May 10, 2022
27
39
The reason that knives becomes better is because you have reached lowest possible steel price at Dakota's sisters store.

And while that may seem like a good thing... It actually is a very bad thing for the long term sustainability of the production.

Why? Because a single efficient workshop, with 9000 production points, will consume 1800 steel per day and only 140 steel per day will replenish on a dying world (and I'm guessing 700 on non-dying world).

So, when producing 900 knives per day you will reduce the available steel market supply by 1100-1660 units per day.

If instead producing 100 rifles, you will only consume 600 steel per day, which will then never run out on normal difficulty and last several years longer on a dying world.

It is of course possible to avoid this by producing plasma rifles, but then the problem shifts towards lack of dura steel instead.

Which probably means that the best compromize is auto rifles.

If you wanted to visualize this dimension, then you could simply add a production points per day value, somewhere in the sheet, and then add columns for steel and durasteel consumption per day, based on that value.

As far as I can tell from the code, under ideal conditions of control and prosperity and at Grimdark difficulty, steel supply will increase by an average of ~54 units per day. If this is true, then at a certain point Plasma Rifles become the only good choice.
 

Virulenz

Engaged Member
Sep 27, 2017
2,846
3,588
There are tools called "macro recorders", which are capable to record mouse movement, mouse clicks and also keyboard input, these tools can be used to record and playback. No need to waste programming/development time to try to implement this (with a whole lot of options, as the preferences of the players might differ) in Sugarcube.

Always these suggestions. At least sorting is possible manually. Otherwise these options might come, after someone did figure out how to sort the $slot array (by values which are not directly stored in the $slot array, but only indirectly).
While i dont care about clicking at stuff i need to do manually, it really sucks if workshops dont do anything just because their merchandise ran out. They should take it from the inventary directly so they only stop working when really no merchendise is left. Also, when workshops should only produce one thing, like my used ammo, one kind of faction donation or the most valuable thing to sell it should be possible to just lock/repeat that

Btw, manually sorting only works if you have free slots, by the time i accidently found this option it was already useless. However, the best thing you can do with it is sort by jobs since the relevant stats tend to change every day...and the whole point for asking to sort by stats is to sort it by stats and not memorize the stats of all your girls every day and sort them manually. And i guess, the devs of this game are more experienced with its codes and limits, they did far more with the engine then any other dev, i think they'll figure it out IF they want to.
 
Last edited:
Mar 5, 2024
68
33
As far as I can tell from the code, under ideal conditions of control and prosperity and at Grimdark difficulty, steel supply will increase by an average of ~54 units per day. If this is true, then at a certain point Plasma Rifles become the only good choice.
Are you sure, that you correctly matched the if conditions with the corresponding endif tags (<</if>>)?

Also the cap for materials like wood, fasteners, steel and durasteel is only used for calculating the purchase price (meaning you can still buy these materials, if the stockpile is zero, of course the materials will cost a little bit more, if the stockpile is low or zero). And the price increase for wood, fasteners and steel (for low stockpile) is moderate in comparison to the price increase for durasteel - also the durasteel supply does only increase (at maximum) by an amount which is necessary for manufacturing of 10 plasma rifles.
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
As far as I can tell from the code, under ideal conditions of control and prosperity and at Grimdark difficulty, steel supply will increase by an average of ~54 units per day. If this is true, then at a certain point Plasma Rifles become the only good choice.
If you factor in the income you can get from the factions the best option I've found is to alternate between making plasma rifles to sell and then when I run out of tech points, make swords and rifles to donate to Fort Sera/Aesir/House Carossa/etc.

I also like to buy the nanite module at home asap so I can make stims and doctors kits in the workshop instead of having to buy them. Injectors are a lot cheaper than stims or doctor's kits.

I haven't tried running with more than 1 workshop to see if I run out of supplies. 1 has always seemed like plenty for me, but I guess you could always temporarily turn them into sweatshops or something if you run out of supplies.
 

astronut88x

New Member
Jan 22, 2022
1
0
is there any way to see the tasks in the game, i talked with the owner of the owner of the dockgrave and i cannot see the task he gave me
 

Clemency

Active Member
Jan 21, 2024
618
669
Hi Clemency,
can you tell me what Project Erobos is?
A mission from Hunt Research. Same as the Dockgraves' Full House. You visit Hunt Research, they offer to pay you if you have girl that matches their exact specifications. You can also sell Prowlers to them.

Screenshot 2024-05-22 161335.png
 
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bolondro2

Active Member
Oct 12, 2018
532
593
Taking Sophia to dinner at home, as a follower, don´t work for her attention whore trait.
 
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Andrej27

New Member
Oct 29, 2017
5
9
Some bugs I have found in 8.3.2_Public version while reading the code.
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Virulenz

Engaged Member
Sep 27, 2017
2,846
3,588
Looks like i have a future problem. For now my house is full...with 79 pregnant girls...okay, the nursery is a seperate framewok, but what happens if they grow up? The wiki says after 3000 days they get automatically added to the household, but what happens if the household is full? I'd need twice the space to add the kids...more if twins or triplets are a possibility...and even more if the girls become pregnant again during these 9 years...i could need a second villa, btw, why couldnt we keep the carozza building after whiping them out?
Also my caitlyn was pregnant when she opend her clinic, will her kid grow up with her or autoadded to my nursery?
And somehow the cusom rooms have a logic bug, if none is built/used you can have 80 girls in the dorms, so by logic building 11 rooms for 44 girls should expand the available space by 44 because the dorms are not shrinking ;)
 
Mar 5, 2024
68
33
While i dont care about clicking at stuff i need to do manually, it really sucks if workshops dont do anything just because their merchandise ran out. They should take it from the inventary directly so they only stop working when really no merchendise is left. Also, when workshops should only produce one thing, like my used ammo, one kind of faction donation or the most valuable thing to sell it should be possible to just lock/repeat that
Well workshops (with manufacturing focus) only produce in some sense one thing (or two), as they produce production points (and tech points). When I need to have some production points converted to something else, I will just make sure, that I do have the materials, and then go into the workshop and do some clicking (for example procude 24 stacks of coilguns to purchase some "letter of indulgence" in Fenriks tavern as the mc/pc did sin and did boost control value by 20 points the other day as roaming bandits in Stokke Hills did not figure out, that some folks did just loiter/linger there to get repeatedly ambushed).

Btw, manually sorting only works if you have free slots, by the time i accidently found this option it was already useless. However, the best thing you can do with it is sort by jobs since the relevant stats tend to change every day...and the whole point for asking to sort by stats is to sort it by stats and not memorize the stats of all your girls every day and sort them manually.
Well you can always temporarily dismiss a non-random npc and do a manual sorting and then re-add the dismissed non-random npc afterwards.

Of course I am just fine with putting unique (random) npcs on special pages (along with the "story npcs") and otherwise only putting npcs I want to keep on other certain pages (and reserve the rest for npcs, which will get sold).

But then again I have had no problem in tweaking the code, so that I can get as many npc pages I want and as many npc slots as I want, interestingly the code size also gets considerably smaller that way (ie. the "Move" passage, which has over 400 lines of code, is easily rewritten so that it has less than 100 code linesm while making the code capable to display as many npcs slots as there might exist, heck even with arrows to accomodate navigation to npcpages with values above 12).

What a few little for-loops can do and putting some div-containers inside the for-loops (and using the normal "break" and "continue" control statments, to either exit a for-loop prematurely or to skip the first iteration, ie. as the first entry in $npcpages is not a pagenumber).


And i guess, the devs of this game are more experienced with its codes and limits, they did far more with the engine then any other dev, i think they'll figure it out IF they want to.
Ever wondered why the game is better displayed with monitors (and screens) from the 90s? The dev might have done more with this engine (Sugarcube) then other devs did, but then again nothing has been done in this game, which has not been done before (with a vintage engine from the end of the 90s and beginning of the 00s). Also whenever I look at the ("original") html code of this game, I might involuntarily see some code, where I do get the urge to immediatly rewrite some of the code (ie. some parts of the ClearSlot passage and AddNpc passage, but I guess some people like to write n times some code with minor variations instead of writing the code just once inside a for-loop, where the loop variable takes care of the minor variations).

("And I guess that I just don't know" from the lyrics "Heroin" by "The Velvet Underground").
 
Mar 5, 2024
68
33
Which editor are you using for that?
Notepad++ gives me eye cancer with all >><< shown as &gt;&gt;&lt;&lt; :cry:
A simple text editor (without any syntax highlighting etc) called medit, but then again, that is an editor available under some linux distributions (and probably not available under windows). Any texteditor will do though, even emacs, vi or vim (and if I would be forced to use windows, I might use notepad++ myself, but windows only runs on my computers in some virtual machines and then only, if for whatever weird reasons I do need windows and wine does not suffice). The only problem usually is (ie. with the current editor), that the editor slows down when viewing the first 100 lines of the html code (and the last part, below the last story definition part). And then I am used to "vintage" (or "stoneage") tools and I am also seeing the html-entities in their non-replaced form in medit. So I cannot help you with the eye cancer, but then it probably is possible to replace the html-entities with the symbols they do represent (at least for viewing the html code).
 

William8

New Member
Jan 26, 2021
12
26
ive been playing this for almost 2 weeks... Loving the backstory!

I think there is a need for some additional guidance - whether its adding some spreadsheets or tables for production costs to the wiki, or tooltips that gives some info. So many jobs, so many slaves, so many skills and traits, etc - e.g. what formula determines a good accountant, etc. im almost hoping for an update to bring a top 5 candidate list when you click on info for a specific position (maybe even underlining or somehow highlighting the bottleneck stat to train first to make them better) - just to help figure out who fits in best where... and on who and what stat to focus schooling first

One thing i constantly wonder about is whether im missing something by selling a slave, or ive got a slave thats ready to reveal their story... but they have gotten lost in the pages of slaves ive captured or bought, and didnt have the stats to trigger a story before i went off to fetch some dung - then trying to get stealthier, or tried my hand at becoming champion of the arena...

It would be cool if the daily events update could trigger an available storyline - like a girl asking for attention in the middle of the night, telling you a story - to activate or remind you of their quest.... who knows maybe it does that already i just havent seen it yet :D

One big thing i did learn though... Black Scorpion is an awesome slavemaster!
 

Porrvald

Active Member
Sep 12, 2020
596
634
So I cannot help you with the eye cancer
Actually with a little help from LizJ and the following workflow, I am now 100% cancer free:

1. Open start_game.html in medit.
2. Search and Replace annoying tags (less than 1 min, instead of several minutes in notepad++)
3. Copy & Paste the entire thing to Notepad++
4. Enjoy cancer free code reading with good search capability.

For those interested: It is multiplatform, according to their .
Thanks :)
 
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Clemency

Active Member
Jan 21, 2024
618
669
If I assign Corso, Cassius, and Truls to take classes at the Academy (Gymnastics & Performance), but keep them as followers all day, and remove them from followers before midnight calculations hit, do they gain the stats increase provided their rng rolls for it?

How many girls I can assigned as performer in golden dragon?
Without bugs or exploits or edits, one.
 
Mar 5, 2024
68
33
If I assign Corso, Cassius, and Truls to take classes at the Academy (Gymnastics & Performance), but keep them as followers all day, and remove them from followers before midnight calculations hit, do they gain the stats increase provided their rng rolls for it?
What do you think? You can even put then in bondage (or put them in a cell) before midnight calculations or give them a day-off and they will still teach or attend classes somehow (and get the chance to increase their skills from teaching or attending classes) - eventhough I am not sure how they manage that. (I am currently too lazy to check, if they would still teach or learn, if they would even be followers at midnight - at least the code for the stat increases only checks for the program variable of the npc and not directly the dayblock or busy or bondage variable of that npc).
 
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