nice! a new update! cant wait to get ma hands on it
GD-studios say, will you tackle the way chances are calculated for e.g. increasing a fetish, affection, religion etc. is being handled?
would be great if certain things, especially those you do want to increase, get added if they fail to happen.
e.g. i think perverison only increases with a chance of like 1% per bondage sex. so its ultra difficult to increase it.
the idea would be, if it fails to increase the percentage figure will be added to the next try.
so if my 1% chance of increasing it fails, the next chance will be 2%. if that fails, my next chance will be 3% and so on. til it succeeds in raising the trait, then it goes down back to 1%.
also i found convertion to be unsatisfiying. would be cooler to have a slow progress like a percentage based progression, rather than just a hard success or fail. cause even i fail to completely convert someone, i should still be able to leave some sort of impact on that person.
great to see the shotgun being a bit changed. would be interesting if it would imitate several pellets instead of one damage factor. so basically several low damage bullets per shots. very deadly against unprotected enemies and weak against strong protected enemies.
last quesiton i have:
does this also count for masochistic slaves?