That option will indeed save some space. I would personally add take to dungeon on drag and drop for single character and maybe option to increase arousal with bathing.
Yes, one thing that I have observed when actually playing with the mod is to that it would be nice to have an option for mc to automatically shower with or without a slave when fithly or flacid and also to attempt increase arousal of non-aroused, non-loving, non-corrupted npcs by bathing together.
But it quickly snowballs into lot of different scenarios and is probably not worth the effort to implement as it doesn't matter later in the game after mc has gotten high copulation skill, high charm and evercock implant.
The main benefit of having the mod take girls to the dungeon is that it can temporarily remove follower, job and horse riding status, which is quite tedious to do manually. But I would need to rewrite some of the current interaction logic for that to work in a way that doesn't risk girl being permanently unemployed afterwards.
Most likely I will not touch any of it until next week.
Something that will take time is automating the mundane daily tasks for repeatative days. Like adding Empty box and for example adding hunting to first slot, academy to 2nd or talking to some npc or training or assigning followers so on. This day option will one click execute the options in row. This could potentially make the game too automatic but it is better to have an option than not. However, I think this could be tricky to implement.
I will probably add a way to do some basic routines like morning blowjob, followed by hunting, academy work or educating npc, followed by training, followed by beer / pool party. It wouldn't necessarily be very complicated to implement. But figuring out a simple and intuitive way of doing it might need some brain work.
My current thinking is that it could be added as functionality of the morning blowjob button which shows you the current routine if you hover mouse, executes the current routine on single click and removes all extra activities when double clicked.
To add things to the routine player would drop hunting button or whatever on it, and whoever was follower at that time would be part of that activity in the routine.
But this is definitely very far down in the list of features to implement.
Another little feature that I realized would be nice is if page buttons are separated in first and second half, effectively creating up to 24 follower groups based on which slots npcs are located in.
Conceptually like this: