I was thinking more like this:Dungeon is easy for me if you go the basic route. Obviously, it requires 3 extra buttons but I am good with it as there is lots of extra space on menu.
Now, drag and drop feature will be good and will require prequiste to check if character is in dungeon if yes then go to whip/fuck if not then take to dungeon and perform the action. Either way it eliminates couple clicks.
At home:
|Take to Foreplay| |Take to Dungeon| |Something else|
In Foreplay, dungeon or battle, buttons replaced:
|Do Something| |Do Something| |Do Something|
In total 3 buttons, with different functionality depending on the situation.
Edit: It may seem strange that I want to minimize the number of buttons, when there is still room for more, but the reason is that I want to have additional space for possible future things like a quick world navigator or a mod console, where you could get some feedback or enter cheat codes.
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