Porrvald

Active Member
Sep 12, 2020
596
634
I just never needed it as as button, because science and academics are the slowest growing stats. It took me about year of game time. It's just too long even with scripts. I had a day function something like this:
JavaScript:
async function day()
{
    await clickButton('Continue');
    await morngingBJ();
    await workAcademy();
    await historicalSoc();
    await trainSomething();
    await clickButton('Conclude day');
}
So I assumed everybody else will do the same.
I guess, that means that I'm not blind, just slow :D

Yes, having a "routine" button makes a lot of sense and I hadn't even looked at what the Day button does yet.

Regarding science and academics, the most efficient way of increasing them seems to be drinking and socializing.

Once you have enough influence to go to The Palace then you can visit The Orient and in The Orient you can drink House wine for academics and Whisky for science.

But here it gets a bit tricky with max 50 or 60 science from whisky while drinking and socializing at furrys allows you to go higher... But it would of course be more efficient to both go to furries and the cigarr room at that point.

Another similar complication is that hunting is depending on lots of variables. Raining or not raining? Different locations to hunt with different amount of available game depending on how successful previous hunts have been, rifle with ammunition, etc.

So, it very quickly becomes impossible to have a pre built button for every variant of different needs at different points in the game.

Unfortunately, I don't have any good ideas how to simply address that and most likely you have already implemented something close to what is reasonably possible.

I also wanted the script buttons to connect dynamically to game window, turned out it's harder than I thought and my html skills are not enough.

Btw why are your ingame buttons so conveniently placed? Is that a paid version of the game or did you do it yourself?
It is the built-in Linemod as mentioned by Clemency.

But while looking at the mod buttons and the line mod it actually got me thinking that a similar bar with lots of somewhat smaller icons for your mod, would probably be the best of both worlds.

And then it would probably make sense to make the buttons location / situation dependent. Like for example battle buttons only available in battle.

But, please don't think of it as any kind of request for you to implement any of it. I'm just thinking loud and I do not expect you to become an expert web designer on my behalf.

The current mod functionality is more than enough for me :)
 
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Porrvald

Active Member
Sep 12, 2020
596
634
Here is update that makes mod less ugly also some minor fixes.
Maybe you could consider making this button part of the mod?

It saves to disk with players first name, day and time in the file name.
Unlike normal save button it can be used anywhere and at any time.

script.js
Code:
async function saveToDisk()
{
  SugarCube.Save.export("MoR "+SugarCube.State.active.variables.pcFirstName+" Day"+SugarCube.State.active.variables.days+" Time"+SugarCube.State.active.variables.daycount);
}

buttons.js
Code:
linkButton("saveToDisk", saveToDisk)

start_game.html
Code:
<button id="saveToDisk" class="macro-button">Save to disk</button>

Edit: Something additional to consider:
Decrease font, remove margins, adjust padding, no two line labels and just cram everything in on one side like this:
1717241770713.png

Obviously less pretty, but eliminates tennis spectator neck from focusing back and forth on the extreme edges.
(I also added slot number in paranthesis for the person selections, to make it more intutive which slots they are in).

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alocha

New Member
Dec 30, 2019
9
13
Maybe you could consider making this button part of the mod?

It saves to disk with players first name, day and time in the file name.
Unlike normal save button it can be used anywhere and at any time.

script.js
Code:
async function saveToDisk()
{
  SugarCube.Save.export("MoR "+SugarCube.State.active.variables.pcFirstName+" Day"+SugarCube.State.active.variables.days+" Time"+SugarCube.State.active.variables.daycount);
}

buttons.js
Code:
linkButton("saveToDisk", saveToDisk)

start_game.html
Code:
<button id="saveToDisk" class="macro-button">Save to disk</button>

Edit: Something additional to consider:
Decrease font, remove margins, adjust padding, no two line labels and just cram everything in on one side like this:
View attachment 3693405

Obviously less pretty, but eliminates tennis spectator neck from focusing back and forth on the extreme edges.
(I also added slot number in paranthesis for the person selections, to make it more intutive which slots they are in).

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There is probably a good reason why you can not save at any time of the game. So this is potentially a game breaking feature, I definitely won't add that and I won't add or change anything else at least till the next update because my playthrough is done and motivation is gone.
 

Porrvald

Active Member
Sep 12, 2020
596
634
There is probably a good reason why you can not save at any time of the game. So this is potentially a game breaking feature, I definitely won't add that and I won't add or change anything else at least till the next update because my playthrough is done and motivation is gone.
I'm sad to hear that, but still very happy that you shared the mod and did an extra mile effort to make it blend in with the game.

Regarding the save button, I have used it quite extensively via console and not found any issues. Yes, I was also concerned about possible negative side effects, when used in for example battles, but they did not materialize.
 
Apr 20, 2018
20
1
I have Aria telling me she wants me to let her go to meet with her friends for a rebellion and she will get me when the time is right. Not sure what to do if I should free her, dismiss her/make her paragon. Time will tell...
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
I have Aria telling me she wants me to let her go to meet with her friends for a rebellion and she will get me when the time is right. Not sure what to do if I should free her, dismiss her/make her paragon. Time will tell...
Some of her options aren't implemented yet so you may want to keep a save from before you try any of her options. Then you can see what happens with what's implemented so far and reload if you want to wait for the rest of her stuff to be implemented.
 

fernandopoo

Member
May 22, 2017
159
133
This is the third time I play the game. It is too darn difficult to make money enough to make the upgrades and to buy the necessary items (armors and the sort). Since I am a obssesive kind of guy I strive through it anyway: now I have nearly 22 inhabitants in my manor, and a dozen more kids. But still I spend a lot of time upscaling them, giving them education or skills, just because I want to beat the game (and in the meanwhile the game beats me). I hate the traits that cannot really be erased but again at a lot of cost and time. Malevolent is something I dont like in people, and in fictional not as partners indeed. I want the chance to make pure girls who falls for me, with no shamefast, shy, perverted, malevolent, feminist (there are some other that I cannot recall now, but mostly that kind of "downside" of npcs). So I have a mercenary army, and the question is what for? I cannot use them to go to house cammora or whatever the name and make them fight for me. Not even my private family harem. This time (with this version) I cannot even improve their looks: the medical facilities in the way to the palace dont have the buttom like last version. I lost the opportunity of doing the getting my bearings quest, because since I dont like the npc (and he is not even a beautiful lady but a perverted and disgusting guy he died quickly). The game should not be about running from one task to the other to avoid depressive, prone to scape, rebelious slaves. Should be an adventure with more improvements than just another coin in the purse or another girl to make pregnant. So a bit dissapointed. But again, like always, it is free and have a lot of work (a good effort in terms of story) from the dev, so thanks anyway.
 
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Clemency

Active Member
Jan 21, 2024
617
668
This is the third time I play the game. It is too darn difficult to make money enough to make the upgrades and to buy the necessary items (armors and the sort). Since I am a obssesive kind of guy I strive through it anyway: now I have nearly 22 inhabitants in my manor, and a dozen more kids. But still I spend a lot of time upscaling them, giving them education or skills, just because I want to beat the game (and in the meanwhile the game beats me). I hate the traits that cannot really be erased but again at a lot of cost and time. Malevolent is something I dont like in people, and in fictional not as partners indeed. I want the chance to make pure girls who falls for me, with no shamefast, shy, perverted, malevolent, feminist (there are some other that I cannot recall now, but mostly that kind of "downside" of npcs). So I have a mercenary army, and the question is what for? I cannot use them to go to house cammora or whatever the name and make them fight for me. Not even my private family harem. This time (with this version) I cannot even improve their looks: the medical facilities in the way to the palace dont have the buttom like last version. I lost the opportunity of doing the getting my bearings quest, because since I dont like the npc (and he is not even a beautiful lady but a perverted and disgusting guy he died quickly). The game should not be about running from one task to the other to avoid depressive, prone to scape, rebelious slaves. Should be an adventure with more improvements than just another coin in the purse or another girl to make pregnant. So a bit dissapointed. But again, like always, it is free and have a lot of work (a good effort in terms of story) from the dev, so thanks anyway.
1.) Money. Money is extremely easy with Workshop now. You build Workshop, you upgrade it, especially the upgrade on the top part. You assign your most disciplined random generic slaves to it, preferably those with Workaholic trait, you assign a foreman with good intelligence. You set it to Manufacturing. You wait one day and the next day the Production Points would have been generated. You buy discounted steel, wood, fasteners, or durasteel from Aimee's Goods in Stokke Hills. You use the production points to produce the items on the first page. Knives. Rifles. You sell the knives in the market beside your house. You sell rifles and auto rifles every 7 days or when you stockpiled enough to Hamah Bay because it sells more there. Hamah Bay is accessed via the port in Darkmere, past Imogen's Barrow. You spend money to earn more money. Assigning NPCs to Workshop involves going to the Jobs and Titles part of NPC Menu and going to page 3 or 4 of the Jobs part, clicking the <- -> options.

2.) Malevolent is removeable which is unfortunate for my account. Malevolent can be lost by assigning your girl to a slavemaster with Pure trait. It is also decreased/removed by the Household stat "Purity" which is raised by pure NPCs with Happiness 40+. It is also decreased/removed slowly if the malevolent NPC's Kindness stat is 60+. As for shamefast and other traits, if all else fails, you can go to the Palace area, buy a Neuraclean from the Transit Department, and apply it via Inventory -> Accessories -> Applicants. It removes most traits not named Warrior, Brawler, Ammo Pack, Green Thumb, Scavenger, other unique traits. It also removes positive traits and traits you want to keep so its a last option nuke.

IMPORTANT EDIT: It is Neuraclean, not Mindmancer. Also, you cannot use it on Aria Bianchii because you cannot neuraclean a Paragon. Even if Aria has another prevailing status (Slave or Wife), she always has an underlying Paragon status and it will always be in-play.

3.) All actions involving NPCs is now moved to the Actions tab in the NPC Menu. Selling, piercing, surgery, Age up. You had to have visited each location once in 0.8.3+.

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4.) You use your mercs to complete Bounties, Arena fights, and capture slaves.
 
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khumak

Engaged Member
Oct 2, 2017
3,716
3,749
This is the third time I play the game. It is too darn difficult to make money enough to make the upgrades and to buy the necessary items (armors and the sort). Since I am a obssesive kind of guy I strive through it anyway: now I have nearly 22 inhabitants in my manor, and a dozen more kids.
I find that the quickest path to money in this game is capturing and selling slaves and then building a workshop when you scrounge up enough money for it. I just started a new game today and was able to afford my first workshop on day 11, mostly from selling captured slaves and this is with a non combat build (10 melee and 25 ranged to start).

But still I spend a lot of time upscaling them, giving them education or skills, just because I want to beat the game (and in the meanwhile the game beats me). I hate the traits that cannot really be erased but again at a lot of cost and time. Malevolent is something I dont like in people, and in fictional not as partners indeed. I want the chance to make pure girls who falls for me, with no shamefast, shy, perverted, malevolent, feminist (there are some other that I cannot recall now, but mostly that kind of "downside" of npcs).
Once you unlock the palace there's a mind wipe drug (I forget what it's called) that you can use to remove almost all traits from anyone. They keep unique traits like Shadowborn/Greenthumb/etc. I think Scavenger is also safe as well as some if not all physical traits. But attention whore you can get rid of, shamefast, perverted, nympho, feminist, etc. I'm not sure about malevolent but you can remove that by assigning someone who has the pure trait as a slave master for them like Caitlyn or Rifle Savant.

So I have a mercenary army, and the question is what for? I cannot use them to go to house cammora or whatever the name and make them fight for me. Not even my private family harem.
Slave captures is what you want to do with mercs. You don't have to hire them all if you don't want to. Some of them have the scavenger trait which makes them good for bringing in merch if you make them scavengers.

This time (with this version) I cannot even improve their looks: the medical facilities in the way to the palace dont have the buttom like last version.
That option is still there but the method you do it has changed. You do it from inside your house now. Go to NPC menu inside your house. Click on the person you want to get surgery. Click on Actions, and then Doctor's Hall. You can also give people health implants now if you want as well.

I lost the opportunity of doing the getting my bearings quest, because since I dont like the npc (and he is not even a beautiful lady but a perverted and disgusting guy he died quickly).
You don't have to keep him around if you don't want to. You could just pick him up, do his quest, and dismiss him. Or get him killed if you want.

The game should not be about running from one task to the other to avoid depressive, prone to scape, rebelious slaves. Should be an adventure with more improvements than just another coin in the purse or another girl to make pregnant. So a bit dissapointed. But again, like always, it is free and have a lot of work (a good effort in terms of story) from the dev, so thanks anyway.
It's a sandbox game so you can pretty much play it however you want. You can focus on combat and slave trading if you want, you could be a lowly factory worker, or pretty much anything else you might think of as long as you don't run out of money and go bankrupt.
 
Mar 5, 2024
68
33
1.) Money. Money is extremely easy with Workshop now. You build Workshop, you upgrade it, especially the upgrade on the top part. You assign your most disciplined random generic slaves to it, preferably those with Workaholic trait, you assign a foreman with good intelligence. You set it to Manufacturing. You wait one day and the next day the Production Points would have been generated. You buy discounted steel, wood, fasteners, or durasteel from Aimee's Goods in Stokke Hills. You use the production points to produce the items on the first page. Knives. Rifles. You sell the knives in the market beside your house. You sell rifles and auto rifles every 7 days or when you stockpiled enough to Hamah Bay because it sells more there. Hamah Bay is accessed via the port in Darkmere, past Imogen's Barrow. You spend money to earn more money. Assigning NPCs to Workshop involves going to the Jobs and Titles part of NPC Menu and going to page 3 or 4 of the Jobs part, clicking the <- -> options.

2.) Malevolent is removeable which is unfortunate for my account. Malevolent can be lost by assigning your girl to a slavemaster with Pure trait. It is also decreased/removed by the Household stat "Purity" which is raised by pure NPCs with Happiness 40+. It is also decreased/removed slowly if the malevolent NPC's Kindness stat is 60+. As for shamefast and other traits, if all else fails, you can go to the Palace area, buy a Neuraclean from the Transit Department, and apply it via Inventory -> Accessories -> Applicants. It removes most traits not named Warrior, Brawler, Ammo Pack, Green Thumb, Scavenger, other unique traits. It also removes positive traits and traits you want to keep so its a last option nuke.

IMPORTANT EDIT: It is Neuraclean, not Mindmancer. Also, you cannot use it on Aria Bianchii because you cannot neuraclean a Paragon. Even if Aria has another prevailing status (Slave or Wife), she always has an underlying Paragon status and it will always be in-play.

3.) All actions involving NPCs is now moved to the Actions tab in the NPC Menu. Selling, piercing, surgery, Age up. You had to have visited each location once in 0.8.3+.

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4.) You use your mercs to complete Bounties, Arena fights, and capture slaves.
Only to Neuraclaen (and Raikan Gale):
Are you sure that Neuraclean (and Raikan Gale) cannot be used on Aria (or any Paragon or "dormant" paragon, with "ostatus=5"), even if the willpower of the npc is 19 or lower? - You will never be able to use a breaker (Mindmancer) on these, but Neuraclean (and Raikan Gale) might be a different matter.
 
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tsap

Member
Apr 19, 2019
229
226
This is the third time I play the game. It is too darn difficult to make money enough to make the upgrades and to buy the necessary items (armors and the sort). Since I am a obssesive kind of guy I strive through it anyway: now I have nearly 22 inhabitants in my manor, and a dozen more kids. But still I spend a lot of time upscaling them, giving them education or skills, just because I want to beat the game (and in the meanwhile the game beats me). I hate the traits that cannot really be erased but again at a lot of cost and time. Malevolent is something I dont like in people, and in fictional not as partners indeed. I want the chance to make pure girls who falls for me, with no shamefast, shy, perverted, malevolent, feminist (there are some other that I cannot recall now, but mostly that kind of "downside" of npcs). So I have a mercenary army, and the question is what for? I cannot use them to go to house cammora or whatever the name and make them fight for me. Not even my private family harem. This time (with this version) I cannot even improve their looks: the medical facilities in the way to the palace dont have the buttom like last version. I lost the opportunity of doing the getting my bearings quest, because since I dont like the npc (and he is not even a beautiful lady but a perverted and disgusting guy he died quickly). The game should not be about running from one task to the other to avoid depressive, prone to scape, rebelious slaves. Should be an adventure with more improvements than just another coin in the purse or another girl to make pregnant. So a bit dissapointed. But again, like always, it is free and have a lot of work (a good effort in terms of story) from the dev, so thanks anyway.
Excellent post that already received some fine answers. I just add a couple opinions of mine (or my MC in the game).

- no need to make haste. You are the only important individual in your own game, so choose your own pace as well rather than let the game (and even less other players opinions) affect your decisions

- the game kind of eagerly pushes slaves to you and your household. You don't need nearly that many, so you can be quite picky and grab only those you think you will probably enjoy the most

"So I have a mercenary army, and the question is what for?" you wrote and I like to tell you that I still think the same after some thirty more or less serious efforts to play this great game with several slightly different approaches.
My MC doesn't need mercs. Mercs need my MC, not the other way around, so it is kind of ridiculous to PAY THEM a single Raanian dollar for their mostly completely unneeded services. It is mercs who should pay my MC, actually. :) (One properly domesticated wrool cat does better job at night than a house full of mercs who can't be bothered to work the night shift.)
 
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OneMoreZoner

Newbie
May 23, 2022
23
29
To GD-studios:

I have been following the development of this game for quite a while. It is great to see it getting so far. Your writing has created a compelling world full of dangers, temptations and mysteries. And fun to hang around in.
Congratulations. :giggle:

I am happy to notice that there is a growing interest in modding MoR on this forum. This reminds me of the modding history of the Baldur's Gate Trilogy (BG1/BG2/ToB). These games, despite being very long to begin with and the engine having no mod support or tools whatsoever, did create a compelling world that players wanted to spend more time in. So they ended up with an active modding community, and well over 100 mods that added boatloads of extra content. In fact, the modding community is still active to this day. 25 years later! Not bad, eh?

So, I have two questions:

1. What is your current view on players adding content mods to MoR? Things like more areas, more quests, more characters and such? Do you discourage it, or stay out of it or, perhaps, encourage it and are even considering facilitating it?

2. How familiar are you with the modding history of Baldur's Gate? Would you like to hear some amusing and hopefully useful stories from these old times? (I'm asking because I'll have to type not a post but a bloody essay if you say yes :D)

Cheers!
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
There was some talk about modding in the discord awhile back and it sounded like the biggest hurdle for this game is version compatibility. I've done some modding for Renpy and it's pretty easy to make a mod that is automatically compatible with the current version of the game and all future versions without the modder needing to ever update anything unless the dev does something specific that breaks the mod. For this game it sounded like either you'd have to update the mod for every version or Grim would have to like the mod enough to just include it as part of the game.
 

tsap

Member
Apr 19, 2019
229
226
I am also interested in the opinion of the the forum-at-large.

If, say, there was a how-to manual/tools/support,

would *you* consider making a mod for MoR?
Modders are usually the greatest fans of the game they are modding. I love MoR and truly like it's current state that still allows me to tinker a little bit those few things I don't appreciate as much as I probably should. (Nerfed charuks, some caps on skills, stats and lowered masterlove, heh)
But to make a real mod? Not my thing, I am afraid. I am writing trough several language-barriers and in addition making some effort to think what I write in order to not write what I think. My time for modding was spent during the time of NWN - Never Winter Nights, if someone still remembers that thing. Baldurs Gate is a bit too modern for my tastes, methinks. :giggle:
 
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OneMoreZoner

Newbie
May 23, 2022
23
29
Modders are usually the greatest fans of the game they are modding. I love MoR and truly like it's current state that still allows me to tinker a little bit those few things I don't appreciate as much as I probably should. (Nerfed charuks, some caps on skills, stats and lowered masterlove, heh)
But to make a real mod? Not my thing, I am afraid. I am writing trough several language-barriers and in addition making some effort to think what I write in order to not write what I think. My time for modding was spent during the time of NWN - Never Winter Nights, if someone still remembers that thing. Baldurs Gate is a bit too modern for my tastes, methinks. :giggle:
Yep. BG1/BG2 are even older than NWN. They were made by the same people and set in the same world too. But they used the older isometric Infinity engine, while NWN jumped to full 3D. Also, due to the huge interest in modding BG, the studio took a hint and integrated a mod manager and modding tools in NWN right from the start. Saved a lot of work for everyone.

Man, NWN. That paladin and her dense bf made quite the mess, didn't they.
 
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Clemency

Active Member
Jan 21, 2024
617
668
Ye, I keep forgetting that low willpower Paragons can be neuracleaned (listed in the wiki too) since all of mine are at 80 or higher willpower.

Speaking of traits, I wonder how everyone else approaches it and what are their views on each trait. What are everyone's top tier and bottom tier traits since we have different approaches to this game.

Personally, my top 10 traits are a mixture of roleplay and gameplay reasons and it goes like this:
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Clemency

Active Member
Jan 21, 2024
617
668
So I have a mercenary army, and the question is what for?
Wait, follow up reply to my earlier one, when you say mercenary army, what exactly do you mean? Does that include guys like Armand, Aiko, Jack, and Loren or do you just mean the expensive $300+ combat oriented ones with Ammo Pack? Because while the expensive Ammo Pack mercenaries can be ignored and not hired, mercs and servants like Armand and Aiko are more crucial and your financial straits might be helped by Armand.

I should probably explain how to gain cash passively outside of workshops and selling slaves at auctions.

Here is my current economy screen at day 357 and I will break down how I got each source of passive income:

Screenshot 2024-06-02 151035.png

City Investments is done via interacting with certain stores and red human icons around the city and outlying regions. You will know it because they have an Invest button option. Read the fine print first. Some of them have demerits like Falth's mercenaries. Some aso have risks like Gero's who can straight up be eliminated by police forces. The risk for Gero is lessened a lot by having Rebecca as Skullduggerist.

Aimee's Goods is easy. You probably already have access to her store. You just upgrade things in the Location Menu and it earns her profit. Orphanage, located in the swamps, allows you to invest in them too (through Location Menu again) once your power value is high enough. Toshi's Garden requires you to have Mai Lynn, asked her background while at Amiable+ affection, and you bring her as a follower in your party while you go to Toshi's Garden. The problem here is how to gain enough money to afford these upgrades which is where the Workshop comes in

(note: Toshi's Garden income will be at $600+ once I purchased the last remaining upgrade at ~$1mil.

The small time investments should be pretty self explanatory and you probably already have them so lets go straight to the big ones.

First, the fixed price ones (you pay one time, they give you money):

Wrool Cat Wranglers just requires you to pay a one time investment of $90k. They are located in the Procoms district.

Walton's Smithery requires your Influence to be at 10k (note: ). You initiate conversation with the owner and you pay $200k upfront. Workshop is crucial in earning this much money faster.

Roo's General Store requires either high influence or a decent MC power value (15) according to the wiki. Could be wrong, its confusing, I will check later. You pay $75k upfront.

Caitlyn's Clinic is done by completing Caitlin's long questline, asking her her Hopes and Dreams, going to NPC Menu ---> Actions ---> Free Slave makes her a Servant and not a Slave. You do it and then you dismiss her. She will automatically build a clinic in Westside. You upgrade that clinic via its Location Menu and once you reach certain upgrades like hiring a spare doctor, it will tell you that you can hire Caitlin back to your house again. You can enslave her again if you wish to. Save before dismissing her in case you fuck up.

Now for the scaling investments (note that some of my income from these do not represent the cap for them because I am still at day 357; day 1000 players will have these even higher):

Carozza Hall. You can invest in them once your influence reaches 20k. It is best to donate swords and rifles to House Carozza. You can opt to create those in your workshop. It is best to donate after political events where their power is lowered by ~90. You can get up to 70 standing legitimately with House Carozza. Any more than that might require some exploit I do not know of.

Taverns is from you . There are two of them. You can build a tavern in one and assign workers and a bartender in it. Doyle Bekker is the recommended bartender because of his age and Extroverted trait, intelligence, charisma, and a bonus roll that he has (same bonus roll as Ansel). Taverns slowly grind reputation which determines their income and you can speed it up by carousing in your own tavern. You can also enable gambling and enable prostitution there which provides more income. My tavern has 1000/1000 reputation, fully upgraded, but prostitution is turned off so you can earn more income than mine.

Caliphate is from donating Merchandise to the Mosque in Procoms, which is where NPCs with Scavenger trait come in handy (Laika, Loden, Kelly, Ansel, Jack, Bud, etc.). I do not need to be a Muslim to donate or earn income from there. This here is still at low standing so you can earn much more when it is capped at 70 standing.

Odensborg is from the Warrior's Hall in Watery Eyes. Aesir is my religion and I own the Warrior's Hall after donating a lot of slaves, swords, and rifles to it to get to 100 standing. I currently am at 150 standing and that income can still grow if I keep donating to them. Alternatively, you can for the Catholic Church instead.

Fort Sera is a quest that automatically pops up at 4k influence. You will own it at the end of the quest chain and donating captured slaves to it raises its power to 100. Donating captured slaves with ID number between 5 to 15 raises it higher than 100. The more power, the more income. Having 200+ men is important for Fort Sera because it can trigger the Political Event where Ikaanos recruits men from Fort Sera and in turn gives you Republic Standing.

Lastly, Accountants: That is the power of a 120 Administration stat Accountant. Armand Blackford and Adrienne Keller has +45% bonus to their accountant earnings and Armand starts with a much higher statline than Adrienne. You can only assign one accountant. So what you do is assign Armand, put Adrienne to school in Administration and Domestic Art so she gains 120 Administration. Then you remove Armand from his job and assign Adrienne. You can then put Armand in school or dismiss him if you do not like having guys around your house.
 
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