What's the best way to raise charm and deception early game?
Start Seduction ---> Caress has a chance to raise charm. Caps at 70. You can then do plastic surgery until you reach 84. Trick involves getting incapacitated in battle to have a chance to lower charm by 1 so you get 84. Plastic surgery caps at 85 but if you get plastic surgery while at 84 charm, it is +5 so you end up with 89 charm. You then finish reading books and taking courses to raise your charm beyond the soft caps of 70 and 85.
Deception is? Stealth? Manipulate? Manipulate can be raised through the Request Sex option. I have seen it work vs low corruption girls. Chance based though. No wiki entry yet for it. Books raise it.
Anybody know how Main Attraction works, I know it's about the events at home but can't figure out what skills I need
Based on my girls' willingness/unwillingness, it seems to be tied to corruption and certain traits like perverted and nymphomaniac. My Lovisa, Nymphomaniac trait at 52/100, seems to refuse though. I am guessing it has more to do with her Shy trait or corruption, since Aria, another Nymphomaniac trait haver I have at around Lovisa's trait value is willing.
Thank you, very helpful. I need to raise Influence +110 for a quest. The wiki doesn't have much on how this works. If something says +1 Influence for upgrading a bathroom, is that +1 every day adding up like 5 day now you have 5 Influence?
Per day.
Doing bounties and fighting in the arena gives influence rewards too. 20 to 50, plus some random 20 more if your bounty is keeping a sex slave who you rescue and set free automatically who then say she will sing your praises to everyone she knows.
A quick question, i discovered a new thing on the 2nd page of stats and traits. under status theres now tainted. is this the passive effect of the prowler you can get or has someone found out how increase/decrease that one?
Should be the prowler. I have no idea how to decrease it. It leads to them being transformed into prowlers over time.
From my previous post: " Seems like there is code for taintroll. If I understand this right, depending on the dice roll (calculated every midnight like the rest I assume), owning a prowler can slowly transform your girls into one. They gain strength, toughness stats, melee stats, and lose intelligence, charisma, science, kindness, academics, and beauty. "
If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
Nah. Not a bug. You get to automate the process later on via the Workshop.
For example, auto rifles.
Materials are: $16 for steel, $2 for fasteners, $350 for durasteel. This is discounted prices from Aimee's shop since you invested in it and she likes you for that. You can build 10 auto rifles for 60 steel, 60 fasteners, and 10 durasteel.
$16 x 60 = $960
$2 x 60 = $120
$345 x 10 = $3450
Total material cost is 4530
Auto rifles sell for $1250 per rifle at Hamah Bay. Previous patch it was $1400. Maybe I ran afoul of market saturation.
10 auto rifles is $12,500, for a neat profit of $7970 ($797 per rifle). Best sell it in batches though. Do not just run to Hamah Bay every time you have 10-30 rifles to sell.
Non discounted prices for materials and just selling to the market beside your house still churn out a profit ($4200 per 10 rifles ). I calculated it in one of my earlier posts to show the least profitable an auto rifle can be and still churn out a profit.
You could also opt to craft and sell knives instead. Efficient from a workshop production points POV, and same sell price in market or in Hamah Bay, so you can just sell it in the market beside your home for daily profit ($450 per 10 knives, I can make around 800 knives, that's $36,000). Some other items might be as efficient or churn out better profit. I have not tested everything. You guys can experiment.
0.8.3.1 introduces market saturation so you can hit a point where some items just does not sell as much anymore because there are too many of them. So that's something to watch out for.