income - which is based solely on reputation, a stat they also help raise.

Dismissing workers won't suddenly stop people from coming. That would be unrealistic.

What happens, however, with just Doyle working there, is a slowly deteriorating Reputation value as there are no hosts or bouncers to mitigate Chaos and no waiters that'll help raising Reputation.

The income falls together with that plummeting Rep value.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,988
I think there is still a simple console command for respawning the Valkyria fight.

As for the method mentioned in that post, capture someone, anyone. Save to disk, open the file in saveedit, find their name (control + F). Then do a 1 to 1 edit.

"name": whatever their name is, change it to "VALKYRIA",

Now go down the rest of the variables.

"age": whatever their age number is, delete it, change it to "19",

"will": whatever their number here, replace it.
will try it again next time. last time all i got was that the changed save file was corrupted.
 

bolondro2

Active Member
Oct 12, 2018
532
594
Seems to be working as intended.

I can not argue with the designer if he says "that it works as intended". Another matter it´s if " as intended it´s the proper way.

Prostitutes add to the overall tavern income - which is based solely on reputation, a stat they also help raise.
Here are some raw data. Using the skip day button..

Day 216.- Tavern maxed. Rep 760. Doyle, 7 workers and 7 prostitutes. Chaos factor, 1.
Day 226.- REp 804

Day 216.- Tavern maxed, Rep 760. Doyle Alone. Whores disabled (after all, I have none asssigned and 150$ saved in bribes it´s something) Chaos factor 4.-
Day 226.- REp 801

I don´t see here a big downside effect. If fact, I will dare to say that it´s well in the variability of ten random rolls on each side. And we are talking about the effect of 14 slaves/servants working on the tavern. 140 man/days. Seems that the hosts or waiters or performers are not needed at all to keep the things rolling

The whole effect ( if any) can be compensate with a 30% of a 2 hours carousing action (on average, +10), or 36 minutes of the MC time.

I can not argue with the designer if he says "that it works as intended".


Dismissing workers won't suddenly stop people from coming. That would be unrealistic.

What happens, however, with just Doyle working there, is a slowly deteriorating Reputation value as there are no hosts or bouncers to mitigate Chaos and no waiters that'll help raising Reputation.

The income falls together with that plummeting Rep value.

But are this results the results intended?
 
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Clemency

Active Member
Jan 21, 2024
632
683
will try it again next time. last time all i got was that the changed save file was corrupted.
Actually, no, forget all that. I found it. Check your save file. There is a line in there that says "slavtest": 1,

Delete all that. The entire line, including the spaces between it and the left side of the screen. This entire thing in blue here. It resets the whole fight.

Screenshot 2024-03-26 072803.png
 
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Space_Cow99

Member
Jul 26, 2019
395
229
Did anyone solve a way to regenerate or create serums option? So black box near free beer tavern area, is it possible a way to regenerate that serum versus use that one time?
Or growth serum on your own? I'd like to play this, but these are 2 means that kind put me not playing mood.
Sending your adult child to gladiator ring to be warrior, or proficient new healer? Or send her or him to a new colonist mission that least dangerous.

Are there options: like fortune-teller inform player good or bad? A weekly event would be helpful for bad events and avoid going places in game would be game over sequences.

I am wondering about this, instead of whore house is there way: it could hotel or green house option?
Hotel would be beneficial income, green house option means food that is grown fresh and sold in many markets. But requires workers type is question? Children, or adults, females, or you get the picture. I was thinking children would get scholarship to academy. Adults would get improvement of life.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,988
Actually, no, forget all that. I found it. Check your save file. There is a line in there that says "slavtest": 1,

Delete all that. The entire line, including the spaces between it and the left side of the screen. This entire thing in blue here. It resets the whole fight.

View attachment 3478953
can confirm this works.

1711419303251.png

poor daniel and bjorn... getting shot by my 50 cal sniper army :BootyTime:

thanks for the help, guys!

You can reset the POI. I got this from the Discord channel:
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Not positive it will work, but give it a try.
this should probably do the same. basically changing that slavtest variable to blank more or less.
 

Mossrock

Member
Jul 23, 2018
165
518
Anyone knows how to modify the capture mechanic to allow more than 1 slave/gender/fight to be captured?
I've been fiddling with start_game using np++ but so far I only managed to get more than 1 enemy/gender knocked out, end results still show only 1 enemy to capture.
 
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