Porrvald

Active Member
Sep 12, 2020
596
634
Well yeah I can try make it more usable and more fitting style of the game, but I'm not that good with HTML and it will be very boring for me.

Considering the bug you described, if i understood you correctly, it's probably not a bug - the NPC buttons are showing not the actual slots in the NPC menu, but the order in which NPCs are placed there. So for example if you have only one NPC on a page in any slot he/she should be usable from button '1'.

Copy code bellow at the end of the start_game.html right before '</body>'
The bug got fixed by manually appending the code in start_game.html

So, just a wild guess would be that it was the unique slave for tier 2 who messed things up.

Also, it made a huge difference that you decided to put makeup on the buttons in the new version :)

I personally still would prefer a button to hide / unhide them. Maybe I will find some time to add that myself further down the road :unsure:

In any case, this is now by far my favorite mod for Master of Raana... It also happens to be the only one, but it is still really good :D

Edit: One feature which seems to be missing is to assign followers before training and then unassign them after training. Maybe two buttons like this? [Un-/]Assign 1-4 and [Un-/]Assign 5-8?
Then the player can put people who they want to train in slots accordingly and you have also created a much more convenient solution than what is upcoming in the new version for that :)
 
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alocha

New Member
Dec 30, 2019
9
13
The bug got fixed by manually appending the code in start_game.html

So, just a wild guess would be that it was the unique slave for tier 2 who messed things up.

Also, it made a huge difference that you decided to put makeup on the buttons in the new version :)

I personally still would prefer a button to hide / unhide them. Maybe I will find some time to add that myself further down the road :unsure:

In any case, this is now by far my favorite mod for Master of Raana... It also happens to be the only one, but it is still really good :D
Thanks! Turned out Ayden is considered Paragon(whatever that means) and not a Mercenary, that's why he was not registered. I fixed it in the update.
 

Porrvald

Active Member
Sep 12, 2020
596
634
Thanks! Turned out Ayden is considered Paragon(whatever that means) and not a Mercenary, that's why he was not registered. I fixed it in the update.
Aha, awesome, thanks. I also made an edit with additional comment regarding training in previous reply.
 

Clemency

Active Member
Jan 21, 2024
617
668
how do you send captured slaves to fort?
You enter the swamps area Fort Sera is in, open the prisoner processing menu (handcuffs icon lower left) and there should be a donate button there.

Alternatively, if that option is not open yet, you do it by clicking Fort Sera ---> Faction Overview ---> Captured Slaves as shown here:
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How do ya'll support I have 65 people and using up like 150 rations per day. This is with a big garden maxed out and a level 80 gardener. Any thoughts on maximizing rations?
Your Pantry Girl needs her Domestic stat to be at 80+ so get to homeschooling her. Or just earn a lot of money through the workshop that she can have auto buy rations toggled on no problem. The most efficient way of course is the Burakumin Village mentioned in the other reply post.
 
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Porrvald

Active Member
Sep 12, 2020
596
634
Manipulate actually isn't that hard to raise if you know the trick to it. Explain Chores and Explain Sex Duties is the key. The problem is there's kind of a limited window of opportunity for those to work right. Your chance of success is better if their willpower is low, but not too low or it's guaranteed not to work. Affection also can't be too high or it doesn't work. So relatively early on I tend to repeatedly explain chores and sex duties to anyone with willpower in about the 30-50 range with amiable or worse affection and then fix the inevitably pissed off attitudes with pool parties, but not so many that they start to love me until I hit 90 manipulate. Then I can boost it further with classes and books.

I follow similar logic with charm and boost it via caress to something ending in a 4 or a 9 and then buy it up to 89 at the doctor's office before taking any classes or reading any books that boost charm.

I find bondage and flagellation more useful to raise at character creation if I'm going to boost sex related stuff since it's very tough to raise either of those without spending a LOT of time and money at the Velvet room (where you can boost both to 70 if you're persistent). Taking slaver skill classes is really the only way to do that so alternatively I will boost copulation and/or kissing instead.
Yes, raising manipulate via talking, instead of dominant sex requests turned out to be much more effective.

So, then this will become my new rise from ashes anti-hero.
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As for bondage, I typically find that I can just skip everything else and eventually go straight to fucking in the dungeon (other skills seems to compensate). Being bad at flagellation is actually a good thing as failed whipping is the only effective way (that I know) to reduce corruption.
 
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foolsend

Newbie
Jul 6, 2018
28
3
You enter the swamps area Fort Sera is in, open the prisoner processing menu (handcuffs icon lower left) and there should be a donate button there.

Alternatively, if that option is not open yet, you do it by clicking Fort Sera ---> Faction Overview ---> Captured Slaves as shown here:
You don't have permission to view the spoiler content. Log in or register now.


Your Pantry Girl needs her Domestic stat to be at 80+ so get to homeschooling her. Or just earn a lot of money through the workshop that she can have auto buy rations toggled on no problem. The most efficient way of course is the Burakumin Village mentioned in the other reply post.
thank you
 

alocha

New Member
Dec 30, 2019
9
13
The bug got fixed by manually appending the code in start_game.html

So, just a wild guess would be that it was the unique slave for tier 2 who messed things up.

Also, it made a huge difference that you decided to put makeup on the buttons in the new version :)

I personally still would prefer a button to hide / unhide them. Maybe I will find some time to add that myself further down the road :unsure:

In any case, this is now by far my favorite mod for Master of Raana... It also happens to be the only one, but it is still really good :D

Edit: One feature which seems to be missing is to assign followers before training and then unassign them after training. Maybe two buttons like this? [Un-/]Assign 1-4 and [Un-/]Assign 5-8?
Then the player can put people who they want to train in slots accordingly and you have also created a much more convenient solution than what is upcoming in the new version for that :)
Implemented.
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
Yes, raising manipulate via talking, instead of dominant sex requests turned out to be much more effective.

So, then this will become my new rise from ashes anti-hero.
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As for bondage, I typically find that I can just skip everything else and eventually go straight to fucking in the dungeon (other skills seems to compensate). Being bad at flagellation is actually a good thing as failed whipping is the only effective way (that I know) to reduce corruption.
That's almost identical to my Rise build except I decided to drop Attractive in favor of Tough. A pacifist build might also be interesting for a Rise play through except that I'm not sure some of the hardest fights are even theoretically possible if you do that. You could always skip those though. Master Tactician would still be useful but Master of War and the Stryker implant would both be entirely useless.
 
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Porrvald

Active Member
Sep 12, 2020
596
634
That's almost identical to my Rise build except I decided to drop Attractive in favor of Tough. A pacifist build might also be interesting for a Rise play through except that I'm not sure some of the hardest fights are even theoretically possible if you do that. You could always skip those though. Master Tactician would still be useful but Master of War and the Stryker implant would both be entirely useless.
Yes, I think that you are right again. Tough is a much better option than attractive for the long term, as attractive is only really helpful during early game and not needed after plastic surgery.

I was also a bit tempted to skip teen subduer for the same reason. Yes, it is helpful early game but only for a very limited number of girls and later not needed.

But then I got into the dilemma that there isn't anything other than wealthy that I want to spend the remaining 25 points on... And while it would be nice to start with enough cash to immediately build a garden income similar to expert academic trait. It would only be a very temporary boost early game... While teen subduer could be very tiny bit helpful even in late game.

Edit: I finally ended up skipping teen subduer and bad odor and added wildborn and last 5 points on manipulate. I was very close to keep bad odor and pick preacher instead, but, ultimately I just rather smell good.

For the pacifist build (with the pacifist trait), I just can't get over logic of forced sex combined with unwilling to use even non-lethal weapons in the battle field.

But, I have not tested it, so maybe I have misunderstood the mechanics of it?
 
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khumak

Engaged Member
Oct 2, 2017
3,716
3,749
Yes, I think that you are right again. Tough is a much better option than attractive for the long term, as attractive is only really helpful during early game and not needed after plastic surgery.

I was also a bit tempted to skip teen subduer for the same reason. Yes, it is helpful early game but only for a very limited number of girls and later not needed.

But then I got into the dilemma that there isn't anything other than wealthy that I want to spend the remaining 25 points on... And while it would be nice to start with enough cash to immediately build a garden income similar to expert academic trait. It would only be a very temporary boost early game... While teen subduer could be very tiny bit helpful even in late game.

Edit: I finally ended up skipping teen subduer and bad odor and added wildborn and last 5 points on manipulate. I was very close to keep bad odor and pick preacher instead, but, ultimately I just rather smell good.

For the pacifist build (with the pacifist trait), I just can't get over logic of forced sex combined with unwilling to use even non-lethal weapons in the battle field.

But, I have not tested it, so maybe I have misunderstood the mechanics of it?
Yeah Teen subduer is one of those that's kind of nice to have but not really mandatory. I like it just because it makes girls like Rebecca and Aria melt like butter. But like you I can't really think of too many options for what else I would take if I skipped it. Crafter? Wouldn't be enough to matter unless I also took Business skill classes. Wildborn? I guess better hunting is ok but I'd rather have easier sex with teens.

As for pacifist, you're still in the fight but you can't attack at all. You can use combat stims and I think that's it.

pacifist.jpg
 
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Porrvald

Active Member
Sep 12, 2020
596
634
Implemented.
And it works great!

This function alone is a very huge quality of life improvement.

I took the liberty of moving around the buttons a bit to a layout that makes more sense to me (I will probably have to tweek that further after a while).

And I will have to adjust allignment for the buttons in full screen on my browser, but damn it is starting to get really close to perfect :love:

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Edit and after a little bit of tweaking styles.css this is what I ended up with.
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I think that the most important change was to remove the red border between the buttons. I did it by simply changing border to 0px like this: border: 0px solid #651A1A;
 
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Moisthammer

Newbie
Jan 10, 2022
64
168
This is why workshops are a thing. Build one, put 11 people to work there. Do whatever for a few months, then visit your workshop and crank out 10000 auto rifles in 1 day.
Absolutely. Imma get right on that actually. I've neglected the entire workshop while literally banging the feminism out of these slaves.
 
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alocha

New Member
Dec 30, 2019
9
13
Am I blind? Or did you forget to add the button for the historical society? :)
View attachment 3691629
I just never needed it as as button, because science and academics are the slowest growing stats. It took me about year of game time. It's just too long even with scripts. I had a day function something like this:
JavaScript:
async function day()
{
    await clickButton('Continue');
    await morngingBJ();
    await workAcademy();
    await historicalSoc();
    await trainSomething();
    await clickButton('Conclude day');
}
So I assumed everybody else will do the same.

I also wanted the script buttons to connect dynamically to game window, turned out it's harder than I thought and my html skills are not enough.

Btw why are your ingame buttons so conveniently placed? Is that a paid version of the game or did you do it yourself?
 

Clemency

Active Member
Jan 21, 2024
617
668
Btw why are your ingame buttons so conveniently placed? Is that a paid version of the game or did you do it yourself?
The Linemod? You can enable it in the public version too I think by going to page two of Options/Game Settings and enabling Linemod.
 
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