SarcasticDF40

Newbie
Jul 19, 2017
40
73
Has anyone recommended a tranquilizer gun for shooter builds? Could make it something that isn't sold, you have to put together in your workshop to get people more invested in crafting. Pinging away with a cane feels really low tech considering there are power suits. Could even have various models depending, like a blowgun for the tribal flair and tranq rounds for higher tech. Tranq rounds could be harder to find/make but be a 100% critical no damage necessary. They attack for another round with reduced hit % then drop. Speaking on tribal blowguns it would be neat if some of these slaver groups try to capture your females in return, either in battle or through raids on your base/camp. And depending you may need to go on a timed rescue mission before they are lost forever or you may have to buy them back from the auction worse for wear/pregnant. Just another layer for immersion. Great game Dev always glad to see an update!
 

ibell420

Member
May 8, 2021
105
37
You capture and auction guys, maybe some random girl with non-unique models if your house gets full. You can capture a maximum of 1 guy and 1 gal per battle. Using whipping cane (either sold in the market or general store) or combat staff (sold in weapon store) as the last hit nearly guarantees a capture. The only time I saw a whipping cane fail to incapacitate is when the target is scripted to not be capturable (or you already incapacitated someone else in the fight and hit the incapacitation limit). Buy and bring rope. Not having rope means you cannot capture anyone. A full party of 5 means you can capture and hold 6 people. A party of 4 can capture 5 people, and so on.

To sell them, you must have visited and entered either the slave market in Watery Eyes or Crystal Heights. You process the captured slave from the handcuffs icon in the lower left of your screen, add them to your household. You then go to the NPC Menu in your house, click the NPC you wish to sell, click the Actions tab, and select Watery Eyes or Crystal Heights.

Alternatively, you can hunt for wild animals (they have the deer head or beaver icon). Bring an NPC with wild-born trait (or Jaeger, a trait unique to Loren who you can hire from Sloppy Moe's). Loren has upkeep. Laika, one of the urchins you rescue, comes with Wild-born. Use a hunting rifle. The crossbow, while more useful in the long run (since it allows for more pelt yield) has hunting roll penalties. You process meat through your facilities menu in your house and cook them into rations to sell during low prosperity or when the price of rations go up in the market.

And try to do bounties from the Town Hall in Hamilton Square daily. Some bounty levels will not be possible early on so you can ignore them. But levels 1 to 3 is possible. If the location is not stated in the bounty, just do normal stuff you do until 6pm. You can then go to Furry's Tavern to ask for where your bounty is. Use the "fast travel" option to move around. In your overworld menu, there is a globe icon on the lower left. Use it to move around locations that are available to get there so you can shave off time and make it back to the Town Hall before closing time (9pm).

The goal is to use these to eventually earn money to build a Workshop or to invest in businesses, in between upgrading your master bedroom, bathroom, the dorms where your NPCs stay, and maybe the kitchen. Workshops are the most reliable money earners later on pumping out knives or auto rifles to sell and business investments provide a steady trickle of money.

Hiring Armand once you can enter Emerald City and the Bank of Ikaanos and setting him as your accountant can be a very good investment.
Thank you, this is helpful...
 

ibell420

Member
May 8, 2021
105
37
Early game , you could get 3-4k playing poker in the docks if you are willing to save scum a bit.
Late game would be building workshop and sell knifes/rifles

They also have a decent wiki thats is constantly updated
Thank you, very helpful. I need to raise Influence +110 for a quest. The wiki doesn't have much on how this works. If something says +1 Influence for upgrading a bathroom, is that +1 every day adding up like 5 day now you have 5 Influence?
 

Darkace

Member
Sep 4, 2018
110
75
hi, fans. who like novel type game/and almost no grind
here are a few edits to the game for your enjoyment


if you want more save slots find
_savesSlots=8 change to any number. i like 50. scroll bar for high number save slots already in.

/* PLAYER ATTRIBUTES AND SKILLS BELOW */
<<set $performance to 100>>
<<set $masterstealth to 50>>


add if you want brother quest with slave
under lines above
<<set $quest_bro to 1>>
<<set $quest_bro to 2>>
<<set $quest_bro to 3>>
<<set $ownbrobook2 to 2>>

find and change to
set $invhold to 50


ALLOWANCES

<center><h2>ALLOWANCES</h2></center>

find and change to 1,2,5,10,20 50,100 to give a more irl setting in-game for a boost in stats long-term

/* ALLOWANCES */

if _npc.allow gte 5(org) change this to the above numbers _npc.allow gte ("1,2,5,10,etc")
etc for each allowance


general replace "all" for the following
if you like to grind do not change

corrputioon
$likesadist+=1 change to $likesadist+=10
$likesadist+=2 change to $likesadist+=20
etc
affection
$masterlove+=1 change to $masterlove+=10
$masterlove+=2 change to $masterlove+=20
etc
happiness
$happiness+=1 change to $happiness+=10
$happiness+=2 change to $happiness+=20
etc
willpower
$willpower-=1 change to $willpower-=10
$willpower-=2 change to $willpower-=20
etc
kindness
$kind+=1 change to $kind+=10
$kind+=2 change to $kind+=20
etc


changes new creation points
find and change 280 to 1000

<<hovertip "<center>280<br>Creation points</center>">>
[[Normal|Ntrait][$crepoints to 280, $crepage to 4, $noclick to true, $changename to true]]

<<if $crepoints is undefined and $postcre is undefined>><<set $crepoints to 280>><</if>>

<<set $cash to 1000000000>>
<<set $credit to 100000>>

adds all expert tags to gain special traits and new slave
add this to the lines above
<<set $back_doc to 3>>
<<set $back_aca to 3>>
<<set $back_hunt to 3>>
<<set $back_sold to 3>>
<<set $back_jack to 3>>
<<set $back_slave to 3>>
<<set $back_bus to 3>&gt

/* BASE ATTRI INITIATION */
<<set $cash to 1000000000>>
<<set $credit to 100000>>

both needed for cash and Influence

oh, also i like the house ui grimdark. i am glad. i gave you the idea for it. even thou i was kicked from discord
 

Xythurr

Active Member
Oct 29, 2017
914
1,814
hi, fans. who like novel type game/and almost no grind
here are a few edits to the game for your enjoyment


if you want more save slots find
_savesSlots=8 change to any number. i like 50. scroll bar for high number save slots already in.

/* PLAYER ATTRIBUTES AND SKILLS BELOW */
<<set $performance to 100>>
<<set $masterstealth to 50>>


add if you want brother quest with slave
under lines above
<<set $quest_bro to 1>>
<<set $quest_bro to 2>>
<<set $quest_bro to 3>>
<<set $ownbrobook2 to 2>>

find and change to
set $invhold to 50


ALLOWANCES

<center><h2>ALLOWANCES</h2></center>

find and change to 1,2,5,10,20 50,100 to give a more irl setting in-game for a boost in stats long-term

/* ALLOWANCES */

if _npc.allow gte 5(org) change this to the above numbers _npc.allow gte ("1,2,5,10,etc")
etc for each allowance


general replace "all" for the following
if you like to grind do not change

corrputioon
$likesadist+=1 change to $likesadist+=10
$likesadist+=2 change to $likesadist+=20
etc
affection
$masterlove+=1 change to $masterlove+=10
$masterlove+=2 change to $masterlove+=20
etc
happiness
$happiness+=1 change to $happiness+=10
$happiness+=2 change to $happiness+=20
etc
willpower
$willpower-=1 change to $willpower-=10
$willpower-=2 change to $willpower-=20
etc
kindness
$kind+=1 change to $kind+=10
$kind+=2 change to $kind+=20
etc


changes new creation points
find and change 280 to 1000

<<hovertip "<center>280<br>Creation points</center>">>
[[Normal|Ntrait][$crepoints to 280, $crepage to 4, $noclick to true, $changename to true]]

<<if $crepoints is undefined and $postcre is undefined>><<set $crepoints to 280>><</if>>

<<set $cash to 1000000000>>
<<set $credit to 100000>>

adds all expert tags to gain special traits and new slave
add this to the lines above
<<set $back_doc to 3>>
<<set $back_aca to 3>>
<<set $back_hunt to 3>>
<<set $back_sold to 3>>
<<set $back_jack to 3>>
<<set $back_slave to 3>>
<<set $back_bus to 3>&gt

/* BASE ATTRI INITIATION */
<<set $cash to 1000000000>>
<<set $credit to 100000>>

both needed for cash and Influence

oh, also i like the house ui grimdark. i am glad. i gave you the idea for it. even thou i was kicked from discord
I'm a bit confused on your instructions to add the bro quest
 

xfto

Member
Dec 1, 2019
121
148
A quick question, i discovered a new thing on the 2nd page of stats and traits. under status theres now tainted. is this the passive effect of the prowler you can get or has someone found out how increase/decrease that one?
 

Darkace

Member
Sep 4, 2018
110
75
I'm a bit confused on your instructions to add the bro quest
its straight forward copy paste to the lines above that. anywhere in that block of code. i would title and pin/ notepad all edits so when new updates come out. the editing only take a few mins or less.
 
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Darkace

Member
Sep 4, 2018
110
75
A quick question, i discovered a new thing on the 2nd page of stats and traits. under status theres now tainted. is this the passive effect of the prowler you can get or has someone found out how increase/decrease that one?
no these are unfinished more than not they will be - neg to the traits on the first page in time
 

Nellyg

Active Member
Oct 27, 2018
914
585
Anybody know how Main Attraction works, I know it's about the events at home but can't figure out what skills I need
 

_The_Doctor_

Member
Sep 28, 2021
223
335
My 2nd day playing this game, is there some real way to make meaningful money. Or just grinding out killing people for a few hundred coin the only way in the early game? And with so many things to upgrade is there something you should focus on early?

Very interesting game so far. Just wish there were a youtube play guide not for spoilers but for the goals or mechanics.

Thanks Dev!
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
 

Xythurr

Active Member
Oct 29, 2017
914
1,814
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
Wow I could've used this same advice when I asked in the past and although you weren't responding to me thanks for the tip bud!
 

dopplerprox

Newbie
Dec 23, 2023
22
6
Thank you, very helpful. I need to raise Influence +110 for a quest. The wiki doesn't have much on how this works. If something says +1 Influence for upgrading a bathroom, is that +1 every day adding up like 5 day now you have 5 Influence?
Influence is basically acts like a secondary currency.
some are passive daily, some are a 1 time thing.
In the case of room upgrades, they are +1 daily.
while the ones you get from bounties/quest are 1 time thing.
you can view your current total influence in the character sheet (above your journal quest logs)
 

jimdandy

Member
Jul 1, 2017
248
164
main attraction is to broad
refine your question to pin point parts of game. a slave, a event, a quest etc.
To broad? The poster said in the second half of the question " it's about the events at home ". That would be dinner, pool party, or chill. Also main attraction is a setting under house rules for followers. You can assign it for some , others refuse. What skills or attributes are required I don't know.
 
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Porrvald

Active Member
Sep 12, 2020
596
634
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
10 durasteel and 100 fasteners is the only recipe I can see and it ends up with loss if selling at Redhaven market.

Blacksmithing duraplate armor typically results in ~3k profit per unit once you have sufficent science and blacksmithing skills and ~15k profit per day. But at that point you probably have a workshop and make more from it via knives or rifles.
 

Darkace

Member
Sep 4, 2018
110
75
hey "grimdark" any chance you could do a overhaul on time management. minor/major event's and quest's.

for example

as to code: work it per min, hr, day, week, year and decade. because the current code doesn't make any sense. your code is wildly different on times. my best guess is 10 = 1 hr.
 

Clemency

Active Member
Jan 21, 2024
630
682
What's the best way to raise charm and deception early game?
Start Seduction ---> Caress has a chance to raise charm. Caps at 70. You can then do plastic surgery until you reach 84. Trick involves getting incapacitated in battle to have a chance to lower charm by 1 so you get 84. Plastic surgery caps at 85 but if you get plastic surgery while at 84 charm, it is +5 so you end up with 89 charm. You then finish reading books and taking courses to raise your charm beyond the soft caps of 70 and 85.

Deception is? Stealth? Manipulate? Manipulate can be raised through the Request Sex option. I have seen it work vs low corruption girls. Chance based though. No wiki entry yet for it. Books raise it.

Anybody know how Main Attraction works, I know it's about the events at home but can't figure out what skills I need
Based on my girls' willingness/unwillingness, it seems to be tied to corruption and certain traits like perverted and nymphomaniac. My Lovisa, Nymphomaniac trait at 52/100, seems to refuse though. I am guessing it has more to do with her Shy trait or corruption, since Aria, another Nymphomaniac trait haver I have at around Lovisa's trait value is willing.

Thank you, very helpful. I need to raise Influence +110 for a quest. The wiki doesn't have much on how this works. If something says +1 Influence for upgrading a bathroom, is that +1 every day adding up like 5 day now you have 5 Influence?
Per day.

Doing bounties and fighting in the arena gives influence rewards too. 20 to 50, plus some random 20 more if your bounty is keeping a sex slave who you rescue and set free automatically who then say she will sing your praises to everyone she knows.
A quick question, i discovered a new thing on the 2nd page of stats and traits. under status theres now tainted. is this the passive effect of the prowler you can get or has someone found out how increase/decrease that one?
Should be the prowler. I have no idea how to decrease it. It leads to them being transformed into prowlers over time.

From my previous post: " Seems like there is code for taintroll. If I understand this right, depending on the dice roll (calculated every midnight like the rest I assume), owning a prowler can slowly transform your girls into one. They gain strength, toughness stats, melee stats, and lose intelligence, charisma, science, kindness, academics, and beauty. "

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
Nah. Not a bug. You get to automate the process later on via the Workshop.

For example, auto rifles.

Materials are: $16 for steel, $2 for fasteners, $350 for durasteel. This is discounted prices from Aimee's shop since you invested in it and she likes you for that. You can build 10 auto rifles for 60 steel, 60 fasteners, and 10 durasteel.

$16 x 60 = $960
$2 x 60 = $120
$345 x 10 = $3450
Total material cost is 4530
Auto rifles sell for $1250 per rifle at Hamah Bay. Previous patch it was $1400. Maybe I ran afoul of market saturation.
10 auto rifles is $12,500, for a neat profit of $7970 ($797 per rifle). Best sell it in batches though. Do not just run to Hamah Bay every time you have 10-30 rifles to sell.

Non discounted prices for materials and just selling to the market beside your house still churn out a profit ($4200 per 10 rifles ). I calculated it in one of my earlier posts to show the least profitable an auto rifle can be and still churn out a profit.

You could also opt to craft and sell knives instead. Efficient from a workshop production points POV, and same sell price in market or in Hamah Bay, so you can just sell it in the market beside your home for daily profit ($450 per 10 knives, I can make around 800 knives, that's $36,000). Some other items might be as efficient or churn out better profit. I have not tested everything. You guys can experiment.

0.8.3.1 introduces market saturation so you can hit a point where some items just does not sell as much anymore because there are too many of them. So that's something to watch out for.
 
Last edited:
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Scheijian

Newbie
Jun 30, 2023
33
38
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
Its not a bug. You just have to click on the recipe correctly ;)
x200 Mad cost 10 Dura and 100 Fastener.
 
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