BS2001

New Member
Jul 11, 2020
13
4
I am still learning the game. The male slaves I capture and add to my household intending to sell them. Am I correct it’s best to keep them 6 days to avoid a reduction in sale price? What jobs do people have them doing and which is the best slave market to sell them? Thank you.
Thank you everyone for your help
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
Generic male slaves undergo a transformation and are classified in three tiers based on their id number: punk tier, middle tier, and space marines tier.

Punk tier is for punks, young punks, old punks, and anyone with an id of 0. They typically have shit starting discipline (their processing display screen says -15), prone to Addiction, and shit intelligence.

Space marine tiers are at id 7 to id 15. They are not all space marines. The warlord of the Hide Your Daughters crew for example is id 7. They can have huge starting health and their processing display says +15 discipline.

I keep every workaholic male slaves I get as well as some perfectionists with good starting discipline. Enough to fill one workshop. And then I sell the rest immediately in batches. I process them in batches too since if you do that, the time does not progress from the processing/selling of the first one. I sell them to afford building the workshop and afterwards I just send every capture I get to Fort Sera. I need the fort to get 200+ men for the Fort Sera political event that raises Republic Standing to proc. It might not do much now but its a good way to raise the notoriously grindy republic standing. Also, increasing Fort Sera's power increases its income slightly. Its not much but I would rather gain the small income increase from him than sell him in Watery Eyes for a quick $4k when I am 100 days in. At day 10, I would have sold him. I am probably just too lazy though.
Sounds like we follow a similar strategy regarding slave captures. Early game, I keep all the females and sell all the males except the workaholics who are not addicts. I do that for about the first 3 weeks to a month since you need money for so much stuff during that time period. After I get my workshop up and running I donate all of the male slaves to the vikings who are not workaholics and not addicts. If I get more than 10 randoms with workaholic then I don't bother keeping those anymore.

I prioritize completing Fort Sera's quest line once I get my workshop up even though initially they don't provide much income because like you I want to get working towards those Company Ready events from Fort Sera sooner rather than later.

Once I start seeing tier 6 and 7 bounties I sell the captured slaves I get from those since those always sell for at least $3-4k but otherwise I continue just dumping all of the male slaves on Fort Sera.

Any slave who is an addict I sell no matter what else they have. It's too debilitating of a trait unless you intend to fund their addiction literally forever.

Once my house fills up I start selling some of the female randoms but I keep the ones with the best traits for later.

I keep all uniques whether male or female.
 

bolondro2

Active Member
Oct 12, 2018
532
593
Seems like none of your followers (and mc) does have at least 60 in medical, which is necessary. Both a medical value of 60+ and 100+ (of mc and followers) does increase the usage of combat tendstim in battle by one - meaning mc and followers each having a medical skill value between 60 and 99 would give 5 usages and mc and followers each having a medical value of 100+ would give 10 usages of combat tendstims in a combat round (complete combat round of all friends and foes). The combined medical skill value (sum of all medical skills) is totally unimportant.
Works as you say. I added Caitlin as a follower (skill 60+) and then I can get one use per round.

I must say that that´s a case of awful redaction on the wiki article.

  • Added a new injector tendstim type that can be used in combat situations. Number of uses per turn depends on your group's total Medicine skill (60+ adds 1 use, 100+ adds 2 uses). You're able to purchase combat injectors at The Mastersphere.
It clearly talk about "group´s total Medicine Skill", not "individual Medicine Skill"

Also, when you buy the combat Tendistim in the Masterspher, thay say "20 Tendistim". Well, you only get 10. Caveat emptor!

Seems that my fat merchant will have to wait to read some more medicine books and teach Cassius and Truls some advanced first aid. I´m playing in Ironman and I know from other games that I must expect at least one followers (possibly 2) going down with the Black Scorpions, the Titans, and the last round of the Arena. With the Death threshold at -10 seems too risky to me.
 
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khumak

Engaged Member
Oct 2, 2017
3,716
3,749
Seems like none of your followers (and mc) does have at least 60 in medical, which is necessary. Both a medical value of 60+ and 100+ (of mc and followers) does increase the usage of combat tendstim in battle by one - meaning mc and followers each having a medical skill value between 60 and 99 would give 5 usages and mc and followers each having a medical value of 100+ would give 10 usages of combat tendstims in a combat round (complete combat round of all friends and foes). The combined medical skill value (sum of all medical skills) is totally unimportant.
I haven't used them much so far, but from what I have seen so far when I have used them I can't think of any instance where it wouldn't have been better to just attack instead of using the combat stim. Losing the damage output from that attack to use a stim would require the stim to heal a lot for it to be worth it to me and they don't seem to at the medical skill my mercs are at. I don't have anyone above 100 medical yet though.

If I have someone who is being targetted and they're low on health, healing themself for 30 health is not going to save them from being taken out by the next enemy's attack. Getting a kill shot might though.
 

bolondro2

Active Member
Oct 12, 2018
532
593
I haven't used them much so far, but from what I have seen so far when I have used them I can't think of any instance where it wouldn't have been better to just attack instead of using the combat stim. Losing the damage output from that attack to use a stim would require the stim to heal a lot for it to be worth it to me and they don't seem to at the medical skill my mercs are at. I don't have anyone above 100 medical yet though.

If I have someone who is being targetted and they're low on health, healing themself for 30 health is not going to save them from being taken out by the next enemy's attack. Getting a kill shot might though.
If you use the healing you don´t lose your attack.
 
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Clemency

Active Member
Jan 21, 2024
618
669
Is this option to heal during combat available in the public version?
It should be. As long as you have the injector, you can use it. Looting the Haruto Pai bounty apartment gives you some. I think one other quest gives it since I had a couple injectors even without buying one.

Screenshot 2024-05-21 192745.png
 

JaxMan

Active Member
Apr 9, 2020
726
652
It should be. As long as you have the injector, you can use it. Looting the Haruto Pai bounty apartment gives you some. I think one other quest gives it since I had a couple injectors even without buying one.

View attachment 3656481
Oh, I'm past the Haruto Pai bounty. Not on a new start, updated save. I don't see it at the Doctor's Hall. Where do you buy it?
 

Porrvald

Active Member
Sep 12, 2020
596
634
Oh, I'm past the Haruto Pai bounty. Not on a new start, updated save. I don't see it at the Doctor's Hall. Where do you buy it?
The Med Bay is an area within the . It is a well-known medical facility that offers various forms of treatments and implants to whomever can afford them.

...
  • Tendstim Combat Injector ($12,000): A batch of 20 syringe dispensers filled with overclocked healing nanites. Restores 20 health points in under three seconds, can be used in combat.

 

Clemency

Active Member
Jan 21, 2024
618
669
My Caitlin her intelligence keeps dropping. Anyone know how to stop that?
Is it a constant intelligence drop or is it erratic?

Do you have a Prowler in your household? Go to Caitlyn's Stats and Traits page, on page two (the traits page) there is a stat on the right side that says "Tainted". Is it more than zero?
 
May 10, 2022
27
39
Suggestion: It would reduce tedium if there were options for macros to automate certain daily or repeated things. I have to click "continue" six times to sell a slave at auction; I have to manually spend all my production points each day at each workshop; there is a repeated click procedure for basic training that I follow many days in a row... etc etc... there should be ways to do each of these things and more in one click.

Another suggestion: NPC menu needs to functions to search, sort, filter by traits

Question: Once Control is raised from Dying World's default 5 by killing bandits around the map, is it ever likely to fall below 9 again?
 
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Jan82

Newbie
Sep 14, 2021
49
14
Is it a constant intelligence drop or is it erratic?

Do you have a Prowler in your household? Go to Caitlyn's Stats and Traits page, on page two (the traits page) there is a stat on the right side that says "Tainted". Is it more than zero?
Thank you, she had the trait addicted. Had to increase her allowance.
 
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Clemency

Active Member
Jan 21, 2024
618
669
Thank you, she had the trait addicted. Had to increase her allowance.
Oh, right, addiction drops intelligence. I keep forgetting since I instantly sell all my non-unique addicted male captures.

The trait will slowly deplete itself until it is gone in 100 days if you do not give her any allowance.
 
Mar 5, 2024
68
33
Suggestion: It would reduce tedium if there were options for macros to automate certain daily or repeated things. I have to click "continue" six times to sell a slave at auction; I have to manually spend all my production points each day at each workshop; there is a repeated click procedure for basic training that I follow many days in a row... etc etc... there should be ways to do each of these things and more in one click.
There are tools called "macro recorders", which are capable to record mouse movement, mouse clicks and also keyboard input, these tools can be used to record and playback. No need to waste programming/development time to try to implement this (with a whole lot of options, as the preferences of the players might differ) in Sugarcube.

Another suggestion: NPC menu needs to functions to search, sort, filter by traits
Always these suggestions. At least sorting is possible manually. Otherwise these options might come, after someone did figure out how to sort the $slot array (by values which are not directly stored in the $slot array, but only indirectly).

Question: Once Control is raised from Dying World's default 5 by killing bandits around the map, is it ever likely to fall below 9 again?
There are events (global events) and also some other things (ie. News Office), which can drop control below 9, how likely it is to get control below 9 does depends on the playing style etc.
 

bolondro2

Active Member
Oct 12, 2018
532
593
The Med Bay is an area within the . It is a well-known medical facility that offers various forms of treatments and implants to whomever can afford them.

...
  • Tendstim Combat Injector ($12,000): A batch of 20 syringe dispensers filled with overclocked healing nanites. Restores 20 health points in under three seconds, can be used in combat.

But don´t believe all that it´s said in advertisements. In the envelope of the box say 20, but once you open the box, inside you only get ten....
 
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Porrvald

Active Member
Sep 12, 2020
596
634
But don´t believe all that it´s said in advertisements. In the envelope of the box say 20, but once you open the box, inside you only get ten....
Which is actually a really weird scam, since they could just have asked for double price and mc would have been none the wiser.
 
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