Also, how do you edit your standing and number of soldiers in Fort Sera?Are you Catholic?
It will always reset if you change their toughness because their max health is a product of their strength and stamina calculations.
What's his Affection level? He has the perverted trait and wants to have some floor crawlers he can use. I have him at high affection though so he never seems to complain about it.
Take him to fights to raise his Respect (100% chance to raise it up to 20 and then rng to raise it up to 50). Hold pool parties to raise the affection of your entire household. Invite all guys to Arrange Dinner events (can be started anywhere between 4pm to 8pm and can only be done once per day), turn on maids, turn off floor crawlers, and do some socializing and joking around, should be +4 Affection.
How do you have so much influence from your herald like that?Gotcha, thank I didn't know that strength was part of the health pool. I found out if you have high INT in heral that shit produce a fuckton of influence lol
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Now my question is what stat will make me a rich asshole with high income lol.
That's not the location of the cyber cannon. It's inCan someone help me with a cyber cannon quest? I recovered the deciper through the goonies and could find the statues at cystal hills/heights but I can't proceed. Does someone know how to continue or can help me, please?!
Aside from the methods in the wiki page for influence, owning factions (by getting to 100+ standing for that faction). Completing the Fort Sera quest that starts when you hit a certain influence threshold gives you automatic ownership of Fort Sera. You can then donate captives there to pump its power up to 200; past 200, you need captives with ID between 5 and 15. Higher power, higher income/influence. Two other factions you can own are Warrior's Hall in Raikan as an Aesir and the Catholic Church in Westside as a Catholic. Those religions are mutual enemies. Someone said you can own both even though they do not allow you to donate when you are the other religion. Who knows. Currently I am grinding standing for the Catholic Church via low control bandit spawns near the Church. I'll get back to you when I own both.How to have more than 1k influences per day?
Like he said in that post, he used console commands to max INT past normal.How do you have so much influence from your herald like that?
The Workshop.Now my question is what stat will make me a rich asshole with high income lol.
You can only build a workshop in your homestead, right?Aside from the methods in the wiki page for influence, owning factions (by getting to 100+ standing for that faction). Completing the Fort Sera quest that starts when you hit a certain influence threshold gives you automatic ownership of Fort Sera. You can then donate captives there to pump its power up to 200; past 200, you need captives with ID between 5 and 15. Higher power, higher income/influence. Two other factions you can own are Warrior's Hall in Raikan as an Aesir and the Catholic Church in Westside as a Catholic. Those religions are mutual enemies. Someone said you can own both even though they do not allow you to donate when you are the other religion. Who knows. Currently I am grinding standing for the Catholic Church via low control bandit spawns near the Church. I'll get back to you when I own both.
Like he said in that post, he used console commands to max INT past normal.
The Workshop.
Wrong. You can only build a Dojo, Garden, Gazebo and Statue in your homesteed. Workshop can be built also on a free space in Redhaven.You can only build a workshop in your homestead, right?
In Northern Redhaven where your house is, there are two places that look like a brown cardbox. There you can click on them and get the option currently to either build a workshop or a tavern.Oh how do you get that option? Cause in my homestead it also allows me to build a workshop
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HOLY SHIT I NEVER NOTICED IT!In Northern Redhaven where your house is, there are two places that look like a brown cardbox. There you can click on them and get the option currently to either build a workshop or a tavern.
Boss, do you know how to give NPC unique traits like Skulduggery and Manager?Are you Catholic?
It will always reset if you change their toughness because their max health is a product of their strength and stamina calculations.
What's his Affection level? He has the perverted trait and wants to have some floor crawlers he can use. I have him at high affection though so he never seems to complain about it.
Take him to fights to raise his Respect (100% chance to raise it up to 20 and then rng to raise it up to 50). Hold pool parties to raise the affection of your entire household. Invite all guys to Arrange Dinner events (can be started anywhere between 4pm to 8pm and can only be done once per day), turn on maids, turn off floor crawlers, and do some socializing and joking around, should be +4 Affection.
What 1k to 2k value is this? Production points? Tech points? Or is this income from the Sweatshop option in the Workshop?Boss, do you know how to give NPC unique traits like Skulduggery and Manager?
And I feel like there a cap on how much your factory make since even if you have a high Int it still only make around 1k or 2k :-(
Income Value. Also, what are Tech points and Production points? (Foreman doesn't stat doesn't really affect much just as Accountant they all cap out at a certain amount. I got it up to 3k ish)What 1k to 2k value is this? Production points? Tech points? Or is this income from the Sweatshop option in the Workshop?
Production points and tech points are for Manufacturing, the real money earner of the game. You get them from having Workers with high discipline and from upgrades. Tech points are from the last two upgrades of the machinery and the slowest to generate but you rarely use them so it's okay. Production points is generated by assigning workers and setting your Workshop to Manufacturing. Then you leave it for one day cycle and the next day Production points are generated. You use production points and materials you buy discounted from Aimee's Goods on Stokke Hill to create knives to sell on the market next to your house in the early game. Once you are stable enough, you can then switch to manufacturing to auto rifles. You hoard them until you have hundreds of them, you travel to Hamah Bay and you sell them there in batches.Income Value. Also, what are Tech points and Production points?
Ahhh, so that is what the end game is. Sweatshop is not good then, but I was hoping there was a way to cheese it like I did to Herald. But I guess you can't do anything about it, and it is set at a certain Cap point.Production points and tech points are for Manufacturing, the real money earner of the game. You get them from having Workers with high discipline and from upgrades. Tech points are from the last two upgrades of the machinery and the slowest to generate but you rarely use them so it's okay. Production points is generated by assigning workers and setting your Workshop to Manufacturing. Then you leave it for one day cycle and the next day Production points are generated. You use production points and materials you buy discounted from Aimee's Goods on Stokke Hill to create knives to sell on the market next to your house in the early game. Once you are stable enough, you can then switch to manufacturing to auto rifles. You hoard them until you have hundreds of them, you travel to Hamah Bay and you sell them there in batches.
It's also worth noting that a workshop set to manufacturing is by far the easiest way to build up standing and power with most of the factions you can interact with. How long would it take you to manually craft 10000 rifles to donate to the vikings? With a workshop you can do that in a month or two. Same goes for swords/assault rifles/etc that some of the other factions want.Production points and tech points are for Manufacturing, the real money earner of the game. You get them from having Workers with high discipline and from upgrades. Tech points are from the last two upgrades of the machinery and the slowest to generate but you rarely use them so it's okay. Production points is generated by assigning workers and setting your Workshop to Manufacturing. Then you leave it for one day cycle and the next day Production points are generated. You use production points and materials you buy discounted from Aimee's Goods on Stokke Hill to create knives to sell on the market next to your house in the early game. Once you are stable enough, you can then switch to manufacturing to auto rifles. You hoard them until you have hundreds of them, you travel to Hamah Bay and you sell them there in batches.
Already sweet thank you for the advice boss!It's also worth noting that a workshop set to manufacturing is by far the easiest way to build up standing and power with most of the factions you can interact with. How long would it take you to manually craft 10000 rifles to donate to the vikings? With a workshop you can do that in a month or two. Same goes for swords/assault rifles/etc that some of the other factions want.
I tend to alternate between building stacks of plasma rifles to sell for money when the supply is at a level where I get $5500+ per plasma gun vs building mountains of swords and rifles to donate to Aesir/Fort Sera/House Carossa.
As for the foreman I belive the max intelligence that has any effect for that is 80. You can go higher but it won't help after that. The average discipline of your workers does make a significant difference though. You'll see a very noticeable difference between the output of a bunch of scrubs with 25 discipline vs a bunch of workaholics with 100. I'm not clear on whether that part is capped or not. Some NPCs can have a lot more than 100 discipline. Most won't ever be higher than that though.